List of sound effects for Mirage.

Weapon

Movement

Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Wind 01
Wind 02
Wind 03
Wind 04
Wind 05
Wind 06
Wind 07
Wind 08
Wind 09
Wind 10
Wind 11
Wind 12
Wind 13
Wind 14
Wind 15

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05

Audio loops on the projectile

Loop 01
Loop 02
Loop 03

Audio plays when the projectile hits an enemy unit

Hit 01
Hit 02

Audio plays when casting the spell

Cast

Audio plays at the start of the tornado

Start

If you hit an enemy with the tornado, an audio will play

Impact

Audio plays when the tornado ends

End

After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio

Evade 01
Evade 02
Evade 03
Evade 04
Evade 05
Evade 06
Evade 07
Evade 08
Evade 09

Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound

Activation 01
Activation 02
Activation 03
Activation 04
Activation 05
Activation 06
Activation 07

Audio plays when the mark expires and explodes

Proc 01
Proc 02
Proc 03
Proc 04
Proc 05
Proc 06

You can also manually activate the mark, which plays another audio

Cast

Audio loops while selecting the spell

Loop

Audio plays when casting the spell

Cast

Audio plays while channeling the teleportation

Channel

Audio plays where Mirage departs

Depart

Audio plays where Mirage Arrives

Arrive