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| local p = {}; | | local p = {}; |
| local heroes_data = mw.loadJsonData("Data:HeroData.json") | | local heroes_data = mw.loadJsonData("Data:HeroData.json") |
| local attributes_data = mw.loadJsonData("Data:AttributeData.json")
| |
| local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json")
| |
| local util_module = require('Module:Utilities') | | local util_module = require('Module:Utilities') |
| local lang_module = require('Module:Lang') | | local lang_module = require('Module:Lang') |
| local dictionary_module = require('Module:Dictionary') | | |
| local attribute_module = require('Module:AttributeData') | | -------------------------------------------------------------------------------- |
| | -- Internal helpers |
| | -------------------------------------------------------------------------------- |
| | |
| | -- Localized string for a key, falling back to a readable version of `fallback` |
| | -- plus a "missing translation" tooltip. |
| | local function localize(key, fallback) |
| | local result = lang_module.get_string(key) |
| | if (result == "") or (result == nil) then |
| | result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"} |
| | end |
| | return result |
| | end |
| | |
| | -- Raw scaling value of a stat under LevelScaling / SpiritScaling, or nil when |
| | -- the hero has no scaling of that type for that stat. |
| | local function raw_scaling(hero_data, scaling_type, stat) |
| | local scaling = hero_data and hero_data[scaling_type .. "Scaling"] |
| | if (scaling == nil or stat == nil) then return nil end |
| | return scaling[stat] |
| | end |
| | |
| | -- Mapping from hero name to internal tag name |
| | local TAG_NAME_MAP = { |
| | ["Abrams"] = "Abrams", |
| | ["Bebop"] = "Bebop", |
| | ["Billy"] = "Punkgoat", |
| | ["Calico"] = "Nano", |
| | ["The Doorman"] = "Doorman", |
| | ["Drifter"] = "Drifter", |
| | ["Dynamo"] = "Dynamo", |
| | ["Apollo"] = "Fencer", |
| | ["Graves"] = "Necro", |
| | ["Grey Talon"] = "Orion", |
| | ["Haze"] = "Haze", |
| | ["Holliday"] = "Astro", |
| | ["Infernus"] = "Inferno", |
| | ["Ivy"] = "Tengu", |
| | ["Kelvin"] = "Kelvin", |
| | ["Lady Geist"] = "Geist", |
| | ["Lash"] = "Lash", |
| | ["McGinnis"] = "Engineer", |
| | ["Mina"] = "VampireBat", |
| | ["Mirage"] = "Mirage", |
| | ["Mo & Krill"] = "Digger", |
| | ["Paige"] = "Bookworm", |
| | ["Paradox"] = "Chrono", |
| | ["Celeste"] = "Unicorn", |
| | ["Pocket"] = "Synth", |
| | ["Rem"] = "Familiar", |
| | ["Seven"] = "Gigawatt", |
| | ["Shiv"] = "Shiv", |
| | ["Silver"] = "Werewolf", |
| | ["Silver (Transformed)"] = "Werewolf", |
| | ["Sinclair"] = "Magician", |
| | ["Venator"] = "Priest", |
| | ["Victor"] = "Frank", |
| | ["Vindicta"] = "Vindicta", |
| | ["Viscous"] = "Viscous", |
| | ["Vyper"] = "Viper", |
| | ["Warden"] = "Warden", |
| | ["Wraith"] = "Wraith", |
| | ["Yamato"] = "Yamato", |
| | } |
| | |
| | -------------------------------------------------------------------------------- |
| | -- Data access, for use by other modules |
| | -------------------------------------------------------------------------------- |
|
| |
|
| -- returns the table of a specific item, used by external modules | | -- returns the table of a specific item, used by external modules |
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| end | | end |
|
| |
|
| -- Returns an array of item tables that have the same properties | | -- Hero table for a hero_* key or an exact English name, or nil. |
| -- @function get_similar_items | | local function hero_by_key_or_name(input) |
| -- @param {string} | | local hero = heroes_data[input] |
| -- @return {array of tables} | | if (hero == nil) then hero = p.get_json_item(input) end |
| local function get_similar_items(property)
| | return hero |
| local similarItems = {} | | end |
| for _, v in pairs(heroes_data) do | | |
| if (v[property] ~= nil) then | | -- Value of a stat, checking the hero's top level, then Weapon, then AltFire. |
| table.insert(similarItems, v) | | -- Returns nil when the hero has no such stat. |
| | function p.get_stat(hero_data, stat) |
| | if (hero_data == nil or stat == nil) then return nil end |
| | local value = hero_data[stat] |
| | if (value == nil and hero_data.Weapon) then |
| | value = hero_data.Weapon[stat] |
| | end |
| | if (value == nil and hero_data.Weapon and hero_data.Weapon.AltFire) then |
| | value = hero_data.Weapon.AltFire[stat] |
| | end |
| | return value |
| | end |
| | |
| | -- Ordered list of a hero's scalings for a stat, Level first then Spirit: |
| | -- { { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } } |
| | -- Absent scalings are omitted, so an empty list means "no scaling". Zero |
| | -- scalings are omitted too unless include_zero is set, which only the |
| | -- deprecated get_hero_scaling_data below needs. |
| | function p.get_scalings(hero_data, stat, include_zero) |
| | local scalings = {} |
| | for _, scaling_type in ipairs({"Level", "Spirit"}) do |
| | local value = raw_scaling(hero_data, scaling_type, stat) |
