Editing Module:Abilities/details table

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local utils = require "Module:Abilities/utils"
local utils = require "Module:Abilities/utils"
local lang = require"Module:Lang"
local commonutils = require"Module:Utilities"


local header_attrs = {'Radius', 'AbilityCastRange', 'AbilityDuration', 'AbilityCooldown', 'AbilityCooldownBetweenCharge', 'AbilityCharges'}
local header_attrs = {'Radius', 'AbilityCastRange', 'AbilityDuration', 'AbilityCooldown', 'AbilityCooldownBetweenCharge', 'AbilityCharges'}
Line 10: Line 8:
local hero_name = frame.args[1]
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local ability_num = frame.args[2]
 
local hero_key = utils.get_hero_key(hero_name)
local ability = utils.get_ability_card_data(hero_name, ability_num)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end


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local scale_value = prop.Scale and prop.Scale.Value or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_type = prop.Scale and prop.Scale.Type or nil
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value, frame)  
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value)  
end
end
end
end
Line 35: Line 32:
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value, frame)
rows = rows .. create_row(prop.Key, prop.Value, scale_type, scale_value)
end
end
end
end
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local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
rows = rows .. create_row(attr, prop.Value, scale_type, scale_value, frame)
rows = rows .. create_row(attr, prop.Value, scale_type, scale_value)
end
end
end
end
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local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
rows = rows .. create_row(attr, prop.Value, scale_type, scale_value, frame)
rows = rows .. create_row(attr, prop.Value, scale_type, scale_value)
end
end
end
end
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end
end


local UPGRADE_COST_MAP = {1, 2, 5}
function create_row(key, value, scale_type, scale_value)
p.get_upgrade_table = function(frame)
local hero_name = frame.args[1]
local ability_num = frame.args[2]
local upgrade_num = frame.args[3]
 
local hero_key = utils.get_hero_key(hero_name)
local ability = utils.get_ability_card_data(hero_key, ability_num)
if(ability == nil) then error(string.format('Ability %s#%s not found', hero_name, ability_num)) end
 
local rows = '\n|-\n'
for i, upgrade in pairs(ability.Upgrades) do
local data_rows = ''
-- track number of attributes so we can assign the correct rowspan for the upgrade cost column
local num_of_attrs = 0
for key, value in pairs(upgrade) do
if key ~= 'DescKey' then
local scale_type = upgrade.Scale and upgrade.Scale.Type or nil
local scale_value = upgrade.Scale and upgrade.Scale.Value or nil
data_rows = data_rows .. create_row(key, value, scale_type, scale_value, frame, true)
num_of_attrs = num_of_attrs + 1
end
end
rows = rows .. string.format("\n!rowspan=%s style=\"background-color: #121212; color: #FFEFD7; text-align: center; text-wrap: nowrap;\" | [[File:Ability_point_unlock_icon.png|20px|link=Ability_Point]] '''%s'''\n", num_of_attrs, UPGRADE_COST_MAP[i])
rows = rows .. data_rows
end
 
return rows
end
 
-- with_plus=true will include the "+" symbol before the number, as by default it will be omiitted
function create_row(key, value, scale_type, scale_value, frame, with_plus)
if key == nil or value == nil then
if key == nil or value == nil then
return ''
return ''
end
end
-- get localized label, if none exists, fallback to one that is based on the key
local row = '|' .. key .. '||' .. value
local label = lang.get_string(key..'_label')
if label == '' then
label = commonutils.add_space_before_cap(key)
end
local formatted_value = utils.format_value_with_prepost(key, value, frame, with_plus~=true)
 
local row = '|' .. label .. '||' .. formatted_value
if scale_type and scale_value then
if scale_type and scale_value then
row = row .. '||' .. scale_type .. '||' .. scale_value .. '%'
row = row .. '||' .. scale_type .. '||' .. scale_value
end
return row .. '\n|-\n'
end
 
function create_upgrade_row(key, upgrades)
local row = ''
for i, upgrade in paris(upgrades) do
local scale_type = prop.Scale and prop.Scale.Type or nil
local scale_value = prop.Scale and prop.Scale.Value or nil
row = row .. upgrade[key]
end
end
return row
return '\n|-\n'..row
end
end


return p
return p
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