Module:AbilityHints

Revision as of 21:37, 14 July 2026 by ~2026-DefendRapidObjective662 (talk) (Move hint icon positioning to a class and add action sentences to hint tooltips (with help from vergir-bot LLM))

Overview

Renders a small strip of item icons showing how an ability interacts with items and used by Module:AbilitySection. Each icon displays a configured image and has a hover tooltip.

Hints can be "automatic" and "manual".

  • Automatic come from Module:AbilityTable/Lists. If an ability is part of 'debuffresist' list, then it will show automatic debuff resist hint. List of enabled automatic hints is configured through CONFIG in this module. Clicking on an icon does nothing, however tooltip often will have a link to relevant item/mechanic.
  • Manual hints come from {{AbilityInteraction}} blocks used on AbilitySection. Whenetever an editor describes an interaction using that block a hint will be displayed. Clicking on a hint reveals that hand-written block.

Entry point

p.get_icons(ability_key, ability_num)

Returns the rail HTML for one ability, or an empty string when the ability matches no lists.

Configuration

CONFIG

List of the icons the rail can show. Order within CONFIG does not affect the rendered output — see Display order. Each entry:

Field Description
list List name in Module:AbilityTable/Lists whose membership triggers the icon.
file Image file to display, e.g. Reactive Barrier.png. Also determines the icon's position in the rail.
tip Hover tooltip text. May contain wikilinks and simple HTML (<br>, <b>).

To add an icon, add a CONFIG row: pick the triggering list, the display file, and the tip. To re-scope which abilities an icon covers, edit the list in Module:AbilityTable/Lists.


-- Small item icons on ability cards showing how an ability interacts with items (dispellable, reduced, blocked, etc.).
-- Used by Template:AbilitySection. Styles are there too.

local AbilityTable = require("Module:AbilityTable")
local ability_data = mw.loadJsonData("Data:AbilityData.json")

local p = {}

-- Display order. Each entry: { list, file, link, tip }
local CONFIG = {
    { list = "melee",           file = "Melee Charge.png",     link = "https://deadlock.wiki/Melee_Charge",     tip = "Benefits from melee items" },
    { list = "movementbased",   file = "Slowing Hex.png",      link = "https://deadlock.wiki/Slowing_Hex",      tip = "Disabled by Slowing Hex" },
    { list = "debuffresist",    file = "Debuff Reducer.png",   link = "https://deadlock.wiki/Debuff_Reducer",   tip = "Debuff duration reduced by Debuff Resist" },
    { list = "heal",            file = "Healing Booster.png",  link = "https://deadlock.wiki/Healing_Booster",  tip = "Healing amplified by Healing Booster and affected by healing reduction" },
    { list = "reactivebarrier", file = "Reactive Barrier.png", link = "https://deadlock.wiki/Reactive_Barrier", tip = "Triggers Reactive Barrier" },
    { list = "dispelmagic",     file = "Dispel Magic.png",     link = "https://deadlock.wiki/Dispel_Magic",     tip = "Effect can be dispelled" },
    { list = "indomitable",     file = "Indomitable.png",      link = "https://deadlock.wiki/Indomitable",      tip = "Disable prevented by Indomitable" },
    { list = "unstoppable",     file = "Unstoppable.png",      link = "https://deadlock.wiki/Unstoppable",      tip = "Disable prevented by Unstoppable" },
    { list = "platedarmor",     file = "Plated Armor.png",     link = "https://deadlock.wiki/Plated_Armor",     tip = "On-shot effect prevented by Plated Armor" },
    { list = "summons",         file = "Monster Rounds.png",   link = "https://deadlock.wiki/Monster_Rounds",   tip = "Summons affected by Monster Rounds and Heroic Aura" },
}

local function icon_img(file, link)
    return '<span class="ability-hint-icon">[[File:' .. file .. '|24px|link=' .. link .. ']]</span>'
end

local function hint_icon(def)
    return '<span class="ability-hint">' .. icon_img(def.file, def.link)
        .. '<span class="ability-hint-tip">' .. def.tip .. ". Click to go to item's page</span></span>"
end

local function manual_icon(m)
    local cls = 'ability-hint'
    if m.disabled then cls = cls .. ' ability-hint--disabled' end
    return '<span class="' .. cls .. '">' .. icon_img(m.file, '#' .. m.anchor)
        .. '<span class="ability-hint-tip">' .. m.title .. ' Interaction. Click to reveal more info</span></span>'
end

function p.get_icons(ability_key, ability_num, manual)
    manual = manual or {}

    -- Files claimed by a manual icon suppress the matching automatic icon.
    local manual_files = {}
    for _, m in ipairs(manual) do
        manual_files[mw.ustring.lower(m.file)] = true
    end

    local icons = {}

    local record = ability_data[ability_key]
    if record ~= nil then
        local num = tonumber(ability_num)
        for _, def in ipairs(CONFIG) do
            if AbilityTable.is_member(def.list, record, num)
                and not manual_files[mw.ustring.lower(def.file)] then
                table.insert(icons, hint_icon(def))
            end
        end
    end

    for _, m in ipairs(manual) do
        table.insert(icons, manual_icon(m))
    end

    if #icons == 0 then return '' end
    return '<div class="ability-section-hints">' .. table.concat(icons) .. '</div>'
end

return p