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spacing, add update history, retemplate |
→Rejuvenator Credit: match table |
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{{Main|Rejuvenator}} | {{Main|Rejuvenator}} | ||
The Rejuvenator credit grants the killing team a buff that improves respawn time, trooper health, fire rate, max HP, and Move speed at the following rates: | The Rejuvenator credit grants the killing team a buff that improves respawn time, trooper health, fire rate, max HP, and Move speed at the following rates: | ||
<!--See [[Module:GenericData]] for how the {{#invoke}} works--> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Source !! | ! Source !! Death 1 !! Death 2 !! Death 3+ | ||
|- | |- | ||
| | | [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x | ||
|- | |- | ||
| | | [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x | ||
|- | |- | ||
| Fire Rate || | | [[Hero]] Fire Rate || 1.2x || 1.2x || 1.2x | ||
|- | |- | ||
| Maximum Health || +200hp || +200hp || +200hp | | [[Hero]] Maximum Health || +200hp || +200hp || +200hp | ||
|- | |- | ||
| Move Speed || +1m/s || +1m/s || +1m/s | | [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s | ||
|} | |} | ||
== Update history == | == Update history == | ||