Mid-Boss: Difference between revisions

LVL (talk | contribs)
Updated new hp in infobox. Other info needs to be updated.
LVL (talk | contribs)
July 29 update info
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| health_regen = 15HP/s
| health_regen = 15HP/s
| bullet_resist = 0
| bullet_resist = 0
| spirit_resist = 20
| spirit_resist = 0
| dps = 100
| dps = 100
| bullet_damage = 20
| bullet_damage = 20
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| soul_orbs = -
| soul_orbs = -
}}
}}
'''{{PAGENAME}}''', also known as the '''Mid Boss''' and '''The Boss''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest a potent [[Rejuvenator]] buff, improving the strength of their entire team, including [[Troopers]].  
'''{{PAGENAME}}''', also known as the '''Mid Boss''' and '''The Boss''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest potent [[Rejuvenator]] buffs, improving the strength of three Heroes that claim them.  


[[File:Midboss arrive.mp3|thumb|Mid-Boss spawn SFX]]
[[File:Midboss arrive.mp3|thumb|Mid-Boss spawn SFX]]
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== Overview ==
== Overview ==
After 10 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid-Boss has arrived"''. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit.
After 10 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement, ''"The Mid-Boss has arrived"''. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit.


The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.
The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.


The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  


Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death.   
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death.   


=== Health Scaling ===
=== Health Scaling ===
Mid-Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''470''' Health which is added to its '''6,725''' Base Health.
Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional '''200''' Health which is added to its '''12,500''' Base Health.
 
{| class="wikitable"
!Time
!Total Health
|-
|10:00
|6,725
|-
|15:00
|9,075
|-
|20:00
|11,425
|-
|30:00
|16,125
|-
|40:00
|20,825
|-
|50:00
|25,525
|-
|60:00
|30,225
|}


== Death ==
== Death ==
When Mid-Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent, which takes seven seconds. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy [[melee attack]] will grant the attacker's team a '''Rejuvenator Credit'''.  
When Mid-Boss is slain, three (four for subsequent Mid-Boss kills) [[Rejuvenator]] crystals will spawn above the pit and begin their slow descent, which takes seven seconds. The Rejuvenator crystals are not targetable as they descend and cannot be claimed until they have landed onto the ground fully. Once landed, attacking them with a heavy [[melee attack]] will grant the puncher a '''Rejuvenator Credit'''.  


=== Rejuvenator Credit ===
=== Rejuvenator Credit ===
{{Main|Rejuvenator}}
{{Main|Rejuvenator}}
The Rejuvenator credit grants the killing team a buff that improves respawn time, Trooper Health, Fire Rate, Hero Health, and Move Speed at the following rates:  
The Rejuvenator credit grants the puncher a buff that allows them to revive in the place of their death after 3s, and increases [[Health]], [[Fire Rate]], and [[Spirit Damage]] at the following rates:  
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! Source !! Death 1 !! Death 2 !! Death 3+
! Source !! Buff Strength
|-
| [[Trooper]] Health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x
|-
|-
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x
| [[Hero]] Fire Rate || +20%
|-
|-
| [[Hero]] Fire Rate || 1.2x || 1.2x  || 1.2x
| [[Hero]] Maximum Health || +20%
|-
|-
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp 
| [[Hero]] Sprit Damage || +15%
|-
| [[Hero]] Move Speed  || +1m/s || +1m/s || +1m/s
|}
|}
The Rejuvenator credit lasts 3/4/5 minutes.
The Rejuvenator credit lasts 7 minutes.


== Respawn ==
== Respawn ==
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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = July 29, 2025
| changes =
* Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
}}
{{Update history table/row
{{Update history table/row
| update = June 17, 2025
| update = June 17, 2025