Module:AbilityHints: Difference between revisions

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Vergir (talk | contribs)
m unstoppable "negative status effect" => "cc effect"
Use Data:Dictionary keys for hint tooltips instead of hardcoded English (with help from vergir-bot LLM)
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-- Used by Template:AbilitySection. Styles are there too.
-- Used by Template:AbilitySection. Styles are there too.


-- label_dict_key names the [[Data:Dictionary]] entry holding the tooltip text. It is
-- resolved at render time rather than here, so the tooltip follows the page language
-- and so no frame is needed while the module is still loading.
local CONFIG = {
local CONFIG = {
     { list = "melee",            file = "Melee Lifesteal.png",  tip = "Benefits from melee items (e.g. [[Melee Lifesteal]])" },
     { list = "melee",            file = "Melee Lifesteal.png",  label_dict_key = "AbilityHintsMelee" },
     { list = "dontbreakstealth", file = "Veil Walker.png",      tip = "Casting does not break stealth from [[Veil Walker]] or [[Shadow Weave]]" },
     { list = "dontbreakstealth", file = "Veil Walker.png",      label_dict_key = "AbilityHintsDontBreakStealth" },
     { list = "movementbased",    file = "Slowing Hex.png",      tip = "Disabled by [[Slowing Hex]]" },
     { list = "movementbased",    file = "Slowing Hex.png",      label_dict_key = "AbilityHintsMovementBased" },
     { list = "debuffresist",    file = "Debuff Reducer.png",  tip = "Debuff duration reduced by [[Debuff Resist]]" },
     { list = "debuffresist",    file = "Debuff Reducer.png",  label_dict_key = "AbilityHintsDebuffResist" },
     { list = "heal",            file = "Healing Booster.png",  tip = "Healing amplified by [[Healing Booster]] and affected by healing reduction" },
     { list = "heal",            file = "Healing Booster.png",  label_dict_key = "AbilityHintsHeal" },
     { list = "healingtempo",    file = "Healing Tempo.png",    tip = "Healing triggers [[Healing Tempo]]'s unique effect" },
     { list = "healingtempo",    file = "Healing Tempo.png",    label_dict_key = "AbilityHintsHealingTempo" },
     { list = "reactivebarrier",  file = "Reactive Barrier.png", tip = "Triggers [[Reactive Barrier]]" },
     { list = "reactivebarrier",  file = "Reactive Barrier.png", label_dict_key = "AbilityHintsReactiveBarrier" },
     { list = "dispelmagic",      file = "Dispel Magic.png",    tip = "Effect can be [[Dispel Magic|dispelled]]" },
     { list = "dispelmagic",      file = "Dispel Magic.png",    label_dict_key = "AbilityHintsDispelMagic" },
     { list = "indomitable",      file = "Indomitable.png",      tip = "Disable prevented by [[Indomitable]]" },
     { list = "indomitable",      file = "Indomitable.png",      label_dict_key = "AbilityHintsIndomitable" },
     { list = "unstoppable",      file = "Unstoppable.png",      tip = "CC effect suppressed by [[Unstoppable]]" },
     { list = "unstoppable",      file = "Unstoppable.png",      label_dict_key = "AbilityHintsUnstoppable" },
     { list = "platedarmor",      file = "Plated Armor.png",    tip = "On-shot effect prevented by [[Plated Armor]]" },
     { list = "platedarmor",      file = "Plated Armor.png",    label_dict_key = "AbilityHintsPlatedArmor" },
     { list = "summons",          file = "Monster Rounds.png",  tip = "Summons affected by [[Monster Rounds]] and [[Heroic Aura]]" },
     { list = "summons",          file = "Monster Rounds.png",  label_dict_key = "AbilityHintsSummons" },
}
 
-- Tooltip wording for a manually placed icon, keyed by its iconbox state. Each entry
-- takes the item title as {{{1}}}, so translations can put the object where their
-- grammar wants it rather than always after the verb.
local STATE_DICT_KEYS = {
    normal  = "AbilityHintsInteracts",
    disabled = "AbilityHintsInteractsNot",
    partial  = "AbilityHintsInteractsPartial",
}
}


local AbilityTable = require("Module:AbilityTable")
local AbilityTable = require("Module:AbilityTable")
local dictionary = require("Module:Dictionary")
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local item_data = mw.loadJsonData("Data:ItemData.json")
local item_data = mw.loadJsonData("Data:ItemData.json")
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local function hint_icon(def)
local function hint_icon(def)
     return '<span class="ability-hint">' .. icon_img(def.file)
     return '<span class="ability-hint">' .. icon_img(def.file)
         .. '<span class="ability-hint-tip">' .. def.tip .. '</span></span>'
         .. '<span class="ability-hint-tip">' .. dictionary.translate(def.label_dict_key) .. '</span></span>'
end
end


