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testing styling |
Document resolve_key, has_tags and the shared Lua helpers; drop removed get_similar_items; mark get_hero_scaling_data deprecated (with help from vergir-bot LLM) |
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Also see: | |||
* [[Module:HeroData/nav]] - For nav box purposes | |||
* [[Module:HeroData/release]] - For determining the release status of a hero | |||
* [[Module:HeroDataArrays]] - For tables in stat pages | |||
== Overview == | == Overview == | ||
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If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language). | If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language). | ||
This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. | |||
=== get_alt_fire_var === | |||
Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var | |||
====Examples==== | |||
<pre>{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}</pre> | |||
{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}} | |||
=== get_list_elem === | === get_list_elem === | ||
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{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}} | {{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}} | ||
=== | |||
=== get_hero_scalar === | |||
Retrieve a hero variable's scalar value that is inside either "Spirit Scaling" or "Level Scaling", such as Abram's BulletDamage (scaling). | |||
====Parameters==== | |||
* '''hero_key''' - Key of the hero. Search for the key of a given hero in [[Data:HeroData.json]] | |||
* '''scaling_type''' - "Spirit" or "Level" | |||
* '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]] | |||
* '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to. | |||
* '''no_template''' - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true" | |||
====Examples==== | |||
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}</pre> | |||
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}} | |||
Round to 2 sig figs | |||
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}</pre> | |||
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}} | |||
No template | |||
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}</pre> | |||
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}} | |||
====Notes==== | |||
If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message. | |||
=== hero_has_stat === | |||
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes. | |||
The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling. | |||
====Parameters==== | |||
* '''hero_key''' - Key of the hero. | |||
* '''stat_key''' - Key of the stat to check (e.g., BulletResist, TechResist). | |||
====Example==== | |||
<pre>{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}</pre> | |||
{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}} | |||
=== get_hero_key === | |||
Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero. | |||
====Parameters==== | |||
* '''hero_name''' - Name of the hero in english, or a hero key | |||
====Example==== | |||
<pre>{{#invoke:HeroData|get_hero_key|Abrams}}</pre> | |||
=== resolve_key === | |||
The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all. | |||
====Parameters==== | ====Parameters==== | ||
* ''' | * '''hero_name_or_key''' - Name of the hero in english, or a hero key | ||
====Example==== | ====Example==== | ||
<pre>{{#invoke:HeroData|resolve_key|Abrams}}</pre> | |||
<pre>{{#invoke:HeroData| | {{#invoke:HeroData|resolve_key|Abrams}} | ||
=== get_ability_key === | |||
Gets the ability key from a hero's bound ability slot | |||
====Parameters==== | |||
* '''hero_key''' - Key of the hero | |||
* '''slot_number''' - Slot number (1-based index) | |||
====Example==== | |||
<pre>{{#invoke:HeroData|get_ability_key|hero_atlas|1}}</pre> | |||
=== get_hero_tag === | |||
Retrieve a hero's description tags with [[Module:Lang]], to be used in [[Template:HeroRosterCard]] and [[Template:Infobox hero]] | |||
====Parameters==== | |||
* '''name''' - Name of the hero in english. This is normally referenced from the template parameters | |||
* '''number''' - Which tag to call (1, 2 or 3) | |||
====Example==== | |||
{{#invoke:HeroData| | <pre>{{#invoke:HeroData|get_hero_tag|Abrams|1}}</pre> | ||
=== | === has_tags === | ||
Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags. | |||
====Parameters==== | ====Parameters==== | ||
* ''' | * '''name''' - Name of the hero in english | ||
====Example==== | ====Example==== | ||
<pre>{{#invoke:HeroData|has_tags|Abrams}}</pre> | |||
<pre>{{#invoke:HeroData| | {{#invoke:HeroData|has_tags|Abrams}} | ||
=== write_role_playstyle_quote === | |||
Writes a formatted role and playstyle quotation for a hero | |||
====Parameters==== | |||
* '''hero_key''' - Key of the hero | |||
====Example==== | |||
{{#invoke:HeroData| | <pre>{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}</pre> | ||
=== | === write_default_items === | ||
Writes the | Writes the recommended items list for a hero | ||
====Parameters==== | ====Parameters==== | ||
* ''' | * '''hero_key''' - Key of the hero (unlocalized) | ||
====Example==== | |||
<pre>{{#invoke:HeroData|write_default_items|hero_atlas}}</pre> | |||
=== write_ground_dash_buckets === | |||
Outputs a wikitable of heroes grouped by their GroundDashDuration using [[Template:HeroIcon]] | |||
====Example==== | ====Example==== | ||
<pre>{{#invoke:HeroData|write_ground_dash_buckets}}</pre> | |||
{{#invoke:HeroData| | |||
{{#invoke:HeroData|write_ground_dash_buckets}} | |||
== Localizable values == | == Localizable values == | ||
Localizable values as of writing this: | Localizable values as of writing this: | ||
* Hero names (via hero keys) | |||
* Lore | * Lore | ||
* Playstyle | * Playstyle | ||
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* elements in WeaponTypes | * elements in WeaponTypes | ||
* elements in RecommendedItems | * elements in RecommendedItems | ||
}} | * All stat labels and postfixes | ||
* Ability descriptions and names | |||
* Hero tags (1, 2, 3) | |||
== Internal Utility Functions == | |||
The following functions are called directly from Lua by other modules, not from wikitext: | |||
=== get_json_item === | |||
Returns the table of a specific hero by name | |||
====Parameters==== | |||
* '''name''' - Name of the hero in english | |||
=== get_stat === | |||
Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat. | |||
====Parameters==== | |||
* '''hero_data''' - Hero table, such as the one returned by get_json_item | |||
* '''stat''' - Key of the stat | |||
=== get_scalings === | |||
Returns an ordered list of a hero's scalings for a stat, Level first then Spirit: | |||
<pre>{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }</pre> | |||
Absent and zero scalings are omitted, so an empty list means the stat does not scale. | |||
====Parameters==== | |||
* '''hero_data''' - Hero table | |||
* '''stat''' - Key of the stat | |||
* '''include_zero''' - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this. | |||
=== has_stat === | |||
Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat. | |||
====Parameters==== | |||
* '''hero_data''' - Hero table | |||
* '''stat''' - Key of the stat | |||
=== find_hero_key === | |||
Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key. | |||
====Parameters==== | |||
* '''input''' - Hero key or english hero name | |||
=== hero_tag === | |||
Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags. | |||
====Parameters==== | |||
* '''hero_en''' - Name of the hero in english | |||
* '''index''' - Which tag to return (1, 2 or 3) | |||
=== write_scalar_str === | |||
Returns the expanded <code>Ss</code> or <code>PI</code> template for a scaling value, or an empty string when the value is 0. | |||
====Parameters==== | |||
* '''scaling_value''' - The scaling amount | |||
* '''scaling_type''' - "Spirit" or "Level" | |||
* '''compact''' - OPTIONAL, render the compact form with the value shown | |||
=== get_hero_scaling_data === | |||
'''Deprecated''', use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for [[Module:HeroComparisonTable]]. | |||
====Parameters==== | |||
* '''hero_data''' - Hero table | |||
* '''stat''' - Key of the stat | |||
== Scaling System == | |||
The module supports two types of scaling: | |||
* '''Spirit Scaling''' - Affects stats based on Spirit Power | |||
* '''Level Scaling''' - Affects stats based on Power Increases/Levels/Boons | |||