| | if (value ~= nil and (include_zero or value ~= 0)) then |
| | table.insert(scalings, { type = scaling_type, value = value }) |
| end | | end |
| end | | end |
| return similarItems | | return scalings |
| end | | end |
|
| |
|
| -- returns the key of the specified hero's english name | | -- DEPRECATED, kept for [[Module:HeroComparisonTable]]. Use p.get_scalings. |
| function p.get_hero_key(name) | | -- Keyed by scaling value, so it silently drops an entry when Level and Spirit |
| for i,v in pairs(heroes_data) do | | -- scale by the same amount, and it keeps zero scalings. |
| if (v["Name"] == name) then | | function p.get_hero_scaling_data(hero_data, hero_stat_key) |
| return i | | local scaling_data_returned = {} |
| | -- Walked backwards so Level is written last and wins a value collision, |
| | -- matching the original Spirit-then-Level assignment order. |
| | local scalings = p.get_scalings(hero_data, hero_stat_key, true) |
| | for i = #scalings, 1, -1 do |
| | scaling_data_returned[scalings[i].value] = scalings[i].type |
| | end |
| | return scaling_data_returned |
| | end |
| | |
| | -- Whether a hero has a stat at all: a non-zero base value, or any scaling. |
| | function p.has_stat(hero_data, stat) |
| | local base = p.get_stat(hero_data, stat) |
| | if (base ~= nil and base ~= 0) then return true end |
| | return #p.get_scalings(hero_data, stat) > 0 |
| | end |
| | |
| | -- Resolves a hero_* key or an English hero name to a hero_* key. |
| | -- Returns nil when the input matches no hero. Name matching is case-insensitive. |
| | function p.find_hero_key(input) |
| | if (input == nil or input == '') then return nil end |
| | if (heroes_data[input] ~= nil) then return input end |
| | local wanted = mw.ustring.lower(input) |
| | for hero_key, hero_data in pairs(heroes_data) do |
| | if (hero_data["Name"] and mw.ustring.lower(hero_data["Name"]) == wanted) then |
| | return hero_key |
| end | | end |
| end | | end |
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| end | | end |
|
| |
|
| | -- A hero's Nth roster tag (1-3) by English name, or '' when there is no such tag. |
| | function p.hero_tag(hero_en, index) |
| | local tagname = hero_en and TAG_NAME_MAP[hero_en] |
| | if (tagname == nil) then return '' end |
| | if (index ~= 1 and index ~= 2 and index ~= 3) then return '' end |
| | return lang_module.get_string(string.format("Citadel_%s_HeroTag_%d", tagname, index)) or '' |
| | end |
| | |
| | -------------------------------------------------------------------------------- |
| | -- Wikitext entry points |
| | -------------------------------------------------------------------------------- |
| | |
| | -- returns the key of the specified hero's english name |
| | function p.get_hero_key(frame) |
| | local hero_name_input = frame.args[1] |
| | if not hero_name_input then |
| | return "Error: Hero name not specified." |
| | end |
| | return p.find_hero_key(hero_name_input) or "Hero not found." |
| | end |
| | |
| | --{{#invoke:HeroData|resolve_key|HERO_KEY_OR_NAME}}-- |
| | -- The matching hero_* key, or '' when the input matches no hero. |
| | function p.resolve_key(frame) |
| | return p.find_hero_key(frame.args[1]) or '' |
| | end |
|
| |
|
| --{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- | | --{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- |
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| local sig_figs_or_localize = frame.args[3] | | local sig_figs_or_localize = frame.args[3] |
| | | |
| local hero = heroes_data[hero_name] | | local hero = hero_by_key_or_name(hero_name) |
| if(hero == nil) then hero = p.get_json_item(hero_name) end
| |
| if(hero == nil) then return "Hero Not Found" end | | if(hero == nil) then return "Hero Not Found" end |
| | | |
| -- Check top-level first, then Weapon, then AltFire
| | local var_value = p.get_stat(hero, hero_stat_key) |
| local var_value = hero[hero_stat_key] | |
| if var_value == nil and hero.Weapon then
| |
| var_value = hero.Weapon[hero_stat_key]
| |
| end
| |
| if var_value == nil and hero.Weapon and hero.Weapon.AltFire then
| |
| var_value = hero.Weapon.AltFire[hero_stat_key]
| |
| end
| |
|
| |
| if(var_value == nil) then return 0 end | | if(var_value == nil) then return 0 end |
| | | |
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| local sig_figs_or_localize = frame.args[3] | | local sig_figs_or_localize = frame.args[3] |
| | | |
| local hero = heroes_data[hero_name] | | local hero = hero_by_key_or_name(hero_name) |
| if(hero == nil) then hero = p.get_json_item(hero_name) end
| |
| if(hero == nil) then return "Hero Not Found" end | | if(hero == nil) then return "Hero Not Found" end |
| | | |
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| local hero_name = frame.args[1] | | local hero_name = frame.args[1] |
| local var = frame.args[2] | | local var = frame.args[2] |
| local number_str = frame.args[3] | | local number_int = tonumber(frame.args[3]) |
| local number_int = tonumber(number_str)
| | local localize_arg = frame.args[4] |
| local localize = frame.args[4] | |
