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-- Renders sortable wikitables of abilities filtered by a named stat. | -- Renders sortable wikitables of abilities filtered by a named stat. | ||
local | -- Maps friendly stat names to internal property keys or values. | ||
local stat_to_props = { | |||
["charges"] = { "AbilityCharges" }, | |||
["melee"] = { "melee", "heavy_melee" }, | |||
["wpndmg"] = { "weapon_damage_increase" }, | |||
["healreduce"] = { "HealAmpReceivePenaltyPercent", "HealAmpRegenPenaltyPercent", "DisableHealing" }, | |||
["debuffresist"] = { | |||
-- Do not insert: AbilityDuration, TickRate, SlowDuration | |||
-- they do more harm than good and include a lot of excessive abilities to the list | |||
"StunDuration", "SleepDuration", "SilenceDuration", "SilenceDebuff", "PetrifyDuration", "HexDuration", | |||
"ImmobilizeDuration", "LiftDuration", "DebuffDuration", "HoldInPlaceDuration", "ExplodeDebuffDuration", "SlowPercent", | |||
"DebuffAccuracy", "TimeSlowDuration", "BulletDamageAmpDuration", "BulletResistReduction", "BurnDuration", | |||
"EnemySlowPct", "MoveSlowPercent", "GroundDashReductionPercent", "StealDuration", "EffectDuration", "TossDuration", | |||
-- can also just list abilities if they don't have a reusable property | |||
"Hotel Guest", "Life Drain", "Combo", "Light Eater", "Spirit Lasso", "Card Trick", "Lethal Venom", "Serrated Knives", "Kinetic Carbine" | |||
}, | |||
["moveslow"] = { | |||
"SlowPercent", "EnemySlowPct", "MoveSlowPercent", "MaxSlowPercent", "MoveSpeedSlowPct", "MovementSpeedSlow", | |||
"MovementSlowPct", "ClubSlowPercent", "MoveSpeedPenaltyPerStack", "MovementSlow" | |||
}, | |||
["dashslow"] = { "GroundDashReductionPercent", "MaxGroundDashReductionPercent", "MoveSpeedAndDashSlowPct", "EnemyDashSlowPercent" }, | |||
["reactivebarrier"] = { | |||
-- WIP, do not use yet. | |||
"StunDuration", "SleepDuration", "SilenceDuration", "SilenceDebuff", "PetrifyDuration", "HexDuration", | |||
"ImmobilizeDuration", "LiftDuration", "HoldInPlaceDuration", "RestrictionDuration", "PullDuration", "PullDownDuration", | |||
-- engine-side CCs with no matching data prop | |||
"Itani Lo Sahn", "Dazzling Trick", "Ground Strike", "Hotel Guest", | |||
}, | |||
["dispelmagic"] = { | |||
-- Excludes effects that prevent casting (StunDuration, SleepDuration, PetrifyDuration, HexDuration) | |||
-- since you cannot self-dispel while affected by those. | |||
-- Slot 4 (ultimate) abilities are excluded via filter_abilities. | |||
"SilenceDuration", "SilenceDebuff", "ImmobilizeDuration", "LiftDuration", "HoldInPlaceDuration", | |||
"RestrictionDuration", | |||
"SlowPercent", "EnemySlowPct", "MoveSlowPercent", "GroundDashReductionPercent", "SlowDuration", | |||
"DebuffDuration", "ExplodeDebuffDuration", "BulletDamageAmpDuration", "BulletResistReduction", | |||
"StealDuration", "EffectDuration", "DebuffAccuracy", "TimeSlowDuration", "BurnDuration", "TossDuration", | |||
-- raw abilities | |||
"Life Drain", "Card Trick", "Sticky Bomb", "Light Eater", "Luggage Cart", "Lethal Venom", "Serrated Knives", "Essence Theft", "Kinetic Carbine", | |||
}, | |||
["heal"] = { | |||
"HealingPerSecond", "HealAmount", "HealFixedHealth", "FlatHealthHealing", "HealingFactor", "MaxHealthRegen", | |||
"ExternalBonusHealthRegen", "BonusHealthRegen", "LifeStealPercentOnHit", "LifestealPercentHero", "MissingHealthPercentHeal", "MissingHealthBurstPct", | |||
"MissingHPHeal", "TechLifestealPercent", "AbilityLifestealPercentHero", "HealthStealPctHero", "BulletLifestealPercent", "TotalHealthRegen", | |||
"DamageHealMult", "HealPctVsHeroes", "InfestHeal", "HealOnKillPct", "HealMaxHealth", "HealMaxHealthPercent", | |||
"RegenIncomingDamagePercent", | |||
-- raw abilities | |||
"Rake", "Card Trick", | |||
}, | |||
} | |||
-- Editor-authored notes go here. | |||
local human_notes = { | |||
local | |||
