Module:Abilities/card: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) updated icon colors |
Added Hex Duration to Rabbit Hex main stat row to match in-game layout |
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| Line 83: | Line 83: | ||
local info1_desc = get_info_desc(hero_key, ability_num, 1) | local info1_desc = get_info_desc(hero_key, ability_num, 1) | ||
local info1_main_boxes = get_main_boxes(hero_key, ability_num, 1) | local info1_main_boxes = get_main_boxes(hero_key, ability_num, 1) | ||
-- Inject Hex Duration only for Rabbit Hex | |||
if ability.Key == "ability_magician_animalhexarea" | |||
and ability.Other | |||
and ability.Other.HexDuration | |||
and ability.Other.HexDuration.Value then | |||
local icon = get_icon("duration") | |||
table.insert(info1_main_boxes, 1, | |||
frame:expandTemplate{ | |||
title = "Ability_card_v2/Card/MainBox", | |||
args = { | |||
key = "HexDuration", | |||
value = ability.Other.HexDuration.Value, | |||
icon = icon.img, | |||
icon_link = icon.link, | |||
icon_color = icon.color, | |||
} | |||
}) | |||
end | |||
local info1_alt_boxes = get_alt_boxes(hero_key, ability_num, 1) | local info1_alt_boxes = get_alt_boxes(hero_key, ability_num, 1) | ||