| | | |
| local hero = heroes_data[hero_name] | | local hero = hero_by_key_or_name(hero_name) |
| if(hero == nil) then hero = p.get_json_item(hero_name) end
| |
| if(hero == nil) then return "Hero Not Found" end | | if(hero == nil) then return "Hero Not Found" end |
| | | |
| -- Check top-level first, then Weapon, then AltFire
| | local list = p.get_stat(hero, var) |
| local list = hero[var] | |
| if list == nil and hero.Weapon then
| |
| list = hero.Weapon[var]
| |
| end
| |
| if list == nil and hero.Weapon and hero.Weapon.AltFire then
| |
| list = hero.Weapon.AltFire[var]
| |
| end
| |
|
| |
| if (list == nil) then return "" end | | if (list == nil) then return "" end |
| local element = list[number_int] | | local element = list[number_int] |
| if (element == nil) then return "" end | | if (element == nil) then return "" end |
| | | |
| if localize=="true" then | | if localize_arg=="true" then |
| element = lang_module.get_string(element) | | element = lang_module.get_string(element) |
| end | | end |
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| if (hero == nil) then return "Hero not found, must be unlocalized" end | | if (hero == nil) then return "Hero not found, must be unlocalized" end |
| local template_title = 'PageRef' | | local template_title = 'PageRef' |
| for i, item_key in ipairs(hero["RecommendedItems"]) do | | for i, item_key in ipairs(hero["RecommendedItems"] or {}) do |
| template_args = {} | | local template_args = {} |
| template_args[1] = lang_module.get_string(item_key, 'en') | | template_args[1] = lang_module.get_string(item_key, 'en') |
| template_args['alt_name'] = localize(item_key, item_key) | | template_args['alt_name'] = localize(item_key, item_key) |
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| return str | | return str |
| end | | end |
|
| |
|
| |
|
| --If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string | | --If the hero scales with the stat, it returns {{Ss|value}} or {{PI|value}}, else blank string |
| --{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SCALING_TYPE|STAT_NAME|sig_figs_or_localize}}-- | | --{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SCALING_TYPE|STAT_NAME|sig_figs_or_localize}}-- |
| p.get_hero_scalar = function(frame) | | p.get_hero_scalar = function(frame) |
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| local hero_stat_key = frame.args[3] | | local hero_stat_key = frame.args[3] |
| local sig_figs_or_localize = frame.args[4] | | local sig_figs_or_localize = frame.args[4] |
| | local no_template = frame.args["no_template"] |
| | | |
| local hero_data = heroes_data[hero_key] | | local hero_data = hero_by_key_or_name(hero_key) |
| if(hero_data == nil) then hero_data = p.get_json_item(hero_key) end
| |
| if(hero_data == nil) then return "Hero not found." end | | if(hero_data == nil) then return "Hero not found." end |
| | | |
| local scaling_data = hero_data[scaling_type .. "Scaling"] | | local scaling_value = raw_scaling(hero_data, scaling_type, hero_stat_key) |
| if scaling_data == nil then return "" end
| |
|
| |
| local scaling_value = scaling_data[hero_stat_key]
| |
| if scaling_value == nil then return "" end | | if scaling_value == nil then return "" end |
|
| |
|
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| end | | end |
| | | |
| local scaling_str = p.write_scalar_str(scaling_value, scaling_type) | | if no_template == "true" then |
| | | return scaling_value |
| return scaling_str
| | end |
| | |
| | return p.write_scalar_str(scaling_value, scaling_type) |
| end | | end |
|
| |
|
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| -- Returns "true" if found, nil if not (for #if templates) | | -- Returns "true" if found, nil if not (for #if templates) |
| p.hero_has_stat = function(frame) | | p.hero_has_stat = function(frame) |
| local hero_key = frame.args[1]
| | local hero_key = frame.args[1] |
| local stat_key = frame.args[2]
| | local stat_key = frame.args[2] |
| | if (hero_key == nil) then return nil end |
| | |
| | local hero_data = hero_by_key_or_name(hero_key) |
| | if (hero_data == nil) then return nil end |
| | |
| | if p.has_stat(hero_data, stat_key) then return "true" end |
| | return nil |
| | end |
| | |
| | -- Function to call hero tags based on name |
| | p.get_hero_tag = function (frame) |
| | local name = frame.args[1] |
| | local number = tonumber(frame.args[2]) |
|
| |
|
| if (hero_key == nil) then return nil end
| | -- Validate input |
|
| | if not name then |
| local hero_data = heroes_data[hero_key]
| | return "Error: Missing name input." |
| if (hero_data == nil) then hero_data = p.get_json_item(hero_key) end
| | end |
| if (hero_data == nil) then return nil end
| |
|
| |
|
| -- 1. Check Base Value
| | if number ~= 1 and number ~= 2 and number ~= 3 then |
| -- We allow 0 if it's explicitly set, but usually we filter 0 for hiding.
| | return string.format("Error: Invalid number '%s'. Must be 1, 2, or 3.", tostring(frame.args[2])) |
| -- However, for resists, 0 usually means "hide", so we check ~= 0.
