Module:HeroData/nav: Difference between revisions

Auto-detect language from subpage
3D model function
 
(31 intermediate revisions by 6 users not shown)
Line 3: Line 3:
local hero_release_module = require('Module:HeroData/release')
local hero_release_module = require('Module:HeroData/release')
local lang_module = require('Module:Lang')
local lang_module = require('Module:Lang')
local utilities = require('Module:Utilities')


-- for [[Template:Deadlock_Wiki/Heroes]] on home page, i.e. [[Template:Hero card2]]
-- Cache to store results of get_heroes if called multiple times in one page render
local heroes_cache = {}
 
-- Shared helper function
local function get_heroes(in_herolabs)
    -- Return cached result if it exists
    if heroes_cache[in_herolabs] then
        return heroes_cache[in_herolabs]
    end
 
    local heroes = {}
 
    for hero_key, hero_data in pairs(heroes_data) do
        -- hero_werewolf_transformed is consolidated in Silver's page
        if hero_data["Name"] ~= nil and hero_key ~= 'hero_werewolf_transformed' then
 
            local this_hero_status = hero_release_module.get_hero_release_status(hero_key)
 
            if ((in_herolabs == 'true' and this_hero_status == 'HeroLabs') or
                (in_herolabs == 'false' and this_hero_status == 'Released')) then
 
                local is_recommended = hero_data['IsRecommended'] or false
 
                --- Create a sort key for each hero to ensure correct alphabetical ordering.
                local hero_name = lang_module.get_string(hero_key, nil, 'en')
                local sort_key_to_find = hero_key .. '_sort'
                local potential_sort_key = lang_module.get_string(sort_key_to_find, nil, 'en')
 
                local sort_key
                -- Detect translation failure if the returned string contains the original search key
                if string.find(potential_sort_key, sort_key_to_find, 1, true) then
                    sort_key = hero_name
                else
                    sort_key = potential_sort_key
                end
 
                -- NOTE: Check if lang_module.get_string(hero_key, 'en') returns the same value as hero_name.
                -- If the second argument defaults to nil natively, you can optimize further by setting: link = hero_name
                local hero_link = lang_module.get_string(hero_key, 'en')
 
                -- Store reusable hero data
                local hero = {
                    key = hero_key,
                    name = hero_name,
                    sort_key = sort_key,
                    link = hero_link,
                    recommended = tostring(is_recommended)
                }
 
                table.insert(heroes, hero)
            end
        end
    end
 
    -- Sort heroes
    table.sort(heroes, function(a, b)
        return a.sort_key < b.sort_key
    end)
 
    heroes_cache[in_herolabs] = heroes
    return heroes
end
 
-- for [[Template:Deadlock_Wiki/Heroes]]
function p.get_hero_nav_cards(frame)
function p.get_hero_nav_cards(frame)
    local in_herolabs = frame.args['in_herolabs'] -- true or false
     local text_size = frame.args['text_size']
     local text_size = frame.args['text_size']
     local card_size = frame.args['card_size']
     local card_size = frame.args['card_size']
     local sticker_size = frame.args['sticker_size']
     local in_herolabs = frame.args['in_herolabs'] or 'false'
    local herolabs_text_size = frame.args['herolabs_text_size']
     local debug_mode = frame.args['debug_mode'] == 'true'
     local debug_mode = frame.args['debug_mode']
 
   
     local heroes = get_heroes(in_herolabs)
    -- Get current page title and extract language code
     local parts = {}
     local current_title = mw.title.getCurrentTitle()
 
     local subpage = current_title.subpageText
     for _, hero in ipairs(heroes) do
    local lang_code = 'en' -- default to English
        table.insert(parts, string.format('{{Hero card2|heroName=%s|cardSize=%s|textSize=%s|isHeroLabs=%s}}',
      
            hero.link, card_size, text_size, in_herolabs))
    -- If there's a subpage and it's not empty and not "Sandbox", use it as language code
    if subpage and subpage ~= '' and subpage ~= 'Sandbox' then
        lang_code = subpage
     end
     end
      
 
    -- Turn debug_mode from string to bool, default to false
     local ret = table.concat(parts)
     if debug_mode == nil then
 
         debug_mode = false
     if debug_mode then
     elseif debug_mode == 'true' then
         return ret
        debug_mode = true
     else
    elseif debug_mode == 'false' then
         return frame:preprocess(ret)
         debug_mode = false
     end
     end
end
-- for [[Template:Roster]]
function p.get_hero_roster(frame)
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'


     if in_herolabs ~= 'true' and in_herolabs ~= 'false' then
     local heroes = get_heroes(in_herolabs)
         return 'in_herolabs must be either true or false'
    local parts = {}
 
    for _, hero in ipairs(heroes) do
         table.insert(parts, string.format('{{HeroRosterCard|name=%s|key=%s}}', hero.name, hero.key))
     end
     end
   
