Mid-Boss: Difference between revisionsGive feedback
Changed phrasing for midboss spawn because “After 0 minutes” is awkward. Tags: Visual edit Mobile edit Mobile web edit |
Re-added mention of (re)spawn announcement SFX/VL, added mention of global crystal descent music |
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'''{{PAGENAME}}''', also known as the '''Mid Boss''', '''The Boss''' or '''Temple Guardian''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss which immediately grants [[Permanent Buffs|permanent buffs]] for the team that defeats it, as well as an opportunity to obtain '''[[Rejuvenator]] Credits''', allowing heroes to revive upon death. | '''{{PAGENAME}}''', also known as the '''Mid Boss''', '''The Boss''' or '''Temple Guardian''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss which immediately grants [[Permanent Buffs|permanent buffs]] for the team that defeats it, as well as an opportunity to obtain '''[[Rejuvenator]] Credits''', allowing heroes to revive upon death. | ||
[[File:Midboss arrive.mp3|thumb|Mid-Boss | [[File:Midboss arrive.mp3|thumb|Mid-Boss respawn SFX]] | ||
== Overview == | == Overview == | ||
At the beginning of the match, the Mid-Boss will spawn underground in the sewers in the center of the map. While the Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap. | At the beginning of the match, the Mid-Boss will spawn underground in the sewers in the center of the map. While the Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap. | ||
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Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute . | Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute . | ||
Once Mid-Boss has reached 50% Health, it will roar | Once Mid-Boss has reached 50% Health, it will roar, announcing to both teams that it is close to death. | ||
=== Health Scaling === | === Health Scaling === | ||
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== Death == | == Death == | ||
When the Mid-Boss is slain, the killing team gains {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward}}}} (+ {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward_bonus_per_minute}}}}/min) souls, 2 [[Permanent Buffs|permanent buffs]] per player, and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 6 seconds. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. The first credit claimed will also grant a 100% heal to the hero. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain. | When the Mid-Boss is slain, the killing team gains {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward}}}} (+ {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward_bonus_per_minute}}}}/min) souls, 2 [[Permanent Buffs|permanent buffs]] per player, and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 6 seconds. The descent of the crystal is accompanied by a musical stinger that plays for both teams. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. | ||
Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. The first credit claimed will also grant a 100% heal to the hero. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain. | |||
=== Rejuvenator Credit === | === Rejuvenator Credit === | ||
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== Respawn == | == Respawn == | ||
The Mid-Boss respawns '''{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}''' minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths. | The Mid-Boss respawns '''{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}''' minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths. | ||
The respawns are announced through a loud roar, followed by the [[Patron]]'s Herald announcing ''"Mid-Boss has arrived"''. | |||
A timer until the Mid-Boss respawn can be seen as its icon fills up in the minimap. Pressing Tab shows players the exact time in minutes/seconds. | A timer until the Mid-Boss respawn can be seen as its icon fills up in the minimap. Pressing Tab shows players the exact time in minutes/seconds. | ||