| | end |
| local val = hero_data[stat_key]
| |
| if (val ~= nil and val ~= 0) then return "true" end
| |
|
| |
|
| -- 2. Check Level Scaling (Boons)
| | if TAG_NAME_MAP[name] == nil then |
| if (hero_data["LevelScaling"] ~= nil and hero_data["LevelScaling"][stat_key] ~= nil and hero_data["LevelScaling"][stat_key] ~= 0) then
| | return string.format("Error: Unknown name '%s'.", name) |
| return "true"
| | end |
| end
| |
|
| |
|
| -- 3. Check Spirit Scaling
| | return p.hero_tag(name, number) |
| if (hero_data["SpiritScaling"] ~= nil and hero_data["SpiritScaling"][stat_key] ~= nil and hero_data["SpiritScaling"][stat_key] ~= 0) then
| | end |
| return "true"
| |
| end
| |
|
| |
|
| return nil
| | --{{#invoke:HeroData|has_tags|HERO_ENGLISH_NAME}}-- |
| | -- 'true' when the hero has roster tags, '' otherwise. |
| | function p.has_tags(frame) |
| | if p.hero_tag(frame.args[1], 1) ~= '' then return 'true' end |
| | return '' |
| end | | end |
|
| |
|
| -- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank | | -- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank |
| -- Scaling string meaning the expanded template {{Ss|scalar}} or {{Ls|scalar}} | | -- Scaling string meaning the expanded template {{Ss|scalar}} or {{PI|scalar}} |
| function p.write_scalar_str(scaling_value, scaling_type) | | function p.write_scalar_str(scaling_value, scaling_type, compact) |
| local scaling_abbrevs = {Spirit = "Ss", Level = "PI"} | | local scaling_abbrevs = {Spirit = "Ss", Level = "PI"} |
| | | |
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| local template_args = {} | | local template_args = {} |
| template_args["1"] = scaling_value | | template_args["1"] = scaling_value |
| | if compact then |
| | template_args["compact"] = "yes" |
| | template_args["show_value"] = "yes" |
| | end |
| | | |
| local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } | | local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } |
| | local result = template_call:gsub("\n", ""):gsub("\r", "") |
| | | |
| return template_call:gsub("\n", ""):gsub("\r", "")
| |
| end
| |
|
| |
| -- Retrieve scaling value and type of a hero's given stat, if it has scaling, else return 0
| |
| function p.get_hero_scaling_data(hero_data, hero_stat_key)
| |
| local scaling_type_full
| |
| local scaling_data
| |
| local scaling_value
| |
| local scaling_types = {"Spirit", "Level"}
| |
| local scaling_data_returned = {}
| |
|
| |
| for index, scaling_type in ipairs(scaling_types) do
| |
| scaling_type_full = scaling_type .. "Scaling"
| |
| scaling_data = hero_data[scaling_type_full]
| |
|
| |
| --If the scaling data exists
| |
| if (scaling_data ~= nil) then
| |
| scaling_value = scaling_data[hero_stat_key]
| |
|
| |
| --If the stat scales
| |
| if (scaling_value ~= nil) then
| |
| scaling_data_returned[scaling_value] = scaling_type
| |
| end
| |
| end
| |
| end
| |
|
| |
| return scaling_data_returned
| |
| end
| |
|
| |
| --HERO_NAME in english
| |
| --{{#invoke:HeroData|write_infobox|HERO_NAME}}--
| |
| p.write_infobox = function(frame)
| |
| -- Get hero data
| |
| hero_key = frame.args[1]
| |
| hero_data = heroes_data[hero_key]
| |
| if(hero_data == nil) then return "Hero " .. hero_key .. " Not Found" end
| |
|
| |
| local infobox_attributes = {
| |
| Weapon = {'DPS','ClipSize','RoundsPerSecond','ReloadTime'},
| |
| Vitality = {'MaxHealth','BulletResist','TechResist','MaxMoveSpeed'}
| |
| }
| |
|
| |
| -- Declarations and initializations
| |
| local category_data = attribute_module.get_category_data()
| |
| local stats
| |
| local stat_data
| |
| local stat_value
| |
| local stat_text
| |
| local label
| |
| local postfix
| |
| local should_display
| |
| local image_file_name
| |
| local image_file
| |
| local icon_and_value_str
| |
| local template_args = {}
| |
| local stat_values = {Weapon = "", Vitality = ""}
| |
|
| |
| -- Add the main parameters
| |
| template_args["name_english"] = lang_module.get_string(hero_key, 'en')
| |
| template_args["name_localized"] = localize(hero_key, hero_key)
| |
|
| |
| -- Iterate attribute categories
| |
| for category, stats in pairs(infobox_attributes) do
| |
| -- Iterate stats
| |
| for _, stat_name in ipairs(stats) do
| |
| -- Confirm its in attribute data and retrieve it
| |
| attribute_data = attributes_data[category]
| |
| if (attribute_data == nil) then return "Category " .. category .. " in infobox_attributes is not in Data:AttributeData" end
| |
| stat_data = attribute_data[stat_name]
| |
| if (stat_data == nil) then return "Attribute " .. stat_name .. " in infobox_attributes is not in Data:AttributeData" end
| |
|
| |
| -- gets the stat's value
| |
| stat_value = hero_data[stat_name]
| |
| if (stat_value == nil) then
| |
| -- Check nested weapon stats
| |
| if hero_data.Weapon and hero_data.Weapon[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon[stat_name]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon.AltFire[stat_name]
| |
| else
| |
| stat_value = 0 --default to 0 if not present
| |
| end
| |
| end
| |
