Module:Buildup/doc: Difference between revisionsGive feedback
Documentation of buildup module. |
Updated info for doorman and paige |
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== Internal Logic == | == Internal Logic == | ||
The module uses the following formula derived from the game's mechanics: | The module uses the following formula derived from the game's mechanics: | ||
<math>BPS = \frac{100}{BaseBuildup \times ( | <math>BPS = \frac{100}{BaseBuildup \times (RPS_{effective} + 1)}</math> | ||
* '''Spin-Up Heroes:''' For heroes like McGinnis, the calculation uses their ''Max Spin'' RPS | The '''Effective RPS''' is determined by analyzing specific hero mechanics: | ||
* ''' | * '''Standard Heroes:''' Uses the standard <code>RoundsPerSecond</code> from the data files. | ||
* '''Spin-Up Heroes:''' For heroes like [[McGinnis]], the calculation uses their ''Max Spin'' RPS. | |||
* '''Burst/Hybrid Heroes:''' For heroes like [[Paige]] and [[The Doorman]], the game displays a Fire Rate that includes an "Intra-Burst" delay, but the Buildup mechanic ignores this delay. The module detects this configuration (Burst Count = 1, but Interval > 0) and mathematically removes the interval to determine the true Effective RPS. | |||
* '''Shots to Proc:''' The table uses <code>math.ceil</code> to always round up, ensuring accuracy for cases like [[Kelvin]] where the math results in 19.99% (requiring 6 shots, not 5). | |||