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| Latest revision | Your text | ||
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-- Renders sortable wikitables of abilities filtered by a named stat. | -- Renders sortable wikitables of abilities filtered by a named stat. | ||
local | -- Maps lowercase friendly stat names to internal AbilityData property keys or values. | ||
local stat_to_props = { | |||
["charges"] = { "AbilityCharges" }, | |||
["melee"] = { "melee", "heavy_melee" }, | |||
["physdam"] = { "melee", "heavy_melee", "weapon_damage_increase" }, | |||
} | |||
-- Editor-authored notes appended to the Notes column. | |||
local human_notes = { | |||
local | |||
["charges"] = { | ["charges"] = { | ||
["Jar of Dead"] = "Charges by being near when anything dies.", | |||
}, | }, | ||
["melee"] = { | ["melee"] = { | ||
["Puddle Punch"] = "Can be parried.", | |||
}, | }, | ||
} | } | ||
-- Unit strings appended to cell values by column name. | |||
local column_suffix = { | |||
["Time Between Charges"] = "s", | |||
} | |||
-- Actual code below | |||
local p = {} | |||
local GameData = require("Module:GameData") | |||
-- ============================================================ | -- ============================================================ | ||
-- | -- Shared helpers | ||
-- ============================================================ | -- ============================================================ | ||
-- | local function num_val(v) | ||
-- | if type(v) == "number" then return v end | ||
local function | if type(v) == "table" then return v["Value"] end | ||
if | return nil | ||
end | |||
-- Searches Upgrades[] for a field and returns { tier = N, value = V } at its | |||
-- first appearance, or nil if the field is absent from all upgrade tiers. | |||
local function find_in_upgrades(ability, field) | |||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) ~= "table" then return nil end | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" and tier[field] ~= nil then | |||
return { tier = i, value = num_val(tier[field]) } | |||
end | |||
end | end | ||
return nil | |||
end | |||
-- ============================================================ | |||
-- Per-stat cell renderers | |||
-- Each function receives a guaranteed-matching ability record | |||
-- and returns { ["Column Name"] = value }. | |||
-- Human notes are appended by the framework, not here. | |||
-- ============================================================ | |||
local function charges_cells(ability) | |||
local base_charges = num_val(ability["AbilityCharges"]) | |||
local base_cooldown = ability["AbilityCooldownBetweenCharge"] | |||
local has_base = base_charges ~= nil and base_charges > 0 | |||
local upgrade_info = find_in_upgrades(ability, "AbilityCharges") | |||
local cooldown, upgrade_cooldown | |||
if has_base then | |||
if type(base_cooldown) == "number" and base_cooldown > 0 then | |||
cooldown = base_cooldown | |||
else | |||
local cd = find_in_upgrades(ability, "AbilityCooldownBetweenCharge") | |||
if cd and cd.value and cd.value > 0 then cooldown = cd.value end | |||
end | |||
else | |||
local cd = find_in_upgrades(ability, "AbilityCooldownBetweenCharge") | |||
if cd and cd.value and cd.value > 0 then upgrade_cooldown = cd.value end | |||
end | |||
local cells = {} | |||
if has_base then | |||
cells["Charges"] = tostring(base_charges) | |||
if cooldown then | |||
cells["Time Between Charges"] = tostring(cooldown) | |||
end | |||
end | end | ||
local note_parts = {} | |||
if upgrade_info then | |||
local n = upgrade_info.value or "?" | |||
local charge_str = n .. " charge" .. (n ~= 1 and "s" or "") | |||
if has_base then | |||
table.insert(note_parts, "+" .. charge_str .. " on T" .. upgrade_info.tier .. " upgrade.") | |||
else | |||
local cd_str = upgrade_cooldown and (upgrade_cooldown .. "s") or "unknown" | |||
table.insert(note_parts, "Becomes charged on T" .. upgrade_info.tier | |||
.. " upgrade with " .. charge_str | |||
.. " and " .. cd_str .. " time between charges.") | |||
end | |||
end | |||
if ability["AbilityChargesConditionally"] ~= nil then | |||
table.insert(note_parts, "Has a conditional charge.") | |||
end | |||
if #note_parts > 0 then | |||
cells["Notes"] = table.concat(note_parts, " ") | |||
end | |||
return cells | |||
end | end | ||
-- | -- Finds the base light melee scale value: the first top-level property | ||
-- | -- whose Scale.Type is "melee" and whose scale value is > 0. | ||
local function find_base_melee_scale(ability) | |||
local function | for _, v in pairs(ability) do | ||
if type(v) == "table" then | |||
local scale = v["Scale"] | |||
if type(scale) == "table" | |||
and scale["Type"] == "melee" | |||