local function manual_icon(m)
local function manual_icon(m)
     local cls = 'ability-hint'
     local cls = 'ability-hint'
     local verb = 'Interacts with'
     local dict_key = STATE_DICT_KEYS.normal
     local partial = false
     local partial = false
     if m.state == 'disabled' then
     if m.state == 'disabled' then
         cls = cls .. ' ability-hint--disabled'
         cls = cls .. ' ability-hint--disabled'
         verb = 'Does not interact with'
         dict_key = STATE_DICT_KEYS.disabled
     elseif m.state == 'partial' then
     elseif m.state == 'partial' then
         verb = 'Interacts partially with'
         dict_key = STATE_DICT_KEYS.partial
         partial = true
         partial = true
     end
     end
    local tip = dictionary.translate(dict_key, nil, nil, { m.title })
        .. '<br>' .. dictionary.translate('AbilityHintsClickReveal')
     return '<span class="' .. cls .. '">' .. icon_img(m.file, '#' .. m.anchor, partial)
     return '<span class="' .. cls .. '">' .. icon_img(m.file, '#' .. m.anchor, partial)
         .. '<span class="ability-hint-tip">' .. verb .. ' ' .. m.title .. '.<br>Click to reveal more info.</span></span>'
         .. '<span class="ability-hint-tip">' .. tip .. '</span></span>'
end
end



Revision as of 21:07, 1 August 2026

Overview

Renders a small strip of item icons showing how an ability interacts with items and used by Module:AbilitySection. Each icon displays a configured image and has a hover tooltip.

Hints can be "automatic" and "manual".

  • Automatic come from Module:AbilityTable/Lists. If an ability is part of 'debuffresist' list, then it will show automatic debuff resist hint. List of enabled automatic hints is configured through CONFIG in this module. Clicking on an icon does nothing, however tooltip often will have a link to relevant item/mechanic.
  • Manual hints come from {{AbilityInteraction}} blocks used on AbilitySection. Whenetever an editor describes an interaction using that block a hint will be displayed. Clicking on a hint reveals that hand-written block.

Entry point

p.get_icons(ability_key, ability_num)

Returns the rail HTML for one ability, or an empty string when the ability matches no lists.

Configuration

CONFIG

List of the icons the rail can show. Order within CONFIG does not affect the rendered output — see Display order. Each entry:

Field Description
list List name in Module:AbilityTable/Lists whose membership triggers the icon.
file Image file to display, e.g. Reactive Barrier.png. Also determines the icon's position in the rail.
tip Hover tooltip text. May contain wikilinks and simple HTML (<br>, <b>).

To add an icon, add a CONFIG row: pick the triggering list, the display file, and the tip. To re-scope which abilities an icon covers, edit the list in Module:AbilityTable/Lists.


-- Small item icons on ability cards showing how an ability interacts with items (dispellable, reduced, blocked, etc.).
-- Used by Template:AbilitySection. Styles are there too.

-- label_dict_key names the [[Data:Dictionary]] entry holding the tooltip text. It is
-- resolved at render time rather than here, so the tooltip follows the page language
-- and so no frame is needed while the module is still loading.
local CONFIG = {
    { list = "melee",            file = "Melee Lifesteal.png",  label_dict_key = "AbilityHintsMelee" },
    { list = "dontbreakstealth", file = "Veil Walker.png",      label_dict_key = "AbilityHintsDontBreakStealth" },
    { list = "movementbased",    file = "Slowing Hex.png",      label_dict_key = "AbilityHintsMovementBased" },
    { list = "debuffresist",     file = "Debuff Reducer.png",   label_dict_key = "AbilityHintsDebuffResist" },
    { list = "heal",             file = "Healing Booster.png",  label_dict_key = "AbilityHintsHeal" },
    { list = "healingtempo",     file = "Healing Tempo.png",    label_dict_key = "AbilityHintsHealingTempo" },
    { list = "reactivebarrier",  file = "Reactive Barrier.png", label_dict_key = "AbilityHintsReactiveBarrier" },
    { list = "dispelmagic",      file = "Dispel Magic.png",     label_dict_key = "AbilityHintsDispelMagic" },
    { list = "indomitable",      file = "Indomitable.png",      label_dict_key = "AbilityHintsIndomitable" },
    { list = "unstoppable",      file = "Unstoppable.png",      label_dict_key = "AbilityHintsUnstoppable" },
    { list = "platedarmor",      file = "Plated Armor.png",     label_dict_key = "AbilityHintsPlatedArmor" },
    { list = "summons",          file = "Monster Rounds.png",   label_dict_key = "AbilityHintsSummons" },
}