["charges"] = { | ["charges"] = { | ||
["Jar of Dead"] = "Charges by being near when anything dies.", | |||
}, | }, | ||
["melee"] = { | ["melee"] = { | ||
["Puddle Punch"] = "Can be parried.", | |||
}, | }, | ||
[" | ["debuffresist"] = { | ||
["Aura of Suffering"] = "T1 slow, T3 extra damage. The effect is negligible.", | |||
["Lightning Ball"] = "T2 Slow. The effect is negligible.", | |||
["Static Charge"] = "Stun duration. Delay before stun is not affected.", | |||
["Enchanter's Satchel"] = "T3 Slow.", | |||
["Scorn"] = "T3 extra damage from Mo & Krill.", | |||
["Hotel Guest"] = "Only T2 late check-out stun can be reduced.", | |||
["Jar of Dead"] = "T2 slow.", | |||
["Grapple Arm"] = "T1 extra damage from Bebop.", | |||
["Binding Word"] = "Immobilize Duration. Escape time is not affected.", | |||
["Power Slash"] = "T1 slow.", | |||
["Kinetic Pulse"] = "T2 bullet resist reduction and slow.", | |||
["Pain Battery"] = "T1 slow.", | |||
["Power Surge"] = "T3 Spirit Resist reduction.", | |||
["Rain of Arrows"] = "T2 slow.", | |||
["Soul Exchange"] = "T2 silence.", | |||
["Ground Strike"] = "T2 slow.", | |||
["Flog"] = "T2 Fire rate slow.", | |||
}, | }, | ||
[" | ["moveslow"] = { | ||
["Grapple Arm"] = "Applies a short strong slow when the victim reaches Bebop.", | |||
["Heavy Barrage"] = "Slows McGinnis by unknown amount.", | |||
}, | }, | ||
[" | ["reactivebarrier"] = { | ||
["Rend"] = "Triggers on T3 upgrade only.", | |||
["Soul Exchange"] = "Triggers on T2 upgrade only.", | |||
["Air Drop"] = "Triggers on T3 upgrade only.", | |||
["Entangling Thorns"] = "Triggers on T3 upgrade only.", | |||
["Ground Strike"] = "Triggers only when slamming a mid-air enemy into the ground.", | |||
["Djinn's Mark"] = "Triggers on T3 upgrade only.", | |||
["Time Wall"] = "Triggers on T2 upgrade only.", | |||
}, | |||
["heal"] = { | |||
["Siphon Life"] = "Lifesteals off damage dealt while active.", | |||
["Infernal Resilience"] = "Passively restores health for a percentage of all incoming damage.", | |||
["Flawless Advance"] = "Heals a flat amount per hit. Unlocked by T1 upgrade.", | |||
["Exploding Uppercut"] = "Restores a portion of missing health on use. Unlocked by T3 upgrade.", | |||
["Leaping Slash"] = "Heals a flat amount on hero hit. Unlocked by T1 upgrade.", | |||
["Return to Shadows"] = "Heals a flat amount on use. Unlocked by T3 upgrade.", | |||
["Light Eater"] = "Grants a buff that gives spirit lifesteal while active.", | |||
["Bloodscent"] = "Restores a portion of missing health on kill.", | |||
["Rain of Arrows"] = "Grants bullet and spirit lifesteal while active. Unlocked by T3 upgrade.", | |||
["Napalm"] = "Lifesteals off all damage dealt to napalmed targets. Unlocked by T2 upgrade.", | |||
["Concussive Combustion"] = "Lifesteals off damage dealt. Unlocked by T2 upgrade.", | |||
["Kudzu Connection"] = "Grants bullet lifesteal. Also replicates a portion of healing.", | |||
["Rejuvenating Aurora"] = "Heals per second while channeling. T3 upgrade also adds passive max health regen.", | |||
["Stone Form"] = "Heals a percentage of max HP on cast.", | |||
["Frost Grenade"] = "Heals Kelvin and nearby allies for a flat amount.", | |||
["Frozen Shelter"] = "Regenerates health for all allies inside the dome.", | |||
["Flog"] = "Heals Lash for a percentage of damage dealt to heroes.", | |||
["Medicinal Specter"] = "Heals nearby allies per second.", | |||
["Rake"] = "Heals a flat amount on kill.", | |||
["Scorn"] = "Heals for a percentage of damage dealt.", | |||
["Combo"] = "Lifesteals off damage dealt. Unlocked by T1 upgrade.", | |||
["Rallying Charge"] = "Heal affected allies and Paige for a flat amount.", | |||
["Tag Along"] = "Restores a portion of target's missing health on attachment, then heals per second for a short duration.", | |||
["Lil Helpers"] = "Regenerates health for any trooper the helpers are attached to.", | |||