and type(scale["Value"]) == "number" | |||
and scale["Value"] > 0 | |||
then | |||
return scale["Value"] | |||
end | |||
end | end | ||
end | end | ||
return nil | |||
end | end | ||
-- Scans all upgrade tiers for melee-scale changes. Upgrade objects are | |||
-- additive in the engine, so the final scale = base + upgrade delta. | |||
-- Returns a list of note strings, one per relevant upgrade tier found. | |||
-- Handles two cases: | |||
-- heavy_melee scale > 0 introduced → ability gains heavy melee scaling | |||
-- melee scale changed (delta ~= 0) → existing melee scaling is modified | |||
local function build_melee_upgrade_notes(ability, base_melee_scale) | |||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) ~= "table" then return {} end | |||
local notes = {} | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
for _, v in pairs(tier) do | |||
if type(v) == "table" then | |||
local scale = v["Scale"] | |||
if type(scale) == "table" and type(scale["Value"]) == "number" then | |||
local stype = scale["Type"] | |||
local delta = scale["Value"] | |||
if stype == "heavy_melee" and delta > 0 then | |||
-- Introduces heavy melee scaling (additive on top of zeroed melee) | |||
table.insert(notes, "T" .. i .. " upgrade changes scaling to ×" | |||
.. delta .. " of '''[[Heavy Melee]]''' damage.") | |||
elseif stype == "melee" and delta ~= 0 and base_melee_scale then | |||
-- Modifies existing melee scaling additively | |||
local final = base_melee_scale + delta | |||
-- Round to avoid float noise (e.g. 1.2 + 0.4 = 1.5999...) | |||
final = math.floor(final * 1000 + 0.5) / 1000 | |||
table.insert(notes, "T" .. i .. " upgrade adds ×" | |||
.. delta .. " scaling (total ×" .. final .. ").") | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
return notes | |||
end | |||
local function melee_cells(ability) | |||
local cells = {} | |||
local base_scale = find_base_melee_scale(ability) | |||
if base_scale then | |||
cells["Light Melee Scaling"] = "×" .. base_scale | |||
end | |||
local upgrade_notes = build_melee_upgrade_notes(ability, base_scale) | |||
if #upgrade_notes > 0 then | |||
cells["Notes"] = table.concat(upgrade_notes, " ") | |||
end | |||
return cells | |||
end | |||
local extra_columns = { | |||
["charges"] = { | |||
headers = { "Charges", "Time Between Charges", "Notes" }, | |||
get_cells = charges_cells, | |||
}, | |||
["melee"] = { | |||
headers = { "Light Melee Scaling", "Notes" }, | |||
get_cells = melee_cells, | |||
}, | |||
} | |||
-- ============================================================ | -- ============================================================ | ||
-- | -- Hero lookup (ability key -> { heroName, abilityNum }) | ||
-- ============================================================ | -- ============================================================ | ||
local | local _hero_lookup = nil | ||
local function | local function build_hero_lookup() | ||
if | if _hero_lookup then return _hero_lookup end | ||
_hero_lookup = {} | |||
local hero_data = mw.loadJsonData("Data:HeroData.json") | local hero_data = mw.loadJsonData("Data:HeroData.json") | ||
| Line 105: | Line 219: | ||
end | end | ||
local cards = mw.loadJsonData("Data:AbilityCards.json") | |||
local cards | |||
for _, hero_entry in pairs(cards) do | for _, hero_entry in pairs(cards) do | ||
if type(hero_entry) == "table" then | if type(hero_entry) == "table" then | ||
| Line 115: | Line 226: | ||
for slot_str, ability in pairs(hero_entry) do | for slot_str, ability in pairs(hero_entry) do | ||
local slot_num = tonumber(slot_str) | local slot_num = tonumber(slot_str) | ||
if slot_num and type(ability) == "table" and ability["Key"] then | |||
_hero_lookup[ability["Key"]] = { | |||
heroName = hero_name, | |||
abilityNum = slot_num, | |||
} | |||
end | end | ||
end | end | ||
| Line 124: | Line 237: | ||
end | end | ||
return _hero_lookup | |||
end | end | ||
| Line 215: | Line 247: | ||
local stat = mw.text.trim(frame.args[1] or ""):lower() | local stat = mw.text.trim(frame.args[1] or ""):lower() | ||
local internal_keys = | local internal_keys = stat_to_props[stat] | ||
if not internal_keys then | if not internal_keys then | ||
return '<span class="error">AbilityTable: unknown | return '<span class="error">AbilityTable: unknown stat "' .. stat .. '".</span>' | ||
end | end | ||
-- Build set of columns to hide from the "hide" parameter | |||
local hide_set = {} | local hide_set = {} | ||
local hide_param = mw.text.trim(frame.args["hide"] or "") | local hide_param = mw.text.trim(frame.args["hide"] or "") | ||
if hide_param ~= "" then | if hide_param ~= "" then | ||
for col in hide_param:gmatch("[^,]+") do hide_set[mw.text.trim(col)] = true end | for col in hide_param:gmatch("[^,]+") do | ||
