Module:AbilityHints

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Revision as of 09:17, 25 July 2026 by Vergir (talk | contribs) (unstoppable "negative status effect" => "cc effect")
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Overview

Renders a small strip of item icons showing how an ability interacts with items and used by Module:AbilitySection. Each icon displays a configured image and has a hover tooltip.

Hints can be "automatic" and "manual".

  • Automatic come from Module:AbilityTable/Lists. If an ability is part of 'debuffresist' list, then it will show automatic debuff resist hint. List of enabled automatic hints is configured through CONFIG in this module. Clicking on an icon does nothing, however tooltip often will have a link to relevant item/mechanic.
  • Manual hints come from {{AbilityInteraction}} blocks used on AbilitySection. Whenetever an editor describes an interaction using that block a hint will be displayed. Clicking on a hint reveals that hand-written block.

Entry point

p.get_icons(ability_key, ability_num)

Returns the rail HTML for one ability, or an empty string when the ability matches no lists.

Configuration

CONFIG

List of the icons the rail can show. Order within CONFIG does not affect the rendered output — see Display order. Each entry:

Field Description
list List name in Module:AbilityTable/Lists whose membership triggers the icon.
file Image file to display, e.g. Reactive Barrier.png. Also determines the icon's position in the rail.
tip Hover tooltip text. May contain wikilinks and simple HTML (<br>, <b>).

To add an icon, add a CONFIG row: pick the triggering list, the display file, and the tip. To re-scope which abilities an icon covers, edit the list in Module:AbilityTable/Lists.


-- Small item icons on ability cards showing how an ability interacts with items (dispellable, reduced, blocked, etc.).
-- Used by Template:AbilitySection. Styles are there too.

local CONFIG = {
    { list = "melee",            file = "Melee Lifesteal.png",  tip = "Benefits from melee items (e.g. [[Melee Lifesteal]])" },
    { list = "dontbreakstealth", file = "Veil Walker.png",      tip = "Casting does not break stealth from [[Veil Walker]] or [[Shadow Weave]]" },
    { list = "movementbased",    file = "Slowing Hex.png",      tip = "Disabled by [[Slowing Hex]]" },
    { list = "debuffresist",     file = "Debuff Reducer.png",   tip = "Debuff duration reduced by [[Debuff Resist]]" },
    { list = "heal",             file = "Healing Booster.png",  tip = "Healing amplified by [[Healing Booster]] and affected by healing reduction" },
    { list = "healingtempo",     file = "Healing Tempo.png",    tip = "Healing triggers [[Healing Tempo]]'s unique effect" },
    { list = "reactivebarrier",  file = "Reactive Barrier.png", tip = "Triggers [[Reactive Barrier]]" },
    { list = "dispelmagic",      file = "Dispel Magic.png",     tip = "Effect can be [[Dispel Magic|dispelled]]" },
    { list = "indomitable",      file = "Indomitable.png",      tip = "Disable prevented by [[Indomitable]]" },
    { list = "unstoppable",      file = "Unstoppable.png",      tip = "CC effect suppressed by [[Unstoppable]]" },
    { list = "platedarmor",      file = "Plated Armor.png",     tip = "On-shot effect prevented by [[Plated Armor]]" },
    { list = "summons",          file = "Monster Rounds.png",   tip = "Summons affected by [[Monster Rounds]] and [[Heroic Aura]]" },
}

local AbilityTable = require("Module:AbilityTable")
local resource_lookup = mw.loadJsonData("Data:ResourceLookup.json")
local item_data = mw.loadJsonData("Data:ItemData.json")

local p = {}

-- Display order: item type (Weapon => Vitality => Spirit), then cost, then name.
local function sort_key(file)
    local base = mw.ustring.lower((file:gsub('%.%w+$', '')))
    local entry = resource_lookup[base]
    local item = (entry ~= nil and entry.type == 'item') and item_data[entry.key] or nil
    if item == nil then
        return { 99, math.huge, base }
    end
    local slot = item["Slot"]
    local slot_rank = (slot == "Weapon" and 1) or (slot == "Armor" and 2) or (slot == "Tech" and 3) or 98
    return {
        slot_rank,
        tonumber(item["Cost"]) or math.huge,
        mw.ustring.lower(item["Name"] or base),
    }
end

local function compare(a, b)
    for i = 1, 3 do
        if a.sort[i] ~= b.sort[i] then return a.sort[i] < b.sort[i] end
    end
    return false
end

-- partial: split the icon so the top-left half is grayscale (mirrors the iconbox-partial box icon).
-- An empty link makes the icon non-clickable; automatic hints link from their tooltip text instead.
local function icon_img(file, link, partial)
    link = link or ''
    if partial then
        return '<span class="ability-hint-icon"><span class="ability-hint-split">'
            .. '[[File:' .. file .. '|24px|link=' .. link .. ']]'
            .. '<span class="ability-hint-split-gray">[[File:' .. file .. '|24px|link=]]</span>'
            .. '</span></span>'
    end
    return '<span class="ability-hint-icon">[[File:' .. file .. '|24px|link=' .. link .. ']]</span>'
end

local function hint_icon(def)
    return '<span class="ability-hint">' .. icon_img(def.file)
        .. '<span class="ability-hint-tip">' .. def.tip .. '</span></span>'
end

local function manual_icon(m)
    local cls = 'ability-hint'
    local verb = 'Interacts with'
    local partial = false
    if m.state == 'disabled' then
        cls = cls .. ' ability-hint--disabled'
        verb = 'Does not interact with'
    elseif m.state == 'partial' then
        verb = 'Interacts partially with'
        partial = true
    end
    return '<span class="' .. cls .. '">' .. icon_img(m.file, '#' .. m.anchor, partial)
        .. '<span class="ability-hint-tip">' .. verb .. ' ' .. m.title .. '.<br>Click to reveal more info.</span></span>'
end

function p.get_icons(ability_key, ability_num, manual)
    manual = manual or {}

    local manual_by_file = {}
    for _, m in ipairs(manual) do
        manual_by_file[mw.ustring.lower(m.file)] = m
    end

    local entries = {}
    local placed = {}

    local num = tonumber(ability_num)
    for _, def in ipairs(CONFIG) do
        if AbilityTable.is_member(def.list, ability_key, num) then
            local key = mw.ustring.lower(def.file)
            local m = manual_by_file[key]
            if m ~= nil then
                table.insert(entries, { file = m.file, html = manual_icon(m) })
                placed[key] = true
            else
                table.insert(entries, { file = def.file, html = hint_icon(def) })
            end
        end
    end

    for _, m in ipairs(manual) do
        if not placed[mw.ustring.lower(m.file)] then
            table.insert(entries, { file = m.file, html = manual_icon(m) })
        end
    end

    if #entries == 0 then return '' end

    for _, e in ipairs(entries) do e.sort = sort_key(e.file) end
    table.sort(entries, compare)

    local icons = {}
    for _, e in ipairs(entries) do table.insert(icons, e.html) end

    return '<div class="ability-section-hints">' .. table.concat(icons) .. '</div>'
end

return p