Minimap: Difference between revisions

Jump to navigation Jump to search
Rhysk (talk | contribs)
m Updating example image of max minimap reveal distance to use an example from the current map.
LVL (talk | contribs)
Reorganized a bit and added/removed some info
Line 3: Line 3:
The '''Minimap''' is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within the player's or players' teammates line of sight.
The '''Minimap''' is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within the player's or players' teammates line of sight.


In spectator mode, the Minimap has the [[Sapphire Flame]] side as North and the [[Amber Hand]] side as South by default.
In spectator mode, the Minimap has {{PageRef|The Archmother}} side as North and {{PageRef|The Hidden King}} side as South by default.


== Overview ==
== Overview ==
=== Reveal Duration ===
When revealed on the minimap, the player remains visible for approximately '''2 seconds''' after the revealing action ends.
=== Things that reveal the player to enemies on the minimap ===
=== Things that reveal the player to enemies on the minimap ===
* Shooting enemy [[Troopers]].
* Shooting enemy [[Troopers]].
Line 12: Line 16:
** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location.
** This includes shooting them from an angle where the structure cannot see or shoot back. The act of shooting at the structure is what causes the player to appear on the enemy minimap, regardless of location.
* Being targeted or shot at by enemy defensive structures.
* Being targeted or shot at by enemy defensive structures.
* Being within a certain radius of enemy defensive structures.
* Being within an enemy hero's line of sight, within approximately '''50–60 meters'''. Note that this is based on the heroes' line of sight specifically, not the enemy player's. A straight line between the centers of both heroes must be free of vision blockers.
** This can be thought of as the enemy defensive structures having some vision in an area around them. They can "see" the player, and this causes the player to show up on the enemy minimap.
** Leaning around a corner only exposes the hero's torso and does not count as line of sight, meaning neither hero will reveal the other on the minimap while one is leaning.
** The radius of this "vision" differs between the types of structures, but is shorter than each structure's respective targeting ranges.
[[File:Minimap Reveal Range.png|thumb|A visual of the maximum range that the player will reveal enemy heroes (that are in line of sight) on the minimap]]
[[File:Minimap Reveal Range.png|thumb|A visual of the maximum range that the player will reveal enemy heroes (that are in line of sight) on the minimap]]
* Being in an enemy heroes' line of sight, within a certain range.
* Being very near an enemy hero (just under light melee range), even if they are facing away. The hero will be revealed even if they are not visible on screen, as long as there are no vision blockers.
** Important note: This is specific to the heroes' line of sight, not the enemy player's line of sight.
*** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap.
**** Leaning around a corner exposes only the hero's torso, and so will not reveal the player on the minimap in the case that there are enemy heroes around that corner.
**** This means that while leaning around a corner, the hero will not reveal any enemies that are around that corner.
* Being very near an enemy hero that is facing away from the player.
** Even if the hero does not appear on the enemy player's screen, the hero will be revealed on the minimap by being too close to them (assuming no vision blockers).
** The range of this is just less than the maximum range that a light melee will damage them.
 
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]
* Carrying the Urn.
* Activating {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} on an enemy.


=== Things that will not reveal the player to enemies on the minimap ===
=== Things that will not reveal the player to enemies on the minimap ===
* Standing near enemy Troopers while they are not shooting at or targeting the player.
* Standing near enemy Troopers while they are not shooting at or targeting the player.
* Using abilities or items on enemy Troopers
* Using abilities or items on enemy Troopers or heroes.
* Being targeted or shot at by an enemy hero from beyond approximately '''50–60 meters''', even if they have line of sight on the player.
* Enemy Troopers riding a [[Ziplines|zipline]] near or above the player.
* Enemy Troopers riding a [[Ziplines|zipline]] near or above the player.
* Shooting at summons such as {{HeroIcon|Graves}}' Ghouls or Deadheads or deployables such as {{HeroIcon|McGinnis}} turrets.
* Being hit by summons or deployable abilities.
== Invisibility ==
Invisibility (from {{ItemIcon|Veil Walker}}, {{ItemIcon|Shadow Weave}}, or {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}}) prevents revealing under the following rules:
* Breaking invisibility requires: using abilities, shooting, or being within proximity of an enemy hero with line of sight (walls block this).
* '''Exception:''' Haze's Smoke Bomb allows using items and abilities without breaking invisibility or revealing her on the minimap.
* Buildings and objectives do not break invisibility or reveal the player.
* Graves' ghouls will chase invisible players but will not explode on them. <!-- likely a bug -->
== Hero Interactions ==
* {{HeroIcon|Calico}} cannot be revealed on the minimap while using {{AbilityIcon|Ava}}, even if shot by troopers, guardians, or walkers.
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} will reveal invisible enemies on the minimap when activated.
== Item Interactions ==
* {{ItemIcon|Stalker}} provides wall-hack vision of the target but does not reveal them on the minimap for the team.
<!-- add icons here
<!-- add icons here
==Icons==
==Icons==