-- Tooltip wording for a manually placed icon, keyed by its iconbox state. Each entry
-- takes the item title as {{{1}}}, so translations can put the object where their
-- grammar wants it rather than always after the verb.
local STATE_DICT_KEYS = {
    normal   = "AbilityHintsInteracts",
    disabled = "AbilityHintsInteractsNot",
    partial  = "AbilityHintsInteractsPartial",
}

local AbilityTable = require("Module:AbilityTable")
local dictionary = require("Module:Dictionary")
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local item_data = mw.loadJsonData("Data:ItemData.json")

local p = {}

-- Display order: item type (Weapon => Vitality => Spirit), then cost, then name.
local function sort_key(file)
    local base = mw.ustring.lower((file:gsub('%.%w+$', '')))
    local entry = resource_lookup[base]
    local item = (entry ~= nil and entry.type == 'item') and item_data[entry.key] or nil
    if item == nil then
        return { 99, math.huge, base }
    end
    local slot = item["Slot"]
    local slot_rank = (slot == "Weapon" and 1) or (slot == "Armor" and 2) or (slot == "Tech" and 3) or 98
    return {
        slot_rank,
        tonumber(item["Cost"]) or math.huge,
        mw.ustring.lower(item["Name"] or base),
    }
end

local function compare(a, b)
    for i = 1, 3 do
        if a.sort[i] ~= b.sort[i] then return a.sort[i] < b.sort[i] end
    end
    return false
end

-- partial: split the icon so the top-left half is grayscale (mirrors the iconbox-partial box icon).
-- An empty link makes the icon non-clickable; automatic hints link from their tooltip text instead.
local function icon_img(file, link, partial)
    link = link or ''
    if partial then
        return '<span class="ability-hint-icon"><span class="ability-hint-split">'
            .. '[[File:' .. file .. '|24px|link=' .. link .. ']]'
            .. '<span class="ability-hint-split-gray">[[File:' .. file .. '|24px|link=]]</span>'
            .. '</span></span>'
    end
    return '<span class="ability-hint-icon">[[File:' .. file .. '|24px|link=' .. link .. ']]</span>'
end

local function hint_icon(def)
    return '<span class="ability-hint">' .. icon_img(def.file)
        .. '<span class="ability-hint-tip">' .. dictionary.translate(def.label_dict_key) .. '</span></span>'
end

local function manual_icon(m)
    local cls = 'ability-hint'
    local dict_key = STATE_DICT_KEYS.normal
    local partial = false
    if m.state == 'disabled' then
        cls = cls .. ' ability-hint--disabled'
        dict_key = STATE_DICT_KEYS.disabled
    elseif m.state == 'partial' then
        dict_key = STATE_DICT_KEYS.partial
        partial = true
    end
    local tip = dictionary.translate(dict_key, nil, nil, { m.title })
        .. '<br>' .. dictionary.translate('AbilityHintsClickReveal')
    return '<span class="' .. cls .. '">' .. icon_img(m.file, '#' .. m.anchor, partial)
        .. '<span class="ability-hint-tip">' .. tip .. '</span></span>'
end

function p.get_icons(ability_key, ability_num, manual)
    manual = manual or {}

    local manual_by_file = {}
    for _, m in ipairs(manual) do
        manual_by_file[mw.ustring.lower(m.file)] = m
    end

    local entries = {}
    local placed = {}

    local num = tonumber(ability_num)
    for _, def in ipairs(CONFIG) do
        if AbilityTable.is_member(def.list, ability_key, num) then
            local key = mw.ustring.lower(def.file)
            local m = manual_by_file[key]
            if m ~= nil then
                table.insert(entries, { file = m.file, html = manual_icon(m) })
                placed[key] = true
            else
                table.insert(entries, { file = def.file, html = hint_icon(def) })
            end
        end
    end

    for _, m in ipairs(manual) do
        if not placed[mw.ustring.lower(m.file)] then
            table.insert(entries, { file = m.file, html = manual_icon(m) })
        end
    end

    if #entries == 0 then return '' end

    for _, e in ipairs(entries) do e.sort = sort_key(e.file) end
    table.sort(entries, compare)

    local icons = {}
    for _, e in ipairs(entries) do table.insert(icons, e.html) end

    return '<div class="ability-section-hints">' .. table.concat(icons) .. '</div>'
end

return p