["Lycan Curse"] = "Restores a percentage of missing health on activation.", | |||
["Go For The Throat"] = "Lifesteals off melee damage dealt.", | |||
["Pain Battery"] = "Restores a portion of missing health on hero hit. Unlocked by T3 upgrade.", | |||
["Jumpstart"] = "Grants a flat health regen buff on use.", | |||
["The Cube"] = "Regenerates health for the target.", | |||
["Last Stand"] = "Lifesteals off all damage dealt while active.", | |||
["Card Trick"] = "Heals Wraith for a flat amount when a Heart or Joker card hits.", | |||
["Crimson Slash"] = "Heals a flat amount on hero hit.", | |||
["Shadow Transformation"] = "Restores a percentage of max health per hero kill.", | |||
}, | |||
["dispelmagic"] = { | |||
} | |||
} | |||
-- Type here to exclude ability from a list. If adding please include a comment. | |||
local exclude_list = { | |||
["debuffresist"] = { | |||
"Bookwyrm", -- has DebuffDuration for some reason | |||
"Itani Lo Sahn", -- has DebuffDuration but does not get reduced | |||
"Slam Fire", -- has DebuffDuration for some reason | |||
"Splatter", -- has SlowPercent but no duration to shave off. | |||
}, | }, | ||
["moveslow"] = { | ["moveslow"] = { | ||
"Riposte", -- has a 40% 4s slow somehow? (SlowPercent + SlowDuration) | |||
"Grasping Hands", -- has SlowPercent | |||
}, | }, | ||
["dashslow"] = { | ["dashslow"] = { | ||
"Itani Lo Sahn", -- has GroundDashReductionPercent but also disables stamina. | |||
}, | |||
["heal"] = { | |||
"Riposte", -- has AbilityLifestealPercentHero, but doesn't deal damage to heal off of. | |||
}, | }, | ||
[" | ["dispelmagic"] = { | ||
"Bookwyrm", -- has DebuffDuration for some reason | |||
"Slam Fire", -- has DebuffDuration for some reason | |||
}, | }, | ||
} | } | ||
-- Unit strings appended to cell values by column name. | |||
local column_suffix = { | |||
["Time Between Charges"] = "s", | |||
} | |||
-- Actual code below | |||
local p = {} | |||
local GameData = require("Module:GameData") | |||
-- ============================================================ | -- ============================================================ | ||
-- | -- Shared helpers | ||
-- ============================================================ | -- ============================================================ | ||
-- | local function num_val(v) | ||
-- | if type(v) == "number" then return v end | ||
local function | if type(v) == "table" then return v["Value"] end | ||
if | return nil | ||
end | |||
-- Searches Upgrades[] for a field and returns { tier = N, value = V } at its | |||
-- first appearance, or nil if the field is absent from all upgrade tiers. | |||
local function find_in_upgrades(ability, field) | |||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) ~= "table" then return nil end | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" and tier[field] ~= nil then | |||
return { tier = i, value = num_val(tier[field]) } | |||
end | |||
end | |||
return nil | |||
end | |||
-- Finds the first non-zero value for any of the given fields, checking base | |||
-- then upgrades in order. Returns field, tier (nil=base, N=upgrade), abs value. | |||
local function find_first_value(ability, fields) | |||
for _, field in ipairs(fields) do | |||
local v = num_val(ability[field]) | |||
if v and v ~= 0 then return field, nil, math.abs(v) end | |||
end | end | ||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) == "table" then | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
for _, field in ipairs(fields) do | |||
local v = num_val(tier[field]) | |||
if v and v ~= 0 then return field, i, math.abs(v) end | |||
end | |||
end | |||
end | |||
end | end | ||
return nil, nil, nil | |||
end | end | ||
-- | -- ============================================================ | ||
-- | -- Filtering | ||
-- | -- ============================================================ | ||
