Module:Abilities/card: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Added support for melee scaling attributes to show the outcome with the hero's base melee value |
Changed some icons to match the color of in game infoboxes. Added time to attribute key section |
||
| Line 12: | Line 12: | ||
bullet_armor_down = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | bullet_armor_down = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | ||
cast = {img='AttributeIconMaxChargesIncrease.png', link=''}, | cast = {img='AttributeIconMaxChargesIncrease.png', link=''}, | ||
charges = {img='AttributeIconMaxChargesIncrease.png', link=''}, | charges = {img='AttributeIconMaxChargesIncrease.png', link='', color = 'Purple'}, | ||
damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image | damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image | ||
bullet_damage = {img='Bullet_damage.png', link='Bullet_Damage', color = 'NoColor'}, | bullet_damage = {img='Bullet_damage.png', link='Bullet_Damage', color = 'NoColor'}, | ||
| Line 19: | Line 19: | ||
health = {img='Health.png', link='Health', color = 'Green'}, | health = {img='Health.png', link='Health', color = 'Green'}, | ||
move_speed = {img='Move speed.png', link='Move Speed', color = 'Green'}, | move_speed = {img='Move speed.png', link='Move Speed', color = 'Green'}, | ||
range = {img='CastRange.png', link='Ability_Range'}, | range = {img='CastRange.png', link='Ability_Range', color = 'Purple'}, | ||
tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance', color = 'NoColor'}, | ||
tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'NoColor',size = '12px'}, | tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'NoColor',size = '12px'}, | ||
distance = {img='AttributeIconTechRange.png', link='Ability_Range'}, | distance = {img='AttributeIconTechRange.png', link='Ability_Range'}, | ||
duration = {img='AttributeIconTechDuration.png', link='Ability Duration'}, | duration = {img='AttributeIconTechDuration.png', link='Ability Duration', color = 'Purple'}, | ||
slow = {img='MoveSlow.png', link=''}, | slow = {img='MoveSlow.png', link='', color = 'Green'}, | ||
melee_damage = {img='Melee damage.png', link='Melee Damage'}, | melee_damage = {img='Melee damage.png', link='Melee Damage'}, | ||
cooldown = {img=' | cooldown = {img='Cooldown Icon.png', link='Ability Cooldown', color = 'Purple'}, | ||
combat_barrier = {img='Barrier.png', link='Barrier', color = 'Green'}, | combat_barrier = {img='Barrier.png', link='Barrier', color = 'Green'}, | ||
time = {img='AttributeIconTechDuration.png', link='Ability Duration', color = 'Purple'}, | |||
} | } | ||