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m Use of key to WeaponCard for future localization |
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{{Infobox hero | {{Infobox hero | ||
| name = Mirage | | name = Mirage | ||
| weapon_name = Promises Kept | |||
| card = Mirage_card_placeholder.png | | card = Mirage_card_placeholder.png | ||
| summary = | | summary = | ||
| description = | | description = | ||
| dps = | |||
| bullet_damage = | |||
| ammo = | | dps = {{#invoke:HeroData|get_hero_var|hero_mirage|DPS|2}} | ||
| bullets_per_sec = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_mirage|BulletDamage|2}} | ||
| light_melee = | | ammo = {{#invoke:HeroData|get_hero_var|hero_mirage|ClipSize|3}} | ||
| heavy_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_mirage|RoundsPerSecond|3}} | ||
| max_health = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_mirage|LightMeleeDamage|3}} | ||
| health_regen = 2 | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_mirage|HeavyMeleeDamage|3}} | ||
| bullet_resist = | | max_health = {{#invoke:HeroData|get_hero_var|hero_mirage|MaxHealth|3}} | ||
| spirit_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_mirage|BaseHealthRegen|2}} | ||
| move_speed = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_mirage|BulletResist|2}} | ||
| sprint_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_mirage|TechResist|2}} | ||
| stamina = 3 | | move_speed = {{#invoke:HeroData|get_hero_var|hero_mirage|MaxMoveSpeed|2}} | ||
| sprint_speed = {{#invoke:HeroData|get_hero_var|hero_mirage|SprintSpeed|2}} | |||
| stamina = {{#invoke:HeroData|get_hero_var|hero_mirage|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_mirage|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_mirage|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_mirage|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_mirage|BulletSpeed|3}} | |||
| increase1_value = Base Health Per Level | | increase1_value = Base Health Per Level | ||
| increase1_stat = 41.0 | | increase1_stat = 41.0 | ||
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| increase3_value = Melee Damage Per Level | | increase3_value = Melee Damage Per Level | ||
| increase3_stat = 3.4 | | increase3_stat = 3.4 | ||
}} | }} | ||