Module:Abilities/card: Difference between revisions

Added support for melee scaling attributes to show the outcome with the hero's base melee value
LVL (talk | contribs)
Changed some icons to match the color of in game infoboxes. Added time to attribute key section
Line 12: Line 12:
bullet_armor_down = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'NoColor'},
bullet_armor_down = {img='Bullet_Armor.png', link='Damage_Resistance', color = 'NoColor'},
cast = {img='AttributeIconMaxChargesIncrease.png', link=''},
cast = {img='AttributeIconMaxChargesIncrease.png', link=''},
charges = {img='AttributeIconMaxChargesIncrease.png', link=''},
charges = {img='AttributeIconMaxChargesIncrease.png', link='', color = 'Purple'},
damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image
damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image
bullet_damage = {img='Bullet_damage.png', link='Bullet_Damage', color = 'NoColor'},
bullet_damage = {img='Bullet_damage.png', link='Bullet_Damage', color = 'NoColor'},
Line 19: Line 19:
health = {img='Health.png', link='Health', color = 'Green'},
health = {img='Health.png', link='Health', color = 'Green'},
move_speed = {img='Move speed.png', link='Move Speed', color = 'Green'},
move_speed = {img='Move speed.png', link='Move Speed', color = 'Green'},
range = {img='CastRange.png', link='Ability_Range'},
range = {img='CastRange.png', link='Ability_Range', color = 'Purple'},
tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance', color = 'NoColor'},
tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance', color = 'NoColor'},
tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'NoColor',size = '12px'},
tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'NoColor',size = '12px'},
distance = {img='AttributeIconTechRange.png', link='Ability_Range'},
distance = {img='AttributeIconTechRange.png', link='Ability_Range'},
duration = {img='AttributeIconTechDuration.png', link='Ability Duration'},
duration = {img='AttributeIconTechDuration.png', link='Ability Duration', color = 'Purple'},
slow = {img='MoveSlow.png', link=''},
slow = {img='MoveSlow.png', link='', color = 'Green'},
melee_damage = {img='Melee damage.png', link='Melee Damage'},
melee_damage = {img='Melee damage.png', link='Melee Damage'},
cooldown = {img='AttributeIconTechDuration.png', link='Ability Cooldown'},
cooldown = {img='Cooldown Icon.png', link='Ability Cooldown', color = 'Purple'},
combat_barrier = {img='Barrier.png', link='Barrier', color = 'Green'},
combat_barrier = {img='Barrier.png', link='Barrier', color = 'Green'},
time = {img='AttributeIconTechDuration.png', link='Ability Duration', color = 'Purple'},
}
}