Module:AbilityTable: Difference between revisionsGive feedback
add Base Damage column to melee headers (with help from vergir-bot LLM) |
add heavymelee to extra_columns with Base Damage and Heavy Melee Scaling columns (with help from vergir-bot LLM) |
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headers = { "Base Damage", "Light Melee Scaling", "Notes" }, | headers = { "Base Damage", "Light Melee Scaling", "Notes" }, | ||
get_cells = Renderers.RenderMelee, | get_cells = Renderers.RenderMelee, | ||
}, | |||
["heavymelee"] = { | |||
headers = { "Base Damage", "Heavy Melee Scaling", "Notes" }, | |||
get_cells = Renderers.RenderHeavyMelee, | |||
}, | }, | ||
["healreduce"] = { | ["healreduce"] = { | ||