local function | |||
if | -- Filters a list of prop-matched abilities down to those that should appear | ||
local | -- in the table for the given stat. Handles: | ||
-- 1. key_lookup membership (ability belongs to an active released hero) | |||
-- 2. exclude_list (manual false-positive suppressions) | |||
-- 3. stat-specific logic (e.g. dispelmagic strips slot-4 ultimates) | |||
local function filter_abilities(stat, abilities, key_lookup) | |||
local excluded = {} | |||
if exclude_list[stat] then | |||
for _, name in ipairs(exclude_list[stat]) do | |||
excluded[name] = true | |||
end | |||
end | |||
local result = {} | |||
for _, ability in ipairs(abilities) do | |||
local key = ability["Key"] | |||
local info = key and key_lookup[key] | |||
if info and not excluded[ability["Name"]] then | |||
local skip = false | |||
-- dispelmagic: skip ultimates (slot 4) | |||
if stat == "dispelmagic" and info.abilityNum == 4 then | |||
skip = true | |||
end | |||
if not skip then | |||
table.insert(result, ability) | |||
end | |||
end | end | ||
end | end | ||
return result | |||
end | end | ||
-- ============================================================ | -- ============================================================ | ||
-- | -- Per-stat cell renderers | ||
-- | -- Each function receives a guaranteed-matching ability record | ||
-- | -- and returns { ["Column Name"] = value }. | ||
-- | -- Human notes are appended by the framework, not here. | ||
-- ============================================================ | |||
local function charges_cells(ability) | |||
local base_charges = num_val(ability["AbilityCharges"]) | |||
local base_cooldown = ability["AbilityCooldownBetweenCharge"] | |||
local has_base = base_charges ~= nil and base_charges > 0 | |||
local upgrade_info = find_in_upgrades(ability, "AbilityCharges") | |||
local cooldown, upgrade_cooldown | |||
if has_base then | |||
if type(base_cooldown) == "number" and base_cooldown > 0 then | |||
cooldown = base_cooldown | |||
else | |||
local cd = find_in_upgrades(ability, "AbilityCooldownBetweenCharge") | |||
if cd and cd.value and cd.value > 0 then cooldown = cd.value end | |||
end | |||
else | |||
local cd = find_in_upgrades(ability, "AbilityCooldownBetweenCharge") | |||
if cd and cd.value and cd.value > 0 then upgrade_cooldown = cd.value end | |||
end | |||
local | local cells = {} | ||
if has_base then | |||
cells["Charges"] = tostring(base_charges) | |||
if cooldown then | |||
cells["Time Between Charges"] = tostring(cooldown) | |||
end | |||
end | |||
local | local note_parts = {} | ||
if upgrade_info then | |||
local n = upgrade_info.value or "?" | |||
if | local charge_str = n .. " charge" .. (n ~= 1 and "s" or "") | ||
if has_base then | |||
and | table.insert(note_parts, "+" .. charge_str .. " on T" .. upgrade_info.tier .. " upgrade.") | ||
else | |||
local cd_str = upgrade_cooldown and (upgrade_cooldown .. "s") or "unknown" | |||
table.insert(note_parts, "Becomes charged on T" .. upgrade_info.tier | |||
.. " upgrade with " .. charge_str | |||
.. " and " .. cd_str .. " time between charges.") | |||
end | end | ||
end | end | ||
if ability["AbilityChargesConditionally"] ~= nil then | |||
table.insert(note_parts, "Has a conditional charge.") | |||
end | |||
if #note_parts > 0 then | |||
cells["Notes"] = table.concat(note_parts, " ") | |||
end | |||
return cells | |||
end | |||
local | local function find_base_melee_scale(ability) | ||
for _, v in pairs(ability) do | |||
if type(v) == "table" then | |||
local scale = v["Scale"] | |||
if type(scale) == "table" | |||
and scale["Type"] == "melee" | |||
and type(scale["Value"]) == "number" | |||
and scale["Value"] > 0 | |||
then | |||
return scale["Value"] | |||
end | |||
end | |||
end | |||
return nil | |||
end | |||
local | local function build_melee_upgrade_notes(ability, base_melee_scale) | ||
