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m unstoppable clarification |
Gammaton32 (talk | contribs) changed back to melee lifesteal since melee charge only affects heavy |
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-- Automatic hints that get shown without corresponding {{AbilityInteraction}}. Powered by Module:AbilityTable | -- Automatic hints that get shown without corresponding {{AbilityInteraction}}. Powered by Module:AbilityTable | ||
local CONFIG = { | local CONFIG = { | ||
{ list = "melee", file = "Melee | { list = "melee", file = "Melee Lifesteal.png", tip = "Benefits from melee items (e.g. [[Melee Lifesteal]])" }, | ||
{ list = "dontbreakstealth", file = "Veil Walker.png", tip = "Casting does not break from [[Veil Walker]] or [[Shadow Weave]]" }, | { list = "dontbreakstealth", file = "Veil Walker.png", tip = "Casting does not break from [[Veil Walker]] or [[Shadow Weave]]" }, | ||
{ list = "movementbased", file = "Slowing Hex.png", tip = "Disabled by [[Slowing Hex]]" }, | { list = "movementbased", file = "Slowing Hex.png", tip = "Disabled by [[Slowing Hex]]" }, | ||
Revision as of 03:36, 16 July 2026
Overview
Renders a small strip of item icons showing how an ability interacts with items and used by Module:AbilitySection. Each icon displays a configured image and has a hover tooltip.
Hints can be "automatic" and "manual".
- Automatic come from Module:AbilityTable/Lists. If an ability is part of 'debuffresist' list, then it will show automatic debuff resist hint. List of enabled automatic hints is configured through CONFIG in this module. Clicking on an icon does nothing, however tooltip often will have a link to relevant item/mechanic.
- Manual hints come from
{{AbilityInteraction}}blocks used on AbilitySection. Whenetever an editor describes an interaction using that block a hint will be displayed. Clicking on a hint reveals that hand-written block.
Entry point
p.get_icons(ability_key, ability_num)
Returns the rail HTML for one ability, or an empty string when the ability matches no lists.
Configuration
CONFIG
List of the icons the rail can show. Order within CONFIG does not affect the rendered output — see Display order. Each entry:
| Field | Description |
|---|---|
list |
List name in Module:AbilityTable/Lists whose membership triggers the icon. |
file |
Image file to display, e.g. Reactive Barrier.png. Also determines the icon's position in the rail.
|
tip |
Hover tooltip text. May contain wikilinks and simple HTML (<br>, <b>).
|
To add an icon, add a CONFIG row: pick the triggering list, the display file, and the tip. To re-scope which abilities an icon covers, edit the list in Module:AbilityTable/Lists.
-- Small item icons on ability cards showing how an ability interacts with items (dispellable, reduced, blocked, etc.).
-- Used by Template:AbilitySection. Styles are there too.
local AbilityTable = require("Module:AbilityTable")
local ability_data = mw.loadJsonData("Data:AbilityData.json")
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local item_data = mw.loadJsonData("Data:ItemData.json")
local p = {}
-- Automatic hints that get shown without corresponding {{AbilityInteraction}}. Powered by Module:AbilityTable
local CONFIG = {
{ list = "melee", file = "Melee Lifesteal.png", tip = "Benefits from melee items (e.g. [[Melee Lifesteal]])" },
{ list = "dontbreakstealth", file = "Veil Walker.png", tip = "Casting does not break from [[Veil Walker]] or [[Shadow Weave]]" },
{ list = "movementbased", file = "Slowing Hex.png", tip = "Disabled by [[Slowing Hex]]" },
{ list = "debuffresist", file = "Debuff Reducer.png", tip = "Debuff duration reduced by [[Debuff Resist]]" },
{ list = "heal", file = "Healing Booster.png", tip = "[[Healing]] amplified by [[Healing Booster]] and affected by healing reduction" },
{ list = "reactivebarrier", file = "Reactive Barrier.png", tip = "Triggers [[Reactive Barrier]]" },
{ list = "dispelmagic", file = "Dispel Magic.png", tip = "Effect can be [[Dispel Magic|dispelled]]" },
{ list = "indomitable", file = "Indomitable.png", tip = "Disable prevented by [[Indomitable]]" },
{ list = "unstoppable", file = "Unstoppable.png", tip = "Negative status effects suppressed by [[Unstoppable]]" },
{ list = "platedarmor", file = "Plated Armor.png", tip = "On-shot effect prevented by [[Plated Armor]]" },
{ list = "summons", file = "Monster Rounds.png", tip = "Summons affected by [[Monster Rounds]] and [[Heroic Aura]]" },
}
-- Display order: item slot (Weapon, then Vitality, then Spirit), then cost, then name.
