Module:AbilityTable: Difference between revisionsGive feedback
remove auto-notes from debuffresist |
grouped repeated hero cells with rowspan |
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| (11 intermediate revisions by 5 users not shown) | |||
| Line 7: | Line 7: | ||
local p = {} | local p = {} | ||
local extra_columns = { | local extra_columns = { | ||
["barrier"] = { | |||
headers = { "Barrier" }, | |||
get_cells = Renderers.RenderBarrier, | |||
}, | |||
["charges"] = { | ["charges"] = { | ||
headers = { "Charges", "Time Between Charges", "Notes" }, | headers = { "Charges", "Time Between Charges", "Notes" }, | ||
| Line 26: | Line 24: | ||
headers = { "Base Damage", "Heavy Melee Scaling", "Notes" }, | headers = { "Base Damage", "Heavy Melee Scaling", "Notes" }, | ||
get_cells = Renderers.RenderHeavyMelee, | get_cells = Renderers.RenderHeavyMelee, | ||
}, | |||
["scalingspirit"] = { | |||
headers = { "Spirit Scaling", "Notes" }, | |||
get_cells = Renderers.RenderSpiritScaling, | |||
}, | }, | ||
["healreduce"] = { | ["healreduce"] = { | ||
headers = { "Heal Reduction", "Notes" }, | headers = { "Heal Reduction", "Notes" }, | ||
get_cells = Renderers.RenderHealReduce, | get_cells = Renderers.RenderHealReduce, | ||
}, | }, | ||
["moveslow"] = { | ["moveslow"] = { | ||
| Line 42: | Line 40: | ||
headers = { "Dash Slow", "Notes" }, | headers = { "Dash Slow", "Notes" }, | ||
get_cells = Renderers.RenderDashSlow, | get_cells = Renderers.RenderDashSlow, | ||
}, | |||
["extradebuffresist"] = { | |||
headers = { "Debuff Resist" }, | |||
get_cells = Renderers.RenderExtraDebuffResist, | |||
}, | }, | ||
} | } | ||
| Line 76: | Line 78: | ||
-- ============================================================ | -- ============================================================ | ||
-- | -- Ability views | ||
-- | -- | ||
-- In-game Ability may containe 1 or more records in AbilityData.json | |||
-- Example: Vexing Bolt is 2 records (Launch Bolt + Redirect Bolt). | |||
-- | -- "Ability View" is a main-record + any relevant sub-ability records. | ||
-- | |||
-- ============================================================ | -- ============================================================ | ||
local | local _views = nil -- card key -> { view = record, heroName = ..., abilityNum = ... } | ||
local | local _order = nil -- array of card keys, sorted by hero then slot | ||
local function | local function build_views() | ||
if | if _views then return _views, _order end | ||
_views, _order = {}, {} | |||
local hero_data = mw.loadJsonData("Data:HeroData.json") | local hero_data = mw.loadJsonData("Data:HeroData.json") | ||
| Line 128: | Line 105: | ||
end | end | ||
local cards = mw.loadJsonData("Data:AbilityCards.json") | local ability_data = mw.loadJsonData(GameData.Dataset.ABILITIES) | ||
local cards = mw.loadJsonData("Data:AbilityCards.json") | |||
local card_of = {} | |||
for _, hero_entry in pairs(cards) do | for _, hero_entry in pairs(cards) do | ||
if type(hero_entry) == "table" then | if type(hero_entry) == "table" then | ||
| Line 135: | Line 115: | ||
for slot_str, ability in pairs(hero_entry) do | for slot_str, ability in pairs(hero_entry) do | ||
local slot_num = tonumber(slot_str) | local slot_num = tonumber(slot_str) | ||
local key = type(ability) == "table" and ability["Key"] or nil | |||
if slot_num and key and ability_data[key] then | |||
card_of[key] = { heroName = hero_name, abilityNum = slot_num } | |||
end | end | ||
end | end | ||
| Line 149: | Line 124: | ||
end | end | ||
return | -- Attach each non-card record to the longest card key it prefixes. | ||
local subs = {} | |||
for key, record in pairs(ability_data) do | |||
if not card_of[key] and record["IsDisabled"] ~= true then | |||
local parent = nil | |||
for card_key in pairs(card_of) do | |||
if key:sub(1, #card_key + 1) == card_key .. "_" | |||
and (parent == nil or #card_key > #parent) | |||
then | |||
parent = card_key | |||
end | |||
end | |||
if parent then | |||
subs[parent] = subs[parent] or {} | |||
table.insert(subs[parent], record) | |||
end | |||
end | |||
end | |||
for key, info in pairs(card_of) do | |||
local view = {} | |||
for k, v in pairs(ability_data[key]) do view[k] = v end | |||
view["_subabilities"] = subs[key] | |||
_views[key] = { view = view, heroName = info.heroName, abilityNum = info.abilityNum } | |||
table.insert(_order, key) | |||
end | |||
table.sort(_order, function(a, b) | |||
local ia, ib = _views[a], _views[b] | |||
if ia.heroName ~= ib.heroName then return ia.heroName < ib.heroName end | |||
return ia.abilityNum < ib.abilityNum | |||
end) | |||
return _views, _order | |||
end | |||
-- ============================================================ | |||
-- Membership | |||
-- Pieces of code that help in telling "is ability X a member of list Y". | |||
-- main function is: p.is_member() | |||
-- ============================================================ | |||
-- Memoized name-exclusion set per list (from Lists.exclude_abilities). | |||
local _excluded = {} | |||
local function excluded_set(stat) | |||
if _excluded[stat] then return _excluded[stat] end | |||
local set = {} | |||
for _, name in ipairs(Lists.exclude_abilities[stat] or {}) do | |||
set[name] = true | |||