for | local upgrades = ability["Upgrades"] | ||
if type( | if type(upgrades) ~= "table" then return {} end | ||
local notes = {} | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
for _, v in pairs(tier) do | |||
local | if type(v) == "table" then | ||
local scale = v["Scale"] | |||
if type(scale) == "table" and type(scale["Value"]) == "number" then | |||
local stype = scale["Type"] | |||
local delta = scale["Value"] | |||
if stype == "heavy_melee" and delta > 0 then | |||
table.insert(notes, "T" .. i .. " upgrade changes scaling to ×" | |||
.. delta .. " of Heavy Melee damage.") | |||
elseif stype == "melee" and delta ~= 0 and base_melee_scale then | |||
local final = math.floor((base_melee_scale + delta) * 1000 + 0.5) / 1000 | |||
table.insert(notes, "T" .. i .. " upgrade adds ×" | |||
.. delta .. " scaling (total ×" .. final .. ").") | |||
end | |||
end | end | ||
end | end | ||
| Line 123: | Line 344: | ||
end | end | ||
end | end | ||
return notes | |||
end | |||
local function melee_cells(ability) | |||
local cells = {} | |||
local base_scale = find_base_melee_scale(ability) | |||
if base_scale then cells["Light Melee Scaling"] = "×" .. base_scale end | |||
local upgrade_notes = build_melee_upgrade_notes(ability, base_scale) | |||
if #upgrade_notes > 0 then cells["Notes"] = table.concat(upgrade_notes, " ") end | |||
return cells | |||
end | |||
local function healreduce_cells(ability) | |||
local cells = {} | |||
local notes = {} | |||
local props = stat_to_props["healreduce"] | |||
local first_pct, first_tier, first_is_disable = nil, nil, false | |||
local | |||
for | for _, prop in ipairs(props) do | ||
local v = num_val(ability[prop]) | |||
if v and v ~= 0 then | |||
for | if prop == "DisableHealing" then | ||
if | first_is_disable = true | ||
and | else | ||
first_pct = math.abs(v) | |||
end | |||
break | |||
end | |||
end | |||
if not first_pct and not first_is_disable then | |||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) == "table" then | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
for _, prop in ipairs(props) do | |||
local v = num_val(tier[prop]) | |||
if v and v ~= 0 then | |||
if prop == "DisableHealing" then | |||
first_is_disable, first_tier = true, i | |||
else | |||
first_pct, first_tier = math.abs(v), i | |||
end | |||
break | |||
end | |||
end | |||
end | end | ||
if first_pct or first_is_disable then break end | |||
end | end | ||
end | end | ||
end | end | ||
if first_is_disable then | |||
cells["Heal Reduction"] = "100%" .. (first_tier and " (T" .. first_tier .. ")" or "") | |||
elseif first_pct then | |||
cells["Heal Reduction"] = tostring(first_pct) .. "%" .. (first_tier and " (T" .. first_tier .. ")" or "") | |||
end | end | ||
table | local upgrades = ability["Upgrades"] | ||
if type(upgrades) == "table" then | |||
local running = first_pct | |||
local first_pct_seen = (first_tier == nil) | |||
end | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
if first_tier == i then | |||
first_pct_seen = true | |||
if first_pct then running = first_pct end | |||
elseif first_pct_seen then | |||
local delta = nil | |||
for _, prop in ipairs(props) do | |||
if prop ~= "DisableHealing" then | |||
local v = num_val(tier[prop]) | |||
if v and v ~= 0 then delta = math.abs(v); break end | |||
end | |||
end | |||
if delta then | |||
local total = (running or 0) + delta | |||
table.insert(notes, "T" .. i .. " upgrade increases heal reduction by " | |||
.. delta .. "% (total " .. total .. "%).") | |||
running = total | |||
end | |||
end | |||
end | |||
end | |||
end | |||
return | if #notes > 0 then cells["Notes"] = table.concat(notes, " ") end | ||
return cells | |||
end | end | ||
-- | -- Generic renderer for a numeric stat column. | ||
-- | -- col_name: the column header string | ||
-- | -- fields: ordered list of property names (first non-zero wins) | ||