local function sort_key(file)
local base = mw.ustring.lower((file:gsub('%.%w+$', '')))
local entry = resource_lookup[base]
local item = (entry ~= nil and entry.type == 'item') and item_data[entry.key] or nil
if item == nil then
return { 99, math.huge, base }
end
local slot = item["Slot"]
local slot_rank = (slot == "Weapon" and 1) or (slot == "Armor" and 2) or (slot == "Tech" and 3) or 98
return {
slot_rank,
tonumber(item["Cost"]) or math.huge,
mw.ustring.lower(item["Name"] or base),
}
end
local function compare(a, b)
for i = 1, 3 do
if a.sort[i] ~= b.sort[i] then return a.sort[i] < b.sort[i] end
end
return false
end
-- partial: split the icon so the top-left half is grayscale (mirrors the iconbox-partial box icon).
-- An empty link makes the icon non-clickable; automatic hints link from their tooltip text instead.
local function icon_img(file, link, partial)
link = link or ''
if partial then
return '<span class="ability-hint-icon"><span class="ability-hint-split">'
.. '[[File:' .. file .. '|24px|link=' .. link .. ']]'
.. '<span class="ability-hint-split-gray">[[File:' .. file .. '|24px|link=]]</span>'
.. '</span></span>'
end
return '<span class="ability-hint-icon">[[File:' .. file .. '|24px|link=' .. link .. ']]</span>'
end
local function hint_icon(def)
return '<span class="ability-hint">' .. icon_img(def.file)
.. '<span class="ability-hint-tip">' .. def.tip .. '</span></span>'
end
local function manual_icon(m)
local cls = 'ability-hint'
local verb = 'Interacts with'
local partial = false
if m.state == 'disabled' then
cls = cls .. ' ability-hint--disabled'
verb = 'Does not interact with'
elseif m.state == 'partial' then
verb = 'Interacts partially with'
partial = true
end
return '<span class="' .. cls .. '">' .. icon_img(m.file, '#' .. m.anchor, partial)
.. '<span class="ability-hint-tip">' .. verb .. ' ' .. m.title .. '.<br>Click to reveal more info.</span></span>'
end
function p.get_icons(ability_key, ability_num, manual)
manual = manual or {}
local manual_by_file = {}
for _, m in ipairs(manual) do
manual_by_file[mw.ustring.lower(m.file)] = m
end
local entries = {}
local placed = {}
local record = ability_data[ability_key]
if record ~= nil then
local num = tonumber(ability_num)
for _, def in ipairs(CONFIG) do
if AbilityTable.is_member(def.list, record, num) then
local key = mw.ustring.lower(def.file)
local m = manual_by_file[key]
if m ~= nil then
table.insert(entries, { file = m.file, html = manual_icon(m) })
placed[key] = true
else
table.insert(entries, { file = def.file, html = hint_icon(def) })
end
end
end
end
for _, m in ipairs(manual) do
if not placed[mw.ustring.lower(m.file)] then
table.insert(entries, { file = m.file, html = manual_icon(m) })
end
end
if #entries == 0 then return '' end
for _, e in ipairs(entries) do e.sort = sort_key(e.file) end
table.sort(entries, compare)
local icons = {}
for _, e in ipairs(entries) do table.insert(icons, e.html) end
return '<div class="ability-section-hints">' .. table.concat(icons) .. '</div>'
end
return p