List of sound effects for Mirage.
Audio plays when Mirage shoots
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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Mirage's movement consists of 2 audios that play simultaneously, footsteps and wind sounds
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Wind 01
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| Wind 02
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| Wind 03
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| Wind 04
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| Wind 05
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| Wind 06
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| Wind 07
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| Wind 08
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| Wind 09
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| Wind 10
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| Wind 11
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| Wind 12
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| Wind 13
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| Wind 14
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| Wind 15
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Audio plays when casting the spell
| Cast 01
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| Cast 02
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| Cast 03
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| Cast 04
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| Cast 05
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Audio loops on the projectile
Audio plays when the projectile hits an enemy unit
Audio plays when casting the spell
Audio plays at the start of the tornado
If you hit an enemy with the tornado, an audio will play
Audio plays when the tornado ends
After getting out of the tornado, Mirage gets a buff that gives him bullet evasion, evading plays an audio
| Evade 01
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| Evade 02
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| Evade 03
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| Evade 04
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| Evade 05
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| Evade 06
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| Evade 07
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| Evade 08
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| Evade 09
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Mirage's bullets leave a mark on an enemy unit, and every 2.5 seconds he can keep reactivating the mark up to 4 times, each reactivation makes a sound
| Activation 01
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| Activation 02
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| Activation 03
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| Activation 04
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| Activation 05
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| Activation 06
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| Activation 07
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Audio plays when the mark expires and explodes
| Proc 01
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| Proc 02
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| Proc 03
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| Proc 04
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| Proc 05
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| Proc 06
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You can also manually activate the mark, which plays another audio
Audio loops while selecting the spell
Audio plays when casting the spell
Audio plays while channeling the teleportation
Audio plays where Mirage departs
Audio plays where Mirage Arrives
Mirage's voice lines that play in specific situations.
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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| Effort 08
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| Effort 09
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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| Dash 07
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| Dash 08
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| Dash 09
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| Dash 10
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| Dash 11
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| Dash 12
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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| Light Melee 07
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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| Heavy Melee 07
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Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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| Small Pain 08
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| Small Pain 09
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| Small Pain 10
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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Audio plays when Mirage is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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Audio plays when Mirage takes damage while low on health. These lines are currently unused.
| Warning 01
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| Warning 02
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| Warning 03
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| Warning 04
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Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01
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| Scream 02
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| Scream 03
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| Scream 04
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