-- | -- suffix: string appended to values in cell and notes (e.g. "%" or "") | ||
-- Upgrade deltas are additive; notes track running totals. | |||
local function val_stat_cells(ability, col_name, fields, suffix) | |||
suffix = suffix or "" | |||
local cells = {} | |||
local notes = {} | |||
local first_field, first_tier, first_val = find_first_value(ability, fields) | |||
if not first_field then return cells end | |||
local cell_str = tostring(first_val) .. suffix | |||
if first_tier then cell_str = cell_str .. " (T" .. first_tier .. ")" end | |||
cells[col_name] = cell_str | |||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) == "table" then | |||
local running = first_val | |||
local seen_first = (first_tier == nil) | |||
for i, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
if first_tier == i then | |||
seen_first = true | |||
elseif seen_first then | |||
local delta = nil | |||
for _, field in ipairs(fields) do | |||
local v = num_val(tier[field]) | |||
if v and v ~= 0 then delta = math.abs(v); break end | |||
end | |||
if delta then | |||
local total = running + delta | |||
table.insert(notes, "T" .. i .. " upgrade increases " | |||
.. col_name:lower() .. " by " .. delta .. suffix | |||
.. " (total " .. total .. suffix .. ").") | |||
running = total | |||
end | |||
end | |||
end | |||
end | |||
end | end | ||
return | if #notes > 0 then cells["Notes"] = table.concat(notes, " ") end | ||
return cells | |||
end | end | ||
local function moveslow_cells(ability) | |||
local cells = val_stat_cells(ability, "Move Slow", stat_to_props["moveslow"], "%") | |||
local | |||
if | local channel_slow = num_val(ability["ChannelSlowPercent"]) | ||
return | if channel_slow and channel_slow ~= 0 then | ||
local note = "Also slows the caster for " .. math.abs(channel_slow) .. "%." | |||
cells["Notes"] = cells["Notes"] and (cells["Notes"] .. " " .. note) or note | |||
end | |||
return cells | |||
end | end | ||
local function dashslow_cells(ability) | |||
local props = stat_to_props["dashslow"] | |||
local caster_dash_slow = nil | |||
local base_ground = num_val(ability["GroundDashReductionPercent"]) | |||
if base_ground and base_ground ~= 0 then | |||
local has_enemy_prop = false | |||
for _, p in ipairs(stat_to_props["dashslow"]) do | |||
if p ~= "GroundDashReductionPercent" then | |||
local v = num_val(ability[p]) | |||
if v and v ~= 0 then has_enemy_prop = true; break end | |||
end | |||
end | |||
if not has_enemy_prop then | |||
local upgrades = ability["Upgrades"] | |||
if type(upgrades) == "table" then | |||
for _, tier in ipairs(upgrades) do | |||
if type(tier) == "table" then | |||
for _, p in ipairs(stat_to_props["dashslow"]) do | |||
if p ~= "GroundDashReductionPercent" then | |||
local v = num_val(tier[p]) | |||
if v and v ~= 0 then has_enemy_prop = true; break end | |||
end | |||
end | |||
end | |||
if has_enemy_prop then break end | |||
end | |||
end | |||
end | |||
if has_enemy_prop then | |||
caster_dash_slow = math.abs(base_ground) | |||
local filtered = {} | |||
for _, p in ipairs(props) do | |||
if p ~= "GroundDashReductionPercent" then | |||
table.insert(filtered, p) | |||
end | |||
end | |||
props = filtered | |||
end | |||
end | |||
local | local cells = val_stat_cells(ability, "Dash Slow", props, "%") | ||
if | if caster_dash_slow then | ||
local note = "Gives " .. caster_dash_slow .. "% dash slow for the caster." | |||
cells["Notes"] = cells["Notes"] and (cells["Notes"] .. " " .. note) or note | |||
end | end | ||
local | return cells | ||
if | end | ||
local extra_columns = { | |||
["charges"] = { | |||
headers = { "Charges", "Time Between Charges", "Notes" }, | |||
get_cells = charges_cells, | |||
}, | |||
["melee"] = { | |||
headers = { "Light Melee Scaling", "Notes" }, | |||
get_cells = melee_cells, | |||
}, | |||
["healreduce"] = { | |||
headers = { "Heal Reduction", "Notes" }, | |||
