List of sound effects for Mirage.
Weapon
Movement
Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Wind 01
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| Wind 02
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| Wind 03
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| Wind 04
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| Wind 05
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| Wind 06
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| Wind 07
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| Wind 08
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| Wind 09
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| Wind 10
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| Wind 11
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| Wind 12
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| Wind 13
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| Wind 14
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| Wind 15
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Abilities
Audio plays when casting the spell
| Cast 01
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| Cast 02
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| Cast 03
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| Cast 04
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| Cast 05
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Audio loops on the projectile
Audio plays when the projectile hits an enemy unit
Audio plays when casting the spell
Audio plays at the start of the tornado
If you hit an enemy with the tornado, an audio will play
Audio plays when the tornado ends
After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio
| Evade 01
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| Evade 02
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| Evade 03
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| Evade 04
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| Evade 05
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| Evade 06
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| Evade 07
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| Evade 08
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| Evade 09
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Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound
| Activation 01
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| Activation 02
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| Activation 03
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| Activation 04
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| Activation 05
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| Activation 06
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| Activation 07
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Audio plays when the mark expires and explodes
| Proc 01
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| Proc 02
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| Proc 03
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| Proc 04
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| Proc 05
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| Proc 06
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You can also manually activate the mark, which plays another audio
Audio loops while selecting the spell
Audio plays when casting the spell
Audio plays while channeling the teleportation
Audio plays where Mirage departs
Audio plays where Mirage Arrives