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== Weapon == | == Weapon == | ||
'''Audio plays when Mirage shoots''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Fire 01 | ||
| | |[[File:Mirage weapon fire 01.mp3]] | ||
|- | |||
|Fire 02 | |||
|[[File:Mirage weapon fire 02.mp3]] | |||
|- | |||
|Fire 03 | |||
|[[File:Mirage weapon fire 03.mp3]] | |||
|- | |||
|Fire 04 | |||
|[[File:Mirage weapon fire 04.mp3]] | |||
|- | |||
|Fire 05 | |||
|[[File:Mirage weapon fire 05.mp3]] | |||
|- | |||
|Fire 06 | |||
|[[File:Mirage weapon fire 06.mp3]] | |||
|} | |} | ||
Revision as of 02:24, 7 August 2025
List of sound effects for Mirage.
Weapon
Audio plays when Mirage shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Movement
Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Wind 01 | |
| Wind 02 | |
| Wind 03 | |
| Wind 04 | |
| Wind 05 | |
| Wind 06 | |
| Wind 07 | |
| Wind 08 | |
| Wind 09 | |
| Wind 10 | |
| Wind 11 | |
| Wind 12 | |
| Wind 13 | |
| Wind 14 | |
| Wind 15 |
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 |
Audio loops on the projectile
| Loop 01 | |
| Loop 02 | |
| Loop 03 |
Audio plays when the projectile hits an enemy unit
| Hit 01 | |
| Hit 02 |
Audio plays when casting the spell
| Cast |
Audio plays at the start of the tornado
| Start |
If you hit an enemy with the tornado, an audio will play
| Impact |
Audio plays when the tornado ends
| End |
After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio
| Evade 01 | |
| Evade 02 | |
| Evade 03 | |
| Evade 04 | |
| Evade 05 | |
| Evade 06 | |
| Evade 07 | |
| Evade 08 | |
| Evade 09 |
Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound
| Activation 01 | |
| Activation 02 | |
| Activation 03 | |
| Activation 04 | |
| Activation 05 | |
| Activation 06 | |
| Activation 07 |
Audio plays when the mark expires and explodes
| Proc 01 | |
| Proc 02 | |
| Proc 03 | |
| Proc 04 | |
| Proc 05 | |
| Proc 06 |
You can also manually activate the mark, which plays another audio
| Cast |
Audio loops while selecting the spell
| Loop |
Audio plays when casting the spell
| Cast |
Audio plays while channeling the teleportation
| Channel |
Audio plays where Mirage departs
| Depart |
Audio plays where Mirage Arrives
| Arrive |