get_cells = healreduce_cells, | |||
}, | |||
["moveslow"] = { | |||
headers = { "Move Slow", "Notes" }, | |||
get_cells = moveslow_cells, | |||
}, | |||
["dashslow"] = { | |||
headers = { "Dash Slow", "Notes" }, | |||
get_cells = dashslow_cells, | |||
}, | |||
} | |||
-- ============================================================ | |||
-- Hero lookup | |||
-- _key_lookup : ability key -> { heroName, abilityNum } | |||
-- _name_to_key : ability name -> ability key | |||
-- Both built together from HeroData + AbilityCards. | |||
-- ============================================================ | |||
local _key_lookup = nil | |||
local _name_to_key = nil | |||
local function build_lookup() | |||
if _key_lookup then return _key_lookup, _name_to_key end | |||
_key_lookup = {} | |||
_name_to_key = {} | |||
local hero_data = mw.loadJsonData("Data:HeroData.json") | |||
local active_heroes = {} | |||
for _, hero in pairs(hero_data) do | |||
if type(hero) == "table" | |||
and hero["IsDisabled"] == false | |||
and type(hero["Name"]) == "string" | |||
and (hero["IsSelectable"] == nil or hero["IsSelectable"] ~= false) | |||
then | |||
active_heroes[hero["Name"]] = true | |||
end | |||
end | |||
local cards = mw.loadJsonData("Data:AbilityCards.json") | |||
if | for _, hero_entry in pairs(cards) do | ||
if type(hero_entry) == "table" then | |||
local hero_name = hero_entry["Name"] | |||
if hero_name and active_heroes[hero_name] then | |||
for slot_str, ability in pairs(hero_entry) do | |||
local slot_num = tonumber(slot_str) | |||
if slot_num and type(ability) == "table" then | |||
local info = { heroName = hero_name, abilityNum = slot_num } | |||
if ability["Key"] then | |||
_key_lookup[ability["Key"]] = info | |||
end | |||
if ability["Name"] and ability["Key"] then | |||
_name_to_key[ability["Name"]] = ability["Key"] | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
return | return _key_lookup, _name_to_key | ||
end | end | ||
| Line 215: | Line 627: | ||
local stat = mw.text.trim(frame.args[1] or ""):lower() | local stat = mw.text.trim(frame.args[1] or ""):lower() | ||
local internal_keys = | local internal_keys = stat_to_props[stat] | ||
if not internal_keys then | if not internal_keys then | ||
return '<span class="error">AbilityTable: unknown | return '<span class="error">AbilityTable: unknown stat "' .. stat .. '".</span>' | ||
end | end | ||
| Line 228: | Line 640: | ||
local compact = mw.text.trim(frame.args["compact"] or "") ~= "" | local compact = mw.text.trim(frame.args["compact"] or "") ~= "" | ||
local | local key_lookup, _ = build_lookup() | ||
local spec = extra_columns[stat] | local spec = extra_columns[stat] | ||
local headers = spec and spec.headers or {} | local headers = spec and spec.headers or {} | ||
local get_cells = spec and spec.get_cells or function() return {} end | local get_cells = spec and spec.get_cells or function() return {} end | ||
local stat_notes = | local stat_notes = human_notes[stat] | ||
local | local abilities = GameData.get_entities(GameData.Dataset.ABILITIES, internal_keys) | ||
local filtered = filter_abilities(stat, abilities, key_lookup) | |||
if #filtered == 0 then | if #filtered == 0 then | ||
return "No abilities found for | return "No abilities found for stat: " .. stat | ||
end | end | ||
local | table.sort(filtered, function(a, b) | ||
local | local ia = key_lookup[a["Key"]] | ||
local ib = key_lookup[b["Key"]] | |||
if not ia and not ib then return (a["Name"] or "") < (b["Name"] or "") end | |||
if not ia then return false end | |||
if not ib then return true end | |||
if ia.heroName ~= ib.heroName then return ia.heroName < ib.heroName end | |||
return ia.abilityNum < ib.abilityNum | |||
end) | |||
local edit_url = mw.uri.fullUrl("Module:AbilityTable", { action = "edit" }) | |||
local disclaimer = frame:preprocess( | local disclaimer = frame:preprocess( | ||