|
| |
| --Round value to 3 significant figures
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
|
| |
| -- get label and postfix
| |
| label = localize(stat_data["label"], stat_name)
| |
| postfix = stat_data["postfix"]
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| else
| |
| -- light grey for postfixes
| |
| postfix = lang_module.get_string(postfix)
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| end
| |
| postfix = '<span style="color: #666666;">' .. postfix .. "</span>"
| |
| end
| |
| -- if a language is missing the postfix, use no postfix
| |
|
| |
|
| |
| -- Check if icon file exists, and if not, don't use any image
| |
| image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
| |
| image_file = util_module.get_image_file(image_file_name, 15, stat_name)
| |
|
| |
| -- Create the template'd icon
| |
| local icon_color = attribute_module.get_attr_icon_color(stat_name)
| |
| icon_template_title = mw.title.new("Template:Icon/" .. icon_color)
| |
| icon_template_args = {}
| |
| icon_template_args[1] = image_file
| |
| icon_template_args[2] = stat_value .. postfix
| |
| icon_and_value_str = mw.getCurrentFrame():expandTemplate{ title = icon_template_title, args = icon_template_args }
| |
|
| |
| label = ',<span style="color: #999999; background-color: #2F2F2F; display: inline-flex; width: 100%; height: 100%; justify-content: center; align-items: center;">' .. label .. '</span>'
| |
|
| |
| -- First add localized stat name for left column
| |
| stat_values[category] = stat_values[category] .. label
| |
|
| |
| -- Then add icon and stat value for right column
| |
| stat_values[category] = stat_values[category] .. ',' .. icon_and_value_str
| |
| end
| |
|
| |
| -- Add the stat values in the category to i.e weapon_values and vitality_values parameters
| |
| template_args[string.lower(category) .. "_values"] = stat_values[category]
| |
| end
| |
|
| |
| -- Use expandTemplate to evaluate the Infobox_hero template
| |
| local template_title = mw.title.new("User:Sur")
| |
| local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| return expanded_template
| |
| end
| |
|
| |
|
| |
| --{{#invoke:HeroData|write_stat_infoboxes|HERO_KEY}}
| |
| --Creates {{Infobox_stat}}'s' for the 3 categories Weapon, Vitality, Spirit
| |
| p.write_stat_infoboxes = function(frame)
| |
| local hero_key = frame.args[1]
| |
| if(hero_key == nil) then return "Hero parameter missing" end
| |
|
| |
| -- Use expandTemplate to evaluate the Infobox_hero template
| |
| local template_title = mw.title.new("Template:Infobox_stat") --name of the template
| |
| local template_calls = '<div style="display: flex; flex-direction: column;">' --all template calls concatenated
| |
| local template_call --current template call
| |
| local template_args = {} --current template arguments
| |
| local cell_values --current cell values
| |
| local cell_value --current cell value
| |
| local label --current stat's label
| |
| local postfix --current stat's postfix
| |
| local stat_value --current stat's numerical value in the hero data
| |
| local hero_data = heroes_data[hero_key]
| |
| local stats --stats of the current category
| |
| local image_file_name --name of the image_file to check
| |
| local image_file --mw returned image file
| |
| local extra_blank_cell --add a blank cell after certain stats
| |
| local stats_to_add_blank_after = {CritDamageReceivedPercent = true}
| |
| if (hero_data == nil) then return "Hero Not Found" end
| |
| local category_data = attribute_module.get_category_data()
| |
| local should_display
| |
|
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| if (category ~= "Spirit") then --hide Spirit section for now
| |
| stats = attributes_data[category]
| |
| local category_values = category_data[category]
| |
| template_args["box_name"] = category_values.unlocalized_name
| |
| template_args["box_rgb"] = category_values.rgb
| |
| template_args["num_cols"] = 2
| |
| cell_values = ""
| |
|
| |
| -- Determine cell values
| |
| for _, stat_name in ipairs(attribute_orders[category]["attribute_order"]) do
| |
| local stat_data = stats[stat_name]
| |
| if stat_data == nil then return "Stat " .. stat_name .. " from StatInfoboxOrder has no data in AttributeData" end
| |
|
| |
| -- gets the stat's value if it has that stat, default to 0 if not
| |
| stat_value = hero_data[stat_name]
| |
| if (stat_value == nil) then
| |
| -- Check nested weapon stats
| |
| if hero_data.Weapon and hero_data.Weapon[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon[stat_name]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_name] ~= nil then
| |
| stat_value = hero_data.Weapon.AltFire[stat_name]
| |
| else
| |
| stat_value = 0 --default to 0 if not present
| |
| end
| |
| end
| |
|
| |
| --Round value to 3 significant figures
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
|
| |
| -- get label and postfix
| |
| label = localize(stat_data["label"], stat_name)
| |
| postfix = stat_data["postfix"]
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| else
