Module:AbilityTable: Difference between revisions

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Vergir (talk | contribs)
add Base Damage column to melee headers (with help from vergir-bot LLM)
Vergir (talk | contribs)
add heavymelee to extra_columns with Base Damage and Heavy Melee Scaling columns (with help from vergir-bot LLM)
Line 22: Line 22:
         headers  = { "Base Damage", "Light Melee Scaling", "Notes" },
         headers  = { "Base Damage", "Light Melee Scaling", "Notes" },
         get_cells = Renderers.RenderMelee,
         get_cells = Renderers.RenderMelee,
    },
    ["heavymelee"] = {
        headers  = { "Base Damage", "Heavy Melee Scaling", "Notes" },
        get_cells = Renderers.RenderHeavyMelee,
     },
     },
     ["healreduce"] = {
     ["healreduce"] = {