Module:AbilityHints

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Revision as of 12:22, 12 July 2026 by ~2026-PurpleDynamoLeap628 (talk) (Test: link hint icons via full URL so the anchor has no title attribute, which Page Previews (Popups) requires to fire — keeps click-through without the preview popup (with help from vergir-bot LLM))
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Overview

Renders a small strip of item icons showing how an ability interacts with items and used by Module:AbilitySection. Each icon displays a configured image and has a hover tooltip.

Hints can be "automatic" and "manual".

  • Automatic come from Module:AbilityTable/Lists. If an ability is part of 'debuffresist' list, then it will show automatic debuff resist hint. List of enabled automatic hints is configured through CONFIG in this module. Clicking on an icon does nothing, however tooltip often will have a link to relevant item/mechanic.
  • Manual hints come from {{AbilityInteraction}} blocks used on AbilitySection. Whenetever an editor describes an interaction using that block a hint will be displayed. Clicking on a hint reveals that hand-written block.

Entry point

p.get_icons(ability_key, ability_num)

Returns the rail HTML for one ability, or an empty string when the ability matches no lists.

Configuration

CONFIG

List of the icons the rail can show. Order within CONFIG does not affect the rendered output — see Display order. Each entry:

Field Description
list List name in Module:AbilityTable/Lists whose membership triggers the icon.
file Image file to display, e.g. Reactive Barrier.png. Also determines the icon's position in the rail.
tip Hover tooltip text. May contain wikilinks and simple HTML (<br>, <b>).

To add an icon, add a CONFIG row: pick the triggering list, the display file, and the tip. To re-scope which abilities an icon covers, edit the list in Module:AbilityTable/Lists.


-- Ability interaction hints: small item icons on ability cards showing how an
-- ability interacts with items (dispellable, reduced, blocked, etc.).
-- Membership is decided by Module:AbilityTable.is_member so these icons always
-- agree with the dynamic ability-interaction tables.

local AbilityTable = require("Module:AbilityTable")
local icon_module  = require("Module:Icon")
local ability_data = mw.loadJsonData("Data:AbilityData.json")

local p = {}

-- Display order. Each entry:
--   list           AbilityTable list name (Module:AbilityTable/Lists)
--   item           item whose icon represents the interaction
--   tip            short hover text
--   suppressed_by  optional: hide this icon when the named list is also a member
local CONFIG = {
    { list = "melee",           item = "Melee Lifesteal",  tip = "Benefits from Melee Damage" },
	{ list = "reactivebarrier", item = "Reactive Barrier", tip = "Blocked by Reactive Barrier" },
	{ list = "debuffresist",    item = "Debuff Reducer",   tip = "Duration reduced by Debuff Reducer" },
    { list = "movementbased",   item = "Slowing Hex",      tip = "Disabled by Slowing Hex" },
    { list = "heal",            item = "Healing Booster",  tip = "Amplified by Healing Booster" },
    { list = "dispelmagic",     item = "Dispel Magic",     tip = "Effect can be dispelled by Dispel Magic" },
    { list = "charges",         item = "Rapid Recharge",   tip = "Charged ability" },
    { list = "divinebarrier",   item = "Divine Barrier",   tip = "Effect can be dispelled by Divine Barrier", suppressed_by = "dispelmagic" },
    { list = "indomitable",     item = "Indomitable",      tip = "Duration reduced by Indomitable", suppressed_by = "reactivebarrier" },
    { list = "unstoppable",     item = "Unstoppable",      tip = "Prevented by Unstoppable" },
    { list = "cursedrelic",     item = "Cursed Relic",     tip = "Interrupted by Cursed Relic" },
    { list = "platedarmor",     item = "Plated Armor",     tip = "Prevented by Plated Armor" },
}

-- Renders the interaction icon rail for one ability.
--   ability_key  the ability's internal key (AbilityCards .Key)
--   ability_num  the ability's slot (1-4); coerced to number
-- Returns rail HTML, or '' when the ability has no interactions.
function p.get_icons(ability_key, ability_num)
    local record = ability_data[ability_key]
    if record == nil then return '' end
    local num = tonumber(ability_num)

    local member = {}
    for _, def in ipairs(CONFIG) do
        member[def.list] = AbilityTable.is_member(def.list, record, num)
    end

    local icons = {}
    for _, def in ipairs(CONFIG) do
        if member[def.list] and not (def.suppressed_by and member[def.suppressed_by]) then
            -- Link via a full URL so the anchor has NO title attribute — that's
            -- what Page Previews (Popups) keys off of — while staying clickable.
            local url = tostring(mw.uri.canonicalUrl(def.item))
            local img = icon_module._render(def.item, { size = '24px', ['icon-only'] = 'true', link = url })
            table.insert(icons,
                '<span class="ability-hint">' .. img
                .. '<span class="ability-hint-tip">' .. def.tip .. '</span></span>'
            )
        end
    end

    if #icons == 0 then return '' end
    return '<div class="ability-section-hints">' .. table.concat(icons) .. '</div>'
end

return p