 
    -- Only add subpage if not English
     local ret = table.concat(parts)
     local subpage_str = ''
 
     if lang_code ~= 'en' then  
     if debug_mode then
         subpage_str = '/' .. lang_code
         return ret
    else
        return frame:preprocess(ret)
     end
     end
   
end
    -- Iterate heroes
 
    local heroes = {}
-- for [[Template:Quotes Navbox]] etc.
    for hero_key, hero_data in pairs(heroes_data) do
p.get_hero_bulletpoints = function(frame)
        if hero_data["Name"] ~= nil then
    local subpage = frame.args['1']
            -- if herolabs is requested, only needs to have herolabs=true
    local in_herolabs = frame.args['in_herolabs'] or 'false'
            -- otherwise, needs to be not disabled, in development, nd herolabs is nil or false
    local debug_mode = frame.args['debug_mode'] == 'true'
            local this_hero_status = hero_release_module.get_hero_release_status(hero_key)
    local no_redlinks = frame.args['no_redlinks'] == 'true'
           
 
            if this_in_herolabs == nil then this_in_herolabs = false end
    local heroes = get_heroes(in_herolabs)
           
    local parts = {}
            if ((in_herolabs == 'true' and this_hero_status == 'HeroLabs') or
 
                (in_herolabs == 'false' and this_hero_status == 'Released')) then
    for _, hero in ipairs(heroes) do
               
        -- Lua optimization: clean ternary fallback for page_title assignment
                local is_recommended = hero_data['IsRecommended']
        local page_title = subpage and (hero.link .. '/' .. subpage) or hero.name
                if is_recommended == nil then
 
                    is_recommended = false
        -- Skip redlinks entirely when enabled
                end
        if not (no_redlinks and not utilities.page_exists(page_title)) then
               
            local item
                local hero_str = '|name=' .. lang_module.get_string(hero_key, nil, 'en') ..
            if subpage then
                              '|link=' .. lang_module.get_string(hero_key, 'en') ..
                item = string.format('{{PageRef|%s|alt_link=%s}}', hero.link, page_title)
                              '|subpage=' .. subpage_str ..
            else
                              '|recommended=' .. tostring(is_recommended)
                 item = string.format('{{HeroIcon|%s}}', hero.link)
               
                 table.insert(heroes, hero_str)
             end
             end
            table.insert(parts, item)
         end
         end
     end
     end
          
 
     -- Order list alphabetically
    local ret = table.concat(parts, ' &bull; ')
     table.sort(heroes) -- O(nlogn)
 
    if debug_mode then
         return ret
     else
        return frame:preprocess(ret)
    end
end
 
-- for image galleries
p.get_hero_gallery = function(frame)
    local file_name = frame.args['1'] or ''
     local description = frame.args['2'] or ''
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
    for _, hero in ipairs(heroes) do
        table.insert(parts, string.format('File:%s%s|%s%s\n', hero.link, file_name, hero.name, description))
    end
      
      
    -- Add each item to output
     local ret = '<gallery>\n' .. table.concat(parts) .. '</gallery>'
     local ret = ''
 
    for index, hero_name in ipairs(heroes) do
    if debug_mode then
        ret = ret .. '{{Hero card2' .. hero_name
         return ret
         ret = ret .. '|text_size=' .. text_size
    else
        ret = ret .. '|herolabs=' .. in_herolabs
        return frame:preprocess(ret)
        ret = ret .. '|card_size=' .. card_size
    end
        ret = ret .. '|sticker_size=' .. sticker_size
end
        ret = ret .. '|herolabs_text_size=' .. herolabs_text_size
 
         ret = ret .. '}} '
-- Generate 3D model gallery
function p.get_hero_models(frame)
    local in_herolabs = frame.args['in_herolabs'] or 'false'
    local debug_mode = frame.args['debug_mode'] == 'true'
 
    local heroes = get_heroes(in_herolabs)
    local parts = {}
 
    for _, hero in ipairs(heroes) do
         table.insert(parts, string.format('{{3D Model|%s}}', hero.name))
     end
     end
   
 
    -- Remove the last space
     local ret = table.concat(parts)
     ret = string.sub(ret, 1, -(string.len(' '))-1)
 
   
     if debug_mode then
     if debug_mode then
         return ret
         return ret
     else -- evaluate wikitext if not in debug mode
     else
         return frame:preprocess(ret)
         return frame:preprocess(ret)
     end
     end
end
end
return p
return p