hide_set[mw.text.trim(col)] = true | |||
end | |||
end | end | ||
local | local lookup = build_hero_lookup() | ||
local spec = extra_columns[stat] | local spec = extra_columns[stat] | ||
local headers = spec and spec.headers or {} | local headers = spec and spec.headers or {} | ||
local get_cells = spec and spec.get_cells or function() return {} end | local get_cells = spec and spec.get_cells or function() return {} end | ||
local stat_notes = | local stat_notes = human_notes[stat] | ||
local abilities = GameData.get_entities(GameData.Dataset.ABILITIES, internal_keys) | |||
-- Keep only abilities belonging to active, released heroes | |||
local filtered = {} | local filtered = {} | ||
for _, | for _, ability in ipairs(abilities) do | ||
if | local key = ability["Key"] | ||
table.insert(filtered, | if key and lookup[key] then | ||
table.insert(filtered, ability) | |||
end | end | ||
end | end | ||
if #filtered == 0 then | if #filtered == 0 then | ||
return "No abilities found for | return "No abilities found for stat: " .. stat | ||
end | end | ||
-- Sort by hero name, then ability slot number | |||
table.sort(filtered, function(a, b) | |||
local ia = lookup[a["Key"]] | |||
local ib = lookup[b["Key"]] | |||
if ia.heroName ~= ib.heroName then | |||
return ia.heroName < ib.heroName | |||
. | |||
end | end | ||
return ia.abilityNum < ib.abilityNum | |||
end) | |||
-- Determine final header list, respecting hide_set. | |||
-- "Notes" is included if declared in headers or if human notes exist, | |||
-- but only if not hidden. Either way it appears exactly once at the end. | |||
local has_notes_header = false | local has_notes_header = false | ||
local final_headers = {} | local final_headers = {} | ||
| Line 305: | Line 305: | ||
end | end | ||
local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"] | local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"] | ||
if needs_notes then table.insert(final_headers, "Notes") end | if needs_notes then | ||
table.insert(final_headers, "Notes") | |||
end | |||
-- Disclaimer | |||
local edit_url = mw.uri.fullUrl("Module:AbilityTable", { action = "edit" }) | |||
local disclaimer = frame:preprocess( | |||
'<div class="ability-table-disclaimer">' | |||
.. "This is an automatic list. " | |||
.. "[" .. tostring(edit_url) .. " Click here]" | |||
.. " to add notes or correct the contents." | |||
.. "</div>" | |||
) | |||
-- Render wikitable | |||
local out = {} | local out = {} | ||
table.insert(out, disclaimer) | table.insert(out, disclaimer) | ||
table.insert(out, '{| class=" | table.insert(out, '{| class="wikitable sortable ability-table"') | ||
local | local header_cells = '! class="ability-table-col-hero" | Hero' | ||
.. ' !! class="ability-table-col-ability" | Ability' | |||
for _, h in ipairs(final_headers) do | for _, h in ipairs(final_headers) do | ||
local cls = "ability-table-col-" .. h:lower():gsub("%s+", "-") | |||
header_cells = header_cells .. ' !! class="' .. cls .. '" | ' .. h | |||
end | end | ||
table.insert(out, | table.insert(out, header_cells) | ||
for _, ability in ipairs(filtered) do | |||
for _, | local info = lookup[ability["Key"]] | ||
local | |||
local hero_cell = frame:expandTemplate{ | |||
title = "HeroIcon", | |||
args = { info.heroName } | |||
} | |||
local ability_cell = frame:expandTemplate{ | local ability_cell = frame:expandTemplate{ | ||
title = "AbilityIcon", | title = "AbilityIcon", | ||
args = { ability["Name"] } | args = { ability["Name"] } | ||
} | } | ||
local extra = get_cells(ability) | local extra = get_cells(ability) | ||
-- Append human note to any renderer-generated note | |||
if stat_notes and stat_notes[ability["Name"]] then | |||
local human = stat_notes[ability["Name"]] | |||
extra["Notes"] = extra["Notes"] and (extra["Notes"] .. " " .. human) or human | |||
end | end | ||
local row_cells = '| class="ability-table-cell-hero" | ' .. hero_cell | |||
.. ' || class="ability-table-cell-ability" | ' .. ability_cell | |||
for _, header in ipairs(final_headers) do | for _, header in ipairs(final_headers) do | ||
local value = extra[header] | local value = extra[header] | ||
local cls = "ability-table-cell-" .. header:lower():gsub("%s+", "-") | local cls = "ability-table-cell-" .. header:lower():gsub("%s+", "-") | ||
local content | local content | ||
if value ~= nil then | |||
local suffix = column_suffix[header] or "" | |||
content = value .. suffix | |||
else | |||
content = "—" | |||
end | |||
row_cells = row_cells .. ' || class="' .. cls .. '" | ' .. content | |||
end | end | ||
table.insert(out, "|-") | table.insert(out, "|-") | ||
table.insert(out, | table.insert(out, row_cells) | ||
end | end | ||