Minimap: Difference between revisionsGive feedback
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A hero carrying the urn no longer reveals them on the minimap. |
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[[File:Map.png|right|300px]] | [[File:Map.png|right|300px]]{{Quotation|[[Bebop]]|Oh I see 'em. | ||
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The '''Minimap''' is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within the player's or players' teammates line of sight. | The '''Minimap''' is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within the player's or players' teammates line of sight. | ||
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=== Things that reveal the player to enemies on the minimap === | === Things that reveal the player to enemies on the minimap === | ||
* Shooting enemy [[Troopers]]. | * Shooting enemy [[Troopers]]. | ||
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]). | * Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]). | ||
** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location. | ** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location. | ||
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[[File:Minimap Reveal Range.png|thumb|A visual of the maximum range that the player will reveal enemy heroes (that are in line of sight) on the minimap]] | [[File:Minimap Reveal Range.png|thumb|A visual of the maximum range that the player will reveal enemy heroes (that are in line of sight) on the minimap]] | ||
* Being very near an enemy hero (just under light melee range), even if they are facing away. The hero will be revealed even if they are not visible on screen, as long as there are no vision blockers. | * Being very near an enemy hero (just under light melee range), even if they are facing away. The hero will be revealed even if they are not visible on screen, as long as there are no vision blockers. | ||
* Activating {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} on an enemy. | * Activating {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} on an enemy. | ||
=== Things that will not reveal the player to enemies on the minimap === | === Things that will not reveal the player to enemies on the minimap === | ||
* Standing near enemy Troopers while they are not shooting at or targeting the player. | * Standing near enemy Troopers while they are not shooting at or targeting the player. | ||
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* Being targeted or shot at by an enemy hero from beyond approximately '''50–60 meters''', even if they have line of sight on the player. | * Being targeted or shot at by an enemy hero from beyond approximately '''50–60 meters''', even if they have line of sight on the player. | ||
* Enemy Troopers riding a [[Ziplines|zipline]] near or above the player. | * Enemy Troopers riding a [[Ziplines|zipline]] near or above the player. | ||
* Shooting at summons such as {{HeroIcon|Graves}}' Ghouls or Deadheads or deployables such as {{HeroIcon|McGinnis}} | * Shooting at summons such as {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} or {{AbilityIcon|Jar of Dead|l1=Deadheads}} or deployables such as {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Mini Turrets}}. | ||
* Being hit by summons or deployable abilities. | * Being hit by summons or deployable abilities (Though it will make the player's portrait appear in the HUD for the hero who summoned the unit). | ||
== Invisibility == | == Invisibility == | ||
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* '''Exception:''' Haze's Smoke Bomb allows using items and abilities without breaking invisibility or revealing her on the minimap. | * '''Exception:''' Haze's Smoke Bomb allows using items and abilities without breaking invisibility or revealing her on the minimap. | ||
* Buildings and objectives do not break invisibility or reveal the player. | * Buildings and objectives do not break invisibility or reveal the player. | ||
* Graves' | * {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} will chase invisible players but will not explode on them. <!-- likely a bug --> | ||
== Hero Interactions == | == Hero Interactions == | ||