Mirage: Difference between revisions

Abbegg (talk | contribs)
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Updated abilities and stats according to the most recent update.
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| card            = Mirage_card_placeholder.png
| card            = Mirage_card_placeholder.png
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 30th of August, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 12th of September, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| dps            = 58
| dps            = 70
| bullet_damage  = 23
| bullet_damage  = 4.7
| ammo            = 12
| ammo            = 16
| bullets_per_sec = 2.5
| bullets_per_sec = 3.7
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
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| increase1_stat  = 41.0
| increase1_stat  = 41.0
| increase2_value = Weapon Damage Per Level
| increase2_value = Weapon Damage Per Level
| increase2_stat  = 1.7
| increase2_stat  = 0.4
| increase3_value = Melee Damage Per Level
| increase3_value = Melee Damage Per Level
| increase3_stat  = 3.4
| increase3_stat  = 3.4
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| duration        = 2s
| duration        = 2s
| cooldown        = 30s
| cooldown        = 30s
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''.
| effect1        = '''Damage:''' 60
| effect1        = '''Damage:''' 60 {{ss|1}}
| effect2        = '''Lift Duration:''' 0.6s
| effect2        = '''Lift Duration:''' 1.25s
| effect3        = '''Radius:''' 3.5m
| effect3        = '''Radius:''' 3.5m
| upgrade1        = '''30% Movement Slow for 3s''' when lift ends.
| upgrade1        = '''+0.75s''' Lift Duration.
| upgrade2        = '''-15s''' Cooldown
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = '''+120''' Damage
| upgrade3        = '''-15%''' Spirit Resist
}}
}}


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| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| effect1        = '''Charges:''' 3
| effect1        = '''Charges:''' 3
| effect2        = '''DPS:''' 20
| effect2        = '''DPS:''' 20 {{ss|0.3}}
| effect3        = '''Heal vs Heroes:''' 40%
| effect3        = '''Heal vs Heroes:''' 40%
| effect4        = '''Debuff Duration:''' 4s
| effect4        = '''Debuff Duration:''' 4s
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}}
}}


|-|(3) Whirling Dervish=
|-|(3) Tempest Ward=
{{Ability card
{{Ability card
| ability_name    = Mirage_Dervish
| ability_name    = Mirage_Dervish
| name            = Whirling Dervish
| name            = Tempest Ward
| cooldown        = 45s
| description    = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''.
| duration        = 8s
| effect1         = '''Spirit Damage''': 20 {{ss|0.2}}
| description    = Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.
| effect2        = '''Escalating Spirit Damage''':15 {{ss|0.2}}
| effect1        = '''Bullet Evasion Chance''': 40%
| effect3        = '''Proc Cooldown''':2s
| effect2        = '''Move Speed''': +3 m/s
| effect4        = '''Max Stacks''': 5
| upgrade1        = '''+20%''' Bullet Evasion Chance
| effect5         = '''Bullet Evasion Chance''': 50%
| upgrade3       = '''+15''' Weapon Damage during Whirling Dervish
| effect6        = '''Duration''': 3.5s
| upgrade2       = '''-18s''' Cooldown
| effect7        = '''Cooldown''': 37s
| upgrade1        = '''+30%''' Bullet Evasion Chance
| upgrade2       = '''+10''' Escalating Spirit Damage
| upgrade3       = '''-19s''' Cooldown
}}
}}


|-|(4) Djinn's Reach=
|-|(4) Djinn Bomb=
{{Ability card
{{Ability card
| ability_name    = Mirage_djinns_reach.png
| ability_name    = Mirage_djinns_reach.png
| name            = Djinn's Reach
| name            = Djinn Bomb
| radius          = 17m
| radius          = 11m
| description    = Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''. Hold '''[4]''' or '''[LMB]''' to hold the shot.
| description    = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.
| cooldown        = 60s
| cooldown        = 74s
| effect1        = '''Bullet Resist Reduction''': -25%
| effect1        = '''Damage:''' 225 {{ss|2.2}}
| effect2        = '''Damage Shared:''' 30%
| effect2        = '''Bonus Damage Per Hero''': 60 {{ss|0.6}}
| effect3        = '''Debuff Duration''': 7s
| effect3         = '''Lifetime''': 8s
| effect4        = '''Movement Slow''': 20%
| upgrade1        = '''-28s''' Cooldown
| effect5         = '''Tether Length''': 14m
| upgrade2        = '''+40''' Bonus Damage Per Hero
| upgrade1        = '''-20s''' Cooldown
| upgrade3        = '''+150''' Damage
| upgrade2        = '''+20%''' Damage Shared
| upgrade3        = '''-15%''' Bullet Resist Reduction
}}
}}
</tabber>
</tabber>