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Gammaton32 (talk | contribs) →Overview: damage type |
Automated mid boss souls. The scaling presentation could be better but not sure how else to show it other than parentheses. |
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== Death == | == Death == | ||
When the Mid-Boss is slain, the killing team gains {{Souls| | When the Mid-Boss is slain, the killing team gains {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward}}}} (+ {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward_bonus_per_minute}}}}/min) souls, 2 [[Golden Statue]] buffs per player and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 6 seconds. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. The first credit claimed will also grant a 100% heal to the hero. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain. | ||
=== Rejuvenator Credit === | === Rejuvenator Credit === | ||