Mid-Boss: Difference between revisions

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== Death ==
== Death ==
When the Mid-Boss is slain, three (four for subsequent Mid-Boss kills) [[Rejuvenator]] crystals will spawn above the pit and begin their slow descent, which takes seven seconds. The Rejuvenator crystals are not targetable as they descend and cannot be claimed until they have landed onto the ground fully. Once landed, attacking them with a heavy [[melee attack]] will grant the puncher a '''Rejuvenator Credit'''.  
When the Mid-Boss is slain, a [[Rejuvenator]] crystal will spawn above the pit and begin its slow descent, which takes {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit (up to 3 for the first Mid-Boss kill, and 4 for subsequent kills).


=== Rejuvenator Credit ===
=== Rejuvenator Credit ===
{{Main|Rejuvenator}}
{{Main|Rejuvenator}}
The Rejuvenator credit grants the puncher a buff that allows them to revive in the place of their death after 3s, and increases [[Health]], [[Fire Rate]], and [[Spirit Damage]] at the following rates:  
The Rejuvenator credit grants all team members a buff that allows them to revive in the place of their death after 3s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit). The buff also increases [[Health]], [[Fire Rate]], and [[Spirit Damage]] at the following rates:  
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
{| class="wikitable"
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! Source !! Buff Strength
! Source !! Buff Strength
|-
|-
| [[Hero]] Fire Rate || +20%
| [[Hero]] Fire Rate || +{{#invoke:GenericData|get_rejuv_param|FireRate}}
|-
|-
| [[Hero]] Maximum Health || +20%
| [[Hero]] Maximum Health || +{{#invoke:GenericData|get_rejuv_param|MaxHP}}
|-
|-
| [[Hero]] Sprit Damage  || +15%
| [[Hero]] Spirit Damage  || +{{#invoke:GenericData|get_rejuv_param|SpiritDamage}}
|}
|}
The Rejuvenator credit lasts 5 minutes.
The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members.


== Respawn ==
== Respawn ==