Mid-Boss: Difference between revisionsGive feedback
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== Overview == | == Overview == | ||
After | After '''{{#expr:{{NpcData|npc_super_neutral|InitialSpawnDelay}}/60}}''' minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement, ''"The Mid-Boss has arrived"''. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit. | ||
The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned. | The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned. | ||
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The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | ||
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at | Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|Shield|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|Shield|ScalingAbsorptionPerMinute}}''' HP/minute (85 HP when the Mid-Boss first spawns). | ||
Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | ||
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=== Rejuvenator Credit === | === Rejuvenator Credit === | ||
{{Main|Rejuvenator}} | {{Main|Rejuvenator}} | ||
The Rejuvenator credit grants all team members a buff that allows them to revive in the place of their death after | The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{NpcData|citadel_item_pickup_rejuv|RespawnLifePercent}}%''' health in the place of their death after {{NpcData|citadel_item_pickup_rejuv|RespawnDelay}}s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit). The buff also increases [[Health]], [[Fire Rate]], and [[Spirit Damage]] at the following rates: | ||
<!--See [[Module:GenericData]] for how the {{#invoke}} works--> | <!--See [[Module:GenericData]] for how the {{#invoke}} works--> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Source !! Buff Strength | ! Source !! Buff Strength | ||
|- | |- | ||
| [[Hero]] Fire Rate || +{{ | | [[Hero]] Fire Rate || +{{NpcData|citadel_item_pickup_rejuv|BonusFireRate}}% | ||
|- | |- | ||
| [[Hero]] Maximum Health || +{{ | | [[Hero]] Maximum Health || +{{NpcData|citadel_item_pickup_rejuv|BonusMaxHealth}}% | ||
|- | |- | ||
| [[Hero]] Spirit Damage || +{{ | | [[Hero]] Spirit Damage || +{{NpcData|citadel_item_pickup_rejuv|BonusSpiritDamage}}% | ||
|} | |} | ||
The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members. | The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members. | ||
== Respawn == | == Respawn == | ||
The Mid-Boss respawns | The Mid-Boss respawns '''{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}''' minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths. | ||
== Update history == | == Update history == | ||