'<div class="ability-table-disclaimer">' | '<div class="ability-table-disclaimer">' | ||
.. | .. "This is an automatic list. " | ||
.. "[" .. tostring(edit_url) .. " Click here]" | |||
.. | .. " to add notes or correct the contents." | ||
.. | .. "</div>" | ||
.. | |||
) | ) | ||
| Line 262: | Line 675: | ||
local hero_order = {} | local hero_order = {} | ||
local hero_abilities = {} | local hero_abilities = {} | ||
for _, | for _, ability in ipairs(filtered) do | ||
local | local info = key_lookup[ability["Key"]] | ||
local hero = info and info.heroName or "—" | |||
if not hero_abilities[hero] then | if not hero_abilities[hero] then | ||
table.insert(hero_order, hero) | table.insert(hero_order, hero) | ||
hero_abilities[hero] = {} | hero_abilities[hero] = {} | ||
end | end | ||
table.insert(hero_abilities[hero], | table.insert(hero_abilities[hero], ability["Name"]) | ||
end | end | ||
| Line 275: | Line 689: | ||
local hero_cell = frame:expandTemplate{ title = "HeroIcon", args = { hero } } | local hero_cell = frame:expandTemplate{ title = "HeroIcon", args = { hero } } | ||
local ability_parts = {} | local ability_parts = {} | ||
for _, | for _, name in ipairs(hero_abilities[hero]) do | ||
local ability_cell = frame:expandTemplate{ title = "AbilityIcon", args = { name } } | local ability_cell = frame:expandTemplate{ title = "AbilityIcon", args = { name } } | ||
local note = stat_notes and stat_notes[name] | |||
local | |||
if note then | if note then | ||
table.insert(ability_parts, ability_cell .. " (" .. note .. ")") | table.insert(ability_parts, ability_cell .. " (" .. note .. ")") | ||
| Line 306: | Line 715: | ||
local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"] | local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"] | ||
if needs_notes then table.insert(final_headers, "Notes") end | if needs_notes then table.insert(final_headers, "Notes") end | ||
local out = {} | local out = {} | ||
table.insert(out, disclaimer) | table.insert(out, disclaimer) | ||
table.insert(out, '{| class=" | table.insert(out, '{| class="wikitable sortable ability-table"') | ||
local header_row = '! class="ability-table-col-hero" | Hero' | local header_row = '! class="ability-table-col-hero" | Hero' | ||
| Line 327: | Line 728: | ||
table.insert(out, header_row) | table.insert(out, header_row) | ||
for _, ability in ipairs(filtered) do | |||
for _, | local info = key_lookup[ability["Key"]] | ||
local | |||
local hero_cell | |||
local | if info then | ||
hero_cell = frame:expandTemplate{ title = "HeroIcon", args = { info.heroName } } | |||
else | |||
hero_cell = "—" | |||
local ability_cell = frame:expandTemplate{ | end | ||
local ability_cell = frame:expandTemplate{ title = "AbilityIcon", args = { ability["Name"] } } | |||
local extra = get_cells(ability) | local extra = get_cells(ability) | ||
if stat_notes and stat_notes[ability["Name"]] then | |||
local human = stat_notes[ability["Name"]] | |||
extra["Notes"] = extra["Notes"] and (extra["Notes"] .. " " .. human) or human | |||
end | end | ||
local row = '| class="ability-table-cell-hero" | ' .. hero_cell | |||
.. ' || class="ability-table-cell-ability" | ' .. ability_cell | |||
for _, header in ipairs(final_headers) do | for _, header in ipairs(final_headers) do | ||
local value = extra[header] | local value = extra[header] | ||
local cls = "ability-table-cell-" .. header:lower():gsub("%s+", "-") | local cls = "ability-table-cell-" .. header:lower():gsub("%s+", "-") | ||
local content | local content | ||
if value ~= nil then | |||
local suffix = column_suffix[header] or "" | |||
content = (type(value) == "string" and value:sub(1,1) == "(") | |||
and value or (value .. suffix) | |||
else | |||
content = "—" | |||
end | |||
row = row .. ' || class="' .. cls .. '" | ' .. content | row = row .. ' || class="' .. cls .. '" | ' .. content | ||
end | end | ||