end | |||
_excluded[stat] = set | |||
return set | |||
end | |||
-- Per-list rules that can't be expressed as prop lists or exclusions. | |||
-- Returns true to keep the ability, false to drop it. | |||
local function special_ok(stat, record, ability_num) | |||
if stat == "dispelmagic" and ability_num == 4 then return false end | |||
return true | |||
end | |||
-- Public: does ability `ability_key` belong to list `stat`? | |||
function p.is_member(stat, ability_key, ability_num) | |||
local props = Lists.lists[stat] | |||
if not props then return false end | |||
local views = build_views() | |||
local entry = views[ability_key] | |||
local view = entry and entry.view | |||
if not view then | |||
view = mw.loadJsonData(GameData.Dataset.ABILITIES)[ability_key] | |||
if not view then return false end | |||
end | |||
local name = view["Name"] | |||
if name and excluded_set(stat)[name] then return false end | |||
ability_num = ability_num or (entry and entry.abilityNum) | |||
if not special_ok(stat, view, ability_num) then return false end | |||
return GameData.entity_matches(view, props) | |||
end | end | ||
| Line 172: | Line 228: | ||
local compact = mw.text.trim(frame.args["compact"] or "") ~= "" | local compact = mw.text.trim(frame.args["compact"] or "") ~= "" | ||
local | local collapsed = mw.text.trim(frame.args["collapsed"] or ""):lower() | ||
local views, order = build_views() | |||
local spec = extra_columns[stat] | local spec = extra_columns[stat] | ||
local headers = spec and spec.headers or {} | local headers = spec and spec.headers or {} | ||
| Line 178: | Line 236: | ||
local stat_notes = Notes[stat] | local stat_notes = Notes[stat] | ||
local | local filtered = {} | ||
for _, key in ipairs(order) do | |||
if p.is_member(stat, key) then | |||
table.insert(filtered, key) | |||
end | |||
end | |||
if #filtered == 0 then | if #filtered == 0 then | ||
return "No abilities found for list: " .. stat | return "No abilities found for list: " .. stat | ||
end | end | ||
local lists_url = mw.uri.fullUrl("Module:AbilityTable/Lists") | local lists_url = mw.uri.fullUrl("Module:AbilityTable/Lists") | ||
| Line 210: | Line 262: | ||
local hero_order = {} | local hero_order = {} | ||
local hero_abilities = {} | local hero_abilities = {} | ||
for _, | for _, key in ipairs(filtered) do | ||
local | local hero = views[key].heroName | ||
if not hero_abilities[hero] then | if not hero_abilities[hero] then | ||
table.insert(hero_order, hero) | table.insert(hero_order, hero) | ||
hero_abilities[hero] = {} | hero_abilities[hero] = {} | ||
end | end | ||
table.insert(hero_abilities[hero], | table.insert(hero_abilities[hero], views[key].view) | ||
end | end | ||
| Line 255: | Line 306: | ||
local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"] | local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"] | ||
if needs_notes then table.insert(final_headers, "Notes") end | if needs_notes then table.insert(final_headers, "Notes") end | ||
local table_class = 'wikitable sortable ability-table' | |||
if collapsed ~= "" then | |||
table_class = table_class .. ' mw-collapsible' | |||
if collapsed == "yes" or collapsed == "true" or collapsed == "1" then | |||
table_class = table_class .. ' mw-collapsed' | |||
end | |||
end | |||
local out = {} | local out = {} | ||
table.insert(out, disclaimer) | table.insert(out, disclaimer) | ||
table.insert(out, '{| class=" | table.insert(out, '{| class="' .. table_class .. '"') | ||
local header_row = '! class="ability-table-col-hero" | Hero' | local header_row = '! class="ability-table-col-hero" | Hero' | ||
| Line 268: | Line 327: | ||
table.insert(out, header_row) | table.insert(out, header_row) | ||
for _, | local hero_counts = {} | ||
local | for _, key in ipairs(filtered) do | ||
local hero = views[key].heroName | |||
hero_counts[hero] = (hero_counts[hero] or 0) + 1 | |||
end | |||
local hero_seen = {} | |||
for _, key in ipairs(filtered) do | |||
local entry = views[key] | |||
local ability = entry.view | |||
local hero = entry.heroName | |||
local | local ability_cell = frame:expandTemplate{ | ||
title = "AbilityIcon", | |||
args = { ability["Name"] } | |||
} | |||
local extra = get_cells(ability) | local extra = get_cells(ability) | ||
enrich_notes_full(extra, stat_notes and stat_notes[ability["Name"]]) | enrich_notes_full(extra, stat_notes and stat_notes[ability["Name"]]) | ||
local row = '| class="ability-table-cell-hero" | ' | local row | ||
if not hero_seen[hero] then | |||
local hero_cell = frame:expandTemplate{ | |||
title = "HeroIcon", | |||
args = { hero } | |||
} | |||
if hero_counts[hero] > 1 then | |||
row = '| rowspan="' .. hero_counts[hero] .. '" class="ability-table-cell-hero" | ' | |||
.. hero_cell | |||
.. ' || class="ability-table-cell-ability" | ' .. ability_cell | |||
else | |||
row = '| class="ability-table-cell-hero" | ' | |||
.. hero_cell | |||
.. ' || class="ability-table-cell-ability" | ' .. ability_cell | |||
end | |||
hero_seen[hero] = true | |||
else | |||
row = '| class="ability-table-cell-ability" | ' .. ability_cell | |||
end | |||
for _, header in ipairs(final_headers) do | for _, header in ipairs(final_headers) do | ||
local value = extra[header] | local value = extra[header] | ||