Mirage/Sounds: Difference between revisions

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{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Mirage]]
[[Category:Mirage|S]]

Latest revision as of 18:07, 25 August 2026

List of sound effects for Mirage.

Weapon

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Audio plays when Mirage shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Movement

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Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Wind 01
Wind 02
Wind 03
Wind 04
Wind 05
Wind 06
Wind 07
Wind 08
Wind 09
Wind 10
Wind 11
Wind 12
Wind 13
Wind 14
Wind 15

Abilities

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Audio plays when casting the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05

Audio loops on the projectile

Loop 01
Loop 02
Loop 03

Audio plays when the projectile hits an enemy unit

Hit 01
Hit 02

Audio plays when casting the spell

Cast

Audio plays at the start of the tornado

Start

If you hit an enemy with the tornado, an audio will play

Impact

Audio plays when the tornado ends

End

After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio

Evade 01
Evade 02
Evade 03
Evade 04
Evade 05
Evade 06
Evade 07
Evade 08
Evade 09

Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound

Activation 01
Activation 02
Activation 03
Activation 04
Activation 05
Activation 06
Activation 07

Audio plays when the mark expires and explodes

Proc 01
Proc 02
Proc 03
Proc 04
Proc 05
Proc 06

You can also manually activate the mark, which plays another audio

Cast

Audio loops while selecting the spell

Loop

Audio plays when casting the spell

Cast

Audio plays while channeling the teleportation

Channel

Audio plays where Mirage departs

Depart

Audio plays where Mirage Arrives

Arrive

Emotes

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Mirage's voice lines that play in specific situations.

Efforts

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Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06

Audio plays when Mirage is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Audio plays when Mirage takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03
Scream 04