| |
| -- light grey for postfixes
| |
| postfix = '<span style="color: #666666;">' .. lang_module.get_string(postfix) .. "</span>"
| |
| end
| |
| -- if a language is missing the postfix, use no postfix
| |
| if (postfix == nil) then
| |
| postfix = ""
| |
| end
| |
|
| |
| -- Check if icon file exists, and if not, don't use any image
| |
| image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
| |
| -- 15px and link to stat name (page name might not match perfectly yet)
| |
| image_file = util_module.get_image_file(image_file_name, 15, stat_name)
| |
|
| |
| -- Create the template'd icon
| |
| local icon_color = attribute_module.get_attr_icon_color(stat_name)
| |
| if (icon_color == "Brown") then
| |
| image_file = '<span style="position: relative; bottom: 2px; filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(351deg) brightness(90%) contrast(87%);">' .. image_file .. '</span>'
| |
| end
| |
| -- use white instead of grey if grey is returned
| |
|
| |
| -- Add an empty cell following some stats to align them correctly as seen in game
| |
| if (stats_to_add_blank_after[stat_name]) then
| |
| extra_blank_cell = " ," --prefixed space is needed
| |
| else
| |
| extra_blank_cell = ""
| |
| end
| |
|
| |
| -- slightly lighter color for stat name
| |
| label = '<span style="color: #3d3d3d;">' .. label .. '</span>'
| |
|
| |
| -- Add the scaling str if it scales
| |
| local scaling_data = p.get_hero_scaling_data(hero_data, stat_name)
| |
| local scaling_strs = ""
| |
| if (scaling_data ~= nil) then
| |
| for scaling_value, scaling_type in pairs(scaling_data) do
| |
| local scaling_str = p.write_scalar_str(scaling_value, scaling_type)
| |
| if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
| |
| scaling_strs = scaling_strs .. scaling_str
| |
| end
| |
| end
| |
|
| |
| -- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
| |
| -- If icon file already exists, set it to #REDIRECT to the duplicate file page
| |
| cell_value = image_file .. " " .. stat_value .. postfix .. " " .. label .. scaling_strs .. "," .. extra_blank_cell
| |
|
| |
| cell_values = cell_values .. cell_value --add value to values list
| |
| end
| |
| template_args["cell_values"] = cell_values
| |
|
| |
|
| |
| -- Write current call
| |
| template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| -- Add call to the set of calls
| |
| template_calls = template_calls .. "\n" .. template_call
| |
| end
| |
| end
| |
|
| |
| return template_calls .. "</div>"
| |
| end
| |
|
| |
| local function get_nested_stat_value(hero_data, stat_key)
| |
| -- Check top-level, then Weapon, then AltFire
| |
| if hero_data[stat_key] ~= nil then
| |
| return hero_data[stat_key]
| |
| elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then
| |
| return hero_data.Weapon[stat_key]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then
| |
| return hero_data.Weapon.AltFire[stat_key]
| |
| end
| |
| return 0
| |
| end
| |
|
| |
| --writes the massive hero comparison table for a specific PI and SP
| |
| -- scaling icons are shown only if PI and SP are both 0 or both not provided
| |
| --{{#invoke:HeroData|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER}}
| |
| p.write_hero_comparison_table = function(frame)
| |
| -- process inputs
| |
| local power_increases = frame.args[1]
| |
| if (power_increases == nil) then power_increases = 0 end
| |
| local spirit_power = frame.args[2]
| |
| if (spirit_power == nil) then spirit_power = 0 end
| |
|
| |
| -- Show scaling icons if power/increases/spirit power are 0/not specified
| |
| local display_scaling_icons = false
| |
| if (power_increases == 0 and spirit_power == 0) then
| |
| display_scaling_icons = true
| |
| end
| |
|
| |
| -- Initializations and declarations
| |
| local row_str = ""
| |
| local body_str = ""
| |
| local in_development
| |
| local is_disabled
| |
| local template_title = ""
| |
| local template_args = {}
| |
| local hero_icon
| |
| local hero_td_style
| |
| local scalar_str
| |
|
| |
| -- Add hero comp stats to
| |
| local stats_to_include = {
| |
| Weapon = {
| |
| "DPS",
| |
| "SustainedDPS",
| |
| "BulletDamage",
| |
| "RoundsPerSecond",
| |
| "FireRate",
| |
| "ClipSize",
| |
| "ReloadTime",
| |
| "ReloadDelay",
| |
| "BulletsPerShot",
| |
| "BulletsPerBurst",
| |
| "BurstInterShotInterval",
| |
| "LightMeleeDamage",
| |
| "HeavyMeleeDamage",
| |
| "ReloadSingle",
| |
| "BulletSpeed",
| |
| "BulletGravityScale",
| |
| "FalloffStartRange",
| |
| "FalloffEndRange",
| |
| "BonusAttackRange",
| |
| "CritDamageBonusPercent",
| |
| "RoundsPerSecondAtMaxSpin",
| |
| "SpinAcceleration",
| |
| "SpinDeceleration"
| |
| },
| |
| Vitality = {
| |
| "MaxHealth",
| |
| "BaseHealthRegen",
| |
| "BulletResist",
| |
| "TechResist",
| |
| "MeleeResist",
| |
| "BulletLifesteal",
| |
| "CritDamageReceivedPercent",
| |
| "MaxMoveSpeed",
| |
| "SprintSpeed",
| |
| "StaminaCooldown",
| |
| "Stamina",
| |
| "GroundDashDuration"
| |
| },
| |
| Spirit = {
| |
| "TechPower"
| |
| }
| |
| }
| |
|
| |
