Mid-Boss: Difference between revisions

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Automated some stats. Moved update history to its own page
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| name = Mid-Boss
| name = Mid-Boss
| Image = Midboss.png
| Image = Midboss.png
| max_health = 12500
| max_health = {{NpcData|npc_super_neutral|StartingHealth}}
| health_regen = 15HP/s
| health_regen = {{NpcData|npc_super_neutral|HealthRegenPerSecond}}HP/s
| bullet_resist = 0
| bullet_resist = 0
| spirit_resist = 0
| spirit_resist = {{NpcData|npc_super_neutral|IntrinsicAbilityResistance}}
| dps = 100
| dps = 100
| bullet_damage = 20
| bullet_damage = 20
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=== Health Scaling ===
=== Health Scaling ===
Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional '''200''' Health, which is added to its '''12,500''' Base Health.
Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional '''{{NpcData|npc_super_neutral|HealthGainPerMinute}}''' Health, which is added to its '''{{NpcData|npc_super_neutral|StartingHealth}}''' Base Health.


== Death ==
== Death ==
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== Update history ==
== Update history ==
{{Update history table
{{Main|Mid-Boss/Update history|l1=Update history}}{{Update history}}
| contents =
{{Update history table/row
| update = {{Update link|July|29|2025}}
| changes =
* Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
}}
{{Update history table/row
| update = {{Update link|June|17|2025}}
| changes =
* Started Mid Boss Sewer theming.
* Added connection from the rope shafts to upper area of Mid Boss.
* Increase height of entrances to rope shafts from Mid Boss.
* Added sloped mounds on side of stairs from the pit.
}}
{{Update history table/row
| update = {{Update link|May|27|2025}}
| changes =
* Improved lighting in Mid Boss area
}}
{{Update history table/row
| update = {{Update link|February|25|2025}}
| changes =
* Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
* The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
* Fixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =
[Misc Gameplay]
* Mid Boss now has 15 regen
* Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
* Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
[Hero Changes]
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss
}}
}}


{{Unit Navbox}}
{{Unit Navbox}}