Minimap: Difference between revisionsGive feedback
No edit summary |
A hero carrying the urn no longer reveals them on the minimap. |
||
| (18 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
The ''' | {{Stub}} | ||
[[File:Map.png|right|300px]]{{Quotation|[[Bebop]]|Oh I see 'em. | |||
}} | |||
The '''Minimap''' is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within the player's or players' teammates line of sight. | |||
In spectator mode, the Minimap has {{PageRef|The Archmother}} side as North and {{PageRef|The Hidden King}} side as South by default. | |||
== Overview == | == Overview == | ||
=== Things that reveal | === Reveal Duration === | ||
When revealed on the minimap, the player remains visible for approximately '''2 seconds''' after the revealing action ends. | |||
=== Things that reveal the player to enemies on the minimap === | |||
* Shooting enemy [[Troopers]]. | * Shooting enemy [[Troopers]]. | ||
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]). | * Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]). | ||
** This includes shooting them from an angle where the structure cannot see or shoot back | ** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location. | ||
* Being targeted or shot at by enemy defensive structures. | * Being targeted or shot at by enemy defensive structures. | ||
* Being within | * Being within an enemy hero's line of sight, within approximately '''50–60 meters'''. Note that this is based on the heroes' line of sight specifically, not the enemy player's. A straight line between the centers of both heroes must be free of vision blockers. | ||
** Leaning around a corner only exposes the hero's torso and does not count as line of sight, meaning neither hero will reveal the other on the minimap while one is leaning. | |||
** | [[File:Minimap Reveal Range.png|thumb|A visual of the maximum range that the player will reveal enemy heroes (that are in line of sight) on the minimap]] | ||
[[File: | * Being very near an enemy hero (just under light melee range), even if they are facing away. The hero will be revealed even if they are not visible on screen, as long as there are no vision blockers. | ||
* Being | * Activating {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} on an enemy. | ||
** | === Things that will not reveal the player to enemies on the minimap === | ||
* | * Standing near enemy Troopers while they are not shooting at or targeting the player. | ||
** | * Using abilities or items on enemy Troopers or heroes. | ||
* | * Being targeted or shot at by an enemy hero from beyond approximately '''50–60 meters''', even if they have line of sight on the player. | ||
* | * Enemy Troopers riding a [[Ziplines|zipline]] near or above the player. | ||
* | * Shooting at summons such as {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} or {{AbilityIcon|Jar of Dead|l1=Deadheads}} or deployables such as {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Mini Turrets}}. | ||
* | * Being hit by summons or deployable abilities (Though it will make the player's portrait appear in the HUD for the hero who summoned the unit). | ||
== Invisibility == | |||
Invisibility (from {{ItemIcon|Veil Walker}}, {{ItemIcon|Shadow Weave}}, or {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}}) prevents revealing under the following rules: | |||
* Breaking invisibility requires: using abilities, shooting, or being within proximity of an enemy hero with line of sight (walls block this). | |||
* '''Exception:''' Haze's Smoke Bomb allows using items and abilities without breaking invisibility or revealing her on the minimap. | |||
* Buildings and objectives do not break invisibility or reveal the player. | |||
* {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} will chase invisible players but will not explode on them. <!-- likely a bug --> | |||
== Hero Interactions == | |||
* {{HeroIcon|Calico}} cannot be revealed on the minimap while using {{AbilityIcon|Ava}}, even if shot by troopers, guardians, or walkers. | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} will reveal invisible enemies on the minimap when activated. | |||
== Item Interactions == | |||
* {{ItemIcon|Stalker}} provides wall-hack vision of the target but does not reveal them on the minimap for the team. | |||
<!-- add icons here | |||
==Icons== | |||
===Heroes=== | |||
===Shops=== | |||
===Structures=== | |||
=== | ===Neutral creep camps=== | ||
--> | |||
{{Gameplay navbox}} | |||