Mirage/Sounds: Difference between revisions

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=== {{AbilityIcon|Djinn's Mark}} ===
=== {{AbilityIcon|Djinn's Mark}} ===
'''Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound'''
{| class="wikitable"
{| class="wikitable"
|
|Activation 01
|
|[[File:Tempest ward proc ready 01.mp3]]
|-
|Activation 02
|[[File:Tempest ward proc ready 02.mp3]]
|-
|Activation 03
|[[File:Tempest ward proc ready 03.mp3]]
|-
|Activation 04
|[[File:Tempest ward proc ready 04.mp3]]
|-
|Activation 05
|[[File:Tempest ward proc ready 05.mp3]]
|-
|Activation 06
|[[File:Tempest ward proc ready 06.mp3]]
|-
|Activation 07
|[[File:Tempest ward proc ready 07.mp3]]
|}
'''Audio plays when the mark expires and explodes'''
{| class="wikitable"
|Proc 01
|[[File:Mirage tempest ward proc 01.mp3]]
|-
|Proc 02
|[[File:Mirage tempest ward proc 02.mp3]]
|-
|Proc 03
|[[File:Mirage tempest ward proc 03.mp3]]
|-
|Proc 04
|[[File:Mirage tempest ward proc 04.mp3]]
|-
|Proc 05
|[[File:Mirage tempest ward proc 05.mp3]]
|-
|Proc 06
|[[File:Mirage tempest ward proc 06.mp3]]
|}
'''You can also manually activate the mark, which plays a different audio'''
{| class="wikitable"
|Cast
|[[File:Mirage a3 cast 01.mp3]]
|}
|}