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Updated abilities and stats according to the most recent update. |
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| card = Mirage_card_placeholder.png | | card = Mirage_card_placeholder.png | ||
| summary = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE | | summary = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE | ||
| description = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from | | description = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 12th of September, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here]. | ||
| dps = | | dps = 70 | ||
| bullet_damage = | | bullet_damage = 4.7 | ||
| ammo = | | ammo = 16 | ||
| bullets_per_sec = | | bullets_per_sec = 3.7 | ||
| light_melee = 63 | | light_melee = 63 | ||
| heavy_melee = 116 | | heavy_melee = 116 | ||
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| increase1_stat = 41.0 | | increase1_stat = 41.0 | ||
| increase2_value = Weapon Damage Per Level | | increase2_value = Weapon Damage Per Level | ||
| increase2_stat = | | increase2_stat = 0.4 | ||
| increase3_value = Melee Damage Per Level | | increase3_value = Melee Damage Per Level | ||
| increase3_stat = 3.4 | | increase3_stat = 3.4 | ||
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| duration = 2s | | duration = 2s | ||
| cooldown = 30s | | cooldown = 30s | ||
| description = Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''. | | description = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''. | ||
| effect1 = '''Damage:''' 60 | | effect1 = '''Damage:''' 60 {{ss|1}} | ||
| effect2 = '''Lift Duration:''' | | effect2 = '''Lift Duration:''' 1.25s | ||
| effect3 = '''Radius:''' 3.5m | | effect3 = '''Radius:''' 3.5m | ||
| upgrade1 = ''' | | upgrade1 = '''+0.75s''' Lift Duration. | ||
| upgrade2 = '''- | | upgrade2 = '''-14s''' Cooldown | ||
| upgrade3 = ''' | | upgrade3 = '''-15%''' Spirit Resist | ||
}} | }} | ||
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| description = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown. | | description = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown. | ||
| effect1 = '''Charges:''' 3 | | effect1 = '''Charges:''' 3 | ||
| effect2 = '''DPS:''' 20 | | effect2 = '''DPS:''' 20 {{ss|0.3}} | ||
| effect3 = '''Heal vs Heroes:''' 40% | | effect3 = '''Heal vs Heroes:''' 40% | ||
| effect4 = '''Debuff Duration:''' 4s | | effect4 = '''Debuff Duration:''' 4s | ||
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}} | }} | ||
|-|(3) | |-|(3) Tempest Ward= | ||
{{Ability card | {{Ability card | ||
| ability_name = Mirage_Dervish | | ability_name = Mirage_Dervish | ||
| name = | | name = Tempest Ward | ||
| description = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''. | |||
| effect1 = '''Spirit Damage''': 20 {{ss|0.2}} | |||
| description = | | effect2 = '''Escalating Spirit Damage''':15 {{ss|0.2}} | ||
| effect1 = '''Bullet Evasion Chance''': | | effect3 = '''Proc Cooldown''':2s | ||
| | | effect4 = '''Max Stacks''': 5 | ||
| upgrade1 = '''+ | | effect5 = '''Bullet Evasion Chance''': 50% | ||
| | | effect6 = '''Duration''': 3.5s | ||
| | | effect7 = '''Cooldown''': 37s | ||
| upgrade1 = '''+30%''' Bullet Evasion Chance | |||
| upgrade2 = '''+10''' Escalating Spirit Damage | |||
| upgrade3 = '''-19s''' Cooldown | |||
}} | }} | ||
|-|(4) Djinn | |-|(4) Djinn Bomb= | ||
{{Ability card | {{Ability card | ||
| ability_name = Mirage_djinns_reach.png | | ability_name = Mirage_djinns_reach.png | ||
| name = Djinn | | name = Djinn Bomb | ||
| radius = | | radius = 11m | ||
| description = | | description = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit. | ||
| cooldown = | | cooldown = 74s | ||
| effect1 = ''' | | effect1 = '''Damage:''' 225 {{ss|2.2}} | ||
| effect2 = '''Damage | | effect2 = '''Bonus Damage Per Hero''': 60 {{ss|0.6}} | ||
| effect3 = '''Lifetime''': 8s | |||
| | | upgrade1 = '''-28s''' Cooldown | ||
| | | upgrade2 = '''+40''' Bonus Damage Per Hero | ||
| upgrade1 = '''- | | upgrade3 = '''+150''' Damage | ||
| upgrade2 = '''+ | |||
| upgrade3 = ''' | |||
}} | }} | ||
</tabber> | </tabber> | ||