| -- Iterate heroes
| |
| for hero_key, hero_data in pairs(heroes_data) do
| |
| -- Ensure they are not in development and they are an active hero
| |
| in_development = hero_data["InDevelopment"]
| |
| if (not in_development) then
| |
| is_disabled = hero_data["IsDisabled"]
| |
| if (not is_disabled) then
| |
|
| |
| --Add the row's stats
| |
| row_str = ""
| |
|
| |
| -- Retrieve hero's localized name
| |
| hero_name = localize(hero_key, hero_key)
| |
|
| |
| -- Retrieve hero's english name, used for hero icon
| |
| hero_name_en = hero_data["Name"]
| |
|
| |
| -- Expand hero icon
| |
| template_title = "Template:HeroIcon"
| |
| template_args[1] = hero_name_en
| |
| template_args[2] = hero_name
| |
| hero_icon = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| -- First column in each row is hero name
| |
| row_str = row_str .. "<td>" .. hero_icon .. "</td>"
| |
|
| |
| -- Consecutive columns are then stats
| |
| -- Iterate categories
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| category_attrs = attributes_data[category]
| |
|
| |
| -- Iterate attributes within the category
| |
| if (stats_to_include[category] ~= nil) then
| |
|
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
|
| |
| --Retrieve the stats value from hero data
| |
| stat_value = get_nested_stat_value(hero_data, attr_key)
| |
|
| |
| -- Retrieve scaling val and str if it scales
| |
| local scaling_data = p.get_hero_scaling_data(hero_data, attr_key)
| |
| local scaling_strs = ""
| |
| if (scaling_data ~= nil) then
| |
| for scaling_value, scaling_type in pairs(scaling_data) do
| |
| local scaling_str = p.write_scalar_str(scaling_value, scaling_type)
| |
| if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
| |
| if (scaling_str ~= nil) then
| |
| scaling_strs = scaling_strs .. scaling_str
| |
| end
| |
| -- Scale the stat value
| |
| if (scaling_type == "Spirit") then
| |
| stat_value = stat_value + (spirit_power * scaling_value)
| |
| elseif (scaling_type == "Level") then
| |
| if attr_key == 'TechResist' or attr_key == 'BulletResist' then
| |
| -- each PI for resists is multiplicative
| |
| stat_value = (stat_value/100 + 1 - (1-scaling_value/100)^power_increases)*100
| |
| else
| |
| stat_value = stat_value + (power_increases * scaling_value)
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if (not display_scaling_icons) then scaling_strs = "" end
| |
|
| |
|
| |
|
| |
| -- Convert from boolean to string, or round it
| |
| if (type(stat_value)) == 'boolean' then
| |
| stat_value = tostring(stat_value)
| |
| else
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
| end
| |
|
| |
| -- Add it to the row
| |
| row_str = row_str .. "<td>" .. stat_value .. scaling_strs .. "</td>"
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- Add row to the body
| |
| row_str = "<tr>" .. row_str .. "</tr>"
| |
| body_str = body_str .. row_str
| |
|
| |
| first_hero = false
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| |
| -- First header is Hero
| |
| local headers_str = "<th>" .. "Hero" .. "</th>"
| |
| local header_style = ""
| |
| local category_data = attribute_module.get_category_data()
| |
| local postfix
| |
| -- Used for keys that are not localized by Valve
| |
| local postfix_key_map = {
| |
| ["ReloadDelay"] = "StatDesc_ReloadTime_postfix",
| |
| ["BulletsPerShot"] = "",
| |
| ["BulletsPerBurst"] = "",
| |
| ["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix",
| |
| ["ReloadSingle"] = "",
| |
| ["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix",
| |
| ["SustainedDPS"] = "DPS_postfix",
| |
| ["RoundsPerSecondAtMaxSpin"] = "",
| |
| ["CritDamageBonusScale"] = "StatDesc_CritDamageBonusScale_postfix",
| |
| ["BonusCritDamagePercent"] = "BonusCritDamagePercent_postfix",
| |
| ["BulletLifesteal"] = "BulletLifestealPercentHero_postfix",
| |
| ["GroundDashDuration"] = "DashTime_postfix"
| |
| }
| |
|
| |
| -- Iterate stats again for displaying headers with their respective color
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| category_attrs = attributes_data[category]
| |
| category_rgb = category_data[category]["rgb"]
| |
|
| |
| -- Iterate attributes within the category
| |
| if (stats_to_include[category] ~= nil) then
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| attr_data = category_attrs[attr_key]
| |
|
| |
| if (attr_data ~= nil) then
| |
| -- Localize, fallback to attr_key with proper spaces
| |
| attr_localized = lang_module.get_string(attr_data["label"])
| |
| if (attr_localized == nil or attr_localized == "") then attr_localized = util_module.add_space_before_cap(attr_key) end
| |
|
| |
| -- Get postfix
| |
| postfix = lang_module.get_string(attr_data["postfix"])
| |
| if (postfix == nil or postfix == "") then
| |
| postfix = ""
| |
| else
| |
| postfix = " (" .. postfix .. ")"
| |
| end
| |
| else -- If not in attributes data, use dictionary translate and postfix
| |
| attr_localized = dictionary_module.translate(attr_key)
| |
| postfix = lang_module.get_string(postfix_key_map[attr_key])
| |
