Mid-Boss: Difference between revisions

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Fixed errors
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Overview: 70%->50% health threshold scream
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Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute (85 HP when the Mid-Boss first spawns).   
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute (85 HP when the Mid-Boss first spawns).   


Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death.   
Once Mid-Boss has reached 50% Health, it will roar once again, announcing to both teams that it is close to death.   


=== Health Scaling ===
=== Health Scaling ===