Editing Module:Abilities/details table

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Line 10: Line 10:
local hero_name = frame.args[1]
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability_num = frame.args[2]
 
local hero_key = utils.get_hero_key(hero_name)
local ability = utils.get_ability_card_data(hero_name, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end


Line 68: Line 67:
local upgrade_num = frame.args[3]
local upgrade_num = frame.args[3]


local hero_key = utils.get_hero_key(hero_name)
local ability = utils.get_ability_card_data(hero_name, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end


Line 87: Line 85:
end
end
end
end
rows = rows .. string.format("\n!rowspan=%s style=\"background-color: #121212; color: #FFEFD7; text-align: center; text-wrap: nowrap;\" | [[File:Ability_point_unlock_icon.png|20px|link=Ability_Point]] '''%s'''\n", num_of_attrs, UPGRADE_COST_MAP[i])
rows = rows .. string.format("\n!rowspan=%s style=\"background-color: #121212; color: #FFEFD7; text-align: center\" | [[File:Ability_point_unlock_icon.png|20px|link=Ability_Point]] '''%s'''\n", num_of_attrs, UPGRADE_COST_MAP[i])
rows = rows .. data_rows
rows = rows .. data_rows
end
end
Line 100: Line 98:
end
end
-- get localized label, if none exists, fallback to one that is based on the key
local label = lang.get_string(key..'_label')
local label = lang.get_string(key..'_label')
if label == '' then
if label == nil then
label = commonutils.add_space_before_cap(key)
label = commonutils.add_space_before_cap(key)
end
end
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