Mid-Boss: Difference between revisions

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LVL (talk | contribs)
Removed stat buffs and mentioned that 2 golden statue buffs are given to team that kills mid boss.
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== Death ==
== Death ==
When the Mid-Boss is slain, a [[Rejuvenator]] crystal will spawn above the pit and begin its slow descent, which takes {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain.
When the Mid-Boss is slain, the killing team gains 2 [[Golden Statue]] buffs per player and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 7 seconds. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain.


=== Rejuvenator Credit ===
=== Rejuvenator Credit ===
{{Main|Rejuvenator}}
{{Main|Rejuvenator}}
The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{NpcData|citadel_item_pickup_rejuv|RespawnLifePercent}}%''' health in the place of their death after {{NpcData|citadel_item_pickup_rejuv|RespawnDelay}}s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit). The buff also increases [[Health]], [[Fire Rate]], and [[Spirit Damage]] at the following rates:
The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{NpcData|citadel_item_pickup_rejuv|RespawnLifePercent}}%''' health in the place of their death after {{NpcData|citadel_item_pickup_rejuv|RespawnDelay}}s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit).   
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
 
{| class="wikitable"
|-
! Source !! Buff Strength
|-
| [[Hero]] Fire Rate || +{{NpcData|citadel_item_pickup_rejuv|BonusFireRate}}%
|-
| [[Hero]] Maximum Health || +{{NpcData|citadel_item_pickup_rejuv|BonusMaxHealth}}%
|-
| [[Hero]] Spirit Damage || +{{NpcData|citadel_item_pickup_rejuv|BonusSpiritDamage}}%
|}
The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members.
The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members.