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Fixed errors and automated some stats |
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| Image = Midboss.png | | Image = Midboss.png | ||
| max_health = {{NpcData|npc_super_neutral|StartingHealth}} | | max_health = {{NpcData|npc_super_neutral|StartingHealth}} | ||
| health_regen = {{NpcData|npc_super_neutral| | | health_regen = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|HEALTH_REGEN_PER_SECOND}}HP/s | ||
| bullet_resist = | | bullet_resist = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}} | ||
| spirit_resist = {{NpcData|npc_super_neutral| | | spirit_resist = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} | ||
| dps = | | dps = {{#expr: {{NpcData|npc_super_neutral|WeaponInfo|BulletDamage}} / {{NpcData|npc_super_neutral|WeaponInfo|CycleTime}} }} | ||
| bullet_damage = | | bullet_damage = {{NpcData|npc_super_neutral|WeaponInfo|BulletDamage}} | ||
| attack_range = | | attack_range = {{NpcData|npc_super_neutral|WeaponInfo|Range|2}}m | ||
}} | }} | ||
'''{{PAGENAME}}''', also known as the '''Mid Boss''', '''The Boss''' or '''Temple Guardian''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest potent [[Rejuvenator]] buffs, improving the strength of three Heroes that claim them. | '''{{PAGENAME}}''', also known as the '''Mid Boss''', '''The Boss''' or '''Temple Guardian''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest potent [[Rejuvenator]] buffs, improving the strength of three Heroes that claim them. | ||
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The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | ||
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral| | Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute (85 HP when the Mid-Boss first spawns). | ||
Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | ||
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=== Rejuvenator Credit === | === Rejuvenator Credit === | ||
{{Main|Rejuvenator}} | {{Main|Rejuvenator}} | ||
The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{NpcData|citadel_item_pickup_rejuv| | The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{NpcData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' health in the place of their death after {{NpcData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit). | ||
The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members. | The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members. | ||