| if postfix == nil then
| |
| return "attr_key " .. attr_key .. " must be added to postfix_key_map"
| |
| end
| |
| if postfix ~= "" then
| |
| postfix = " (" .. postfix .. ")"
| |
| end
| |
| end
| |
|
| |
| header_style = ' style="background-color: ' .. "rgb(" .. category_rgb .. ') ;"'
| |
|
| |
| headers_str = headers_str .. "<th" .. header_style .. ">" .. attr_localized .. postfix .. "</th>"
| |
| end
| |
| end
| |
| end
| |
| headers_str = "<tr>" .. headers_str .. "</tr>"
| |
|
| |
| local table_str = '<table class="wikitable sortable" style="table-layout: auto; width: 100%;">' .. headers_str .. body_str .. "</table>"
| |
| local output_str = '<div style="overflow-x: auto; width: 100%;">' .. table_str .. '</div>'
| |
| return output_str
| |
| end
| |
|
| |
| function localize(key, fallback)
| |
| local result = lang_module.get_string(key)
| |
| if (result == "") or (result == nil) then
| |
| result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"}
| |
| end
| |
| return result | | return result |
| end
| |
|
| |
| -- Mapping from hero name to internal tag name
| |
| local TAG_NAME_MAP = {
| |
| ["Abrams"] = "Abrams",
| |
| ["Bebop"] = "Bebop",
| |
| ["Billy"] = "Punkgoat",
| |
| ["Calico"] = "Nano",
| |
| ["The Doorman"] = "Doorman",
| |
| ["Drifter"] = "Drifter",
| |
| ["Dynamo"] = "Dynamo",
| |
| ["Apollo"] = "Fencer",
| |
| ["Graves"] = "Necro",
| |
| ["Grey Talon"] = "Orion",
| |
| ["Haze"] = "Haze",
| |
| ["Holliday"] = "Astro",
| |
| ["Infernus"] = "Inferno",
| |
| ["Ivy"] = "Tengu",
| |
| ["Kelvin"] = "Kelvin",
| |
| ["Lady Geist"] = "Geist",
| |
| ["Lash"] = "Lash",
| |
| ["McGinnis"] = "Engineer",
| |
| ["Mina"] = "VampireBat",
| |
| ["Mirage"] = "Mirage",
| |
| ["Mo & Krill"] = "Digger",
| |
| ["Paige"] = "Bookworm",
| |
| ["Paradox"] = "Chrono",
| |
| ["Celeste"] = "Unicorn",
| |
| ["Pocket"] = "Synth",
| |
| ["Rem"] = "Familiar",
| |
| ["Seven"] = "Gigawatt",
| |
| ["Shiv"] = "Shiv",
| |
| ["Silver"] = "Werewolf",
| |
| ["Silver (Transformed)"] = "Werewolf",
| |
| ["Sinclair"] = "Magician",
| |
| ["Venator"] = "Priest",
| |
| ["Victor"] = "Frank",
| |
| ["Vindicta"] = "Vindicta",
| |
| ["Viscous"] = "Viscous",
| |
| ["Vyper"] = "Viper",
| |
| ["Warden"] = "Warden",
| |
| ["Wraith"] = "Wraith",
| |
| ["Yamato"] = "Yamato",
| |
| }
| |
|
| |
| -- Function to call hero tags based on name
| |
| p.get_hero_tag = function (frame)
| |
| local name = frame.args[1]
| |
| local number = tonumber(frame.args[2])
| |
|
| |
| -- Validate input
| |
| if not name then
| |
| return "Error: Missing name input."
| |
| end
| |
|
| |
| if number ~= 1 and number ~= 2 and number ~= 3 then
| |
| return string.format("Error: Invalid number '%s'. Must be 1, 2, or 3.", tostring(frame.args[2]))
| |
| end
| |
|
| |
| local tagname = TAG_NAME_MAP[name]
| |
| if not tagname then
| |
| return string.format("Error: Unknown name '%s'.", name)
| |
| end
| |
|
| |
| -- Build localization key
| |
| local key = string.format("Citadel_%s_HeroTag_%d", tagname, number)
| |
|
| |
| -- Call Lang.get_string
| |
| local result = lang_module.get_string(key)
| |
|
| |
| return result or ("[Missing string for key: " .. key .. "]")
| |
| end | | end |
|
| |
|
| Line 853: |
Line 410: |
| [0.62] = {}, | | [0.62] = {}, |
| [0.68] = {}, | | [0.68] = {}, |
| [0.70] = {}, | | [0.72] = {}, |
| } | | } |
|
| |
| local get_dash = function(hero)
| |
| return hero.GroundDashDuration
| |
| or (hero.Weapon and hero.Weapon.GroundDashDuration)
| |
| or (hero.Weapon and hero.Weapon.AltFire and hero.Weapon.AltFire.GroundDashDuration)
| |
| end
| |
|
| |
|
| -- Collect heroes | | -- Collect heroes |
| for hero_key, hero_data in pairs(heroes_data) do | | for hero_key, hero_data in pairs(heroes_data) do |
| if not hero_data.InDevelopment and not hero_data.IsDisabled then | | if not hero_data.InDevelopment and not hero_data.IsDisabled then |
| local dash = get_dash(hero_data) | | local dash = p.get_stat(hero_data, "GroundDashDuration") |
| if dash and buckets[dash] then | | if dash and buckets[dash] then |
| table.insert(buckets[dash], hero_data.Name or hero_key) | | table.insert(buckets[dash], hero_data.Name or hero_key) |
| Line 883: |
Line 434: |
| end | | end |
|
| |
|
| local output = {"{| class='wikitable'", "! Bucket 1 !! Bucket 2 !! Bucket 3"} | | local output = {"{| class='wikitable mw-collapsible'", |
| | "|+Hero Dash Buckets", "! Bucket 1 !! Bucket 2 !! Bucket 3"} |
| local current_frame = frame or mw.getCurrentFrame() | | local current_frame = frame or mw.getCurrentFrame() |
|
| |
|
| for i = 1, max_rows do | | for i = 1, max_rows do |
| local row = {} | | local row = {} |
| for _, bucket in ipairs({0.62, 0.68, 0.70}) do | | for _, bucket in ipairs({0.62, 0.68, 0.72}) do |
| local hero_name = buckets[bucket][i] | | local hero_name = buckets[bucket][i] |
| table.insert(row, hero_name and current_frame:expandTemplate{title = "HeroIcon", args = {hero_name}} or "") | | table.insert(row, hero_name and current_frame:expandTemplate{title = "HeroIcon", args = {hero_name}} or "") |