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The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | ||
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at 35 HP and increases at 5 HP/minute. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at 35 HP and increases at 5 HP/minute. | ||
Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | |||
=== Health Scaling === | === Health Scaling === | ||