|
|
| Line 310: |
Line 310: |
| | | |
| return scaling_data_returned | | return scaling_data_returned |
| end
| |
|
| |
| local function get_nested_stat_value(hero_data, stat_key)
| |
| -- Check top-level, then Weapon, then AltFire
| |
| if hero_data[stat_key] ~= nil then
| |
| return hero_data[stat_key]
| |
| elseif hero_data.Weapon and hero_data.Weapon[stat_key] ~= nil then
| |
| return hero_data.Weapon[stat_key]
| |
| elseif hero_data.Weapon and hero_data.Weapon.AltFire and hero_data.Weapon.AltFire[stat_key] ~= nil then
| |
| return hero_data.Weapon.AltFire[stat_key]
| |
| end
| |
| return 0
| |
| end
| |
|
| |
| --writes the massive hero comparison table for a specific PI and SP
| |
| -- scaling icons are shown only if PI and SP are both 0 or both not provided
| |
| --{{#invoke:HeroData|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER|MAX_POWER|MAX_SPIRIT}}
| |
| p.write_hero_comparison_table = function(frame)
| |
| -- process inputs (convert to numbers)
| |
| local power_increases = tonumber(frame.args[1]) or 0
| |
| local spirit_power = tonumber(frame.args[2]) or 0
| |
| local max_power = tonumber(frame.args[3]) or 25
| |
| local max_spirit = tonumber(frame.args[4]) or 500
| |
|
| |
| -- Show scaling icons if power/increases/spirit power are 0/not specified
| |
| local display_scaling_icons = false
| |
| if (power_increases == 0 and spirit_power == 0) then
| |
| display_scaling_icons = true
| |
| end
| |
|
| |
| -- Initializations and declarations
| |
| local row_str = ""
| |
| local body_str = ""
| |
| local template_title = ""
| |
| local template_args = {}
| |
| local hero_icon
| |
|
| |
| -- Add hero comp stats to
| |
| local stats_to_include = {
| |
| Weapon = {
| |
| "DPS",
| |
| "SustainedDPS",
| |
| "BulletDamage",
| |
| "RoundsPerSecond",
| |
| "FireRate",
| |
| "ClipSize",
| |
| "ReloadTime",
| |
| "ReloadDelay",
| |
| "BulletsPerShot",
| |
| "BulletsPerBurst",
| |
| "BurstInterShotInterval",
| |
| "LightMeleeDamage",
| |
| "HeavyMeleeDamage",
| |
| "ReloadSingle",
| |
| "BulletSpeed",
| |
| "BulletGravityScale",
| |
| "FalloffStartRange",
| |
| "FalloffEndRange",
| |
| "BonusAttackRange",
| |
| "CritDamageBonusPercent",
| |
| "RoundsPerSecondAtMaxSpin",
| |
| "SpinAcceleration",
| |
| "SpinDeceleration"
| |
| },
| |
| Vitality = {
| |
| "MaxHealth",
| |
| "BaseHealthRegen",
| |
| "BulletResist",
| |
| "TechResist",
| |
| "MeleeResist",
| |
| "BulletLifesteal",
| |
| "CritDamageReceivedPercent",
| |
| "MaxMoveSpeed",
| |
| "SprintSpeed",
| |
| "StaminaCooldown",
| |
| "Stamina",
| |
| "GroundDashSpeed"
| |
| },
| |
| Spirit = {
| |
| "TechPower"
| |
| }
| |
| }
| |
|
| |
| -- Collect and sort heroes alphabetically by name
| |
| local sorted_heroes = {}
| |
| for hero_key, hero_data in pairs(heroes_data) do
| |
| if not hero_data["InDevelopment"] and not hero_data["IsDisabled"] then
| |
| table.insert(sorted_heroes, {key = hero_key, data = hero_data})
| |
| end
| |
| end
| |
| table.sort(sorted_heroes, function(a, b)
| |
| local function getSortName(name)
| |
| return (name:gsub("^The ", ""))
| |
| end
| |
| local nameA = getSortName(a.data["Name"] or a.key)
| |
| local nameB = getSortName(b.data["Name"] or b.key)
| |
| return nameA < nameB
| |
| end)
| |
|
| |
| -- Iterate heroes
| |
| for _, hero_entry in ipairs(sorted_heroes) do
| |
| local hero_key = hero_entry.key
| |
| local hero_data = hero_entry.data
| |
|
| |
| row_str = ""
| |
|
| |
| -- Retrieve hero's localized name
| |
| hero_name = localize(hero_key, hero_key)
| |
|
| |
| -- Retrieve hero's english name, used for hero icon
| |
| hero_name_en = hero_data["Name"]
| |
|
| |
| -- Expand hero icon
| |
| template_title = "Template:HeroIcon"
| |
| template_args[1] = hero_name_en
| |
| template_args["l1"] = hero_name
| |
| hero_icon = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
| |
|
| |
| -- First column in each row is hero name (sticky)
| |
| row_str = row_str .. '<td style="position: sticky; left: 0; z-index: 10; background-color: #202122; isolation: isolate; overflow: hidden;">' .. hero_icon .. "</td>"
| |
|
| |
| -- Consecutive columns are then stats
| |
| -- Iterate categories
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| category_attrs = attributes_data[category]
| |
|
| |
| -- Iterate attributes within the category
| |
| if (stats_to_include[category] ~= nil) then
| |
|
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
|
| |
| --Retrieve the stats value from hero data
| |
| local base_value = get_nested_stat_value(hero_data, attr_key)
| |
| local stat_value = base_value
| |
|
| |
| -- Retrieve scaling val and str if it scales
| |
| local scaling_data = p.get_hero_scaling_data(hero_data, attr_key)
| |
| local scaling_strs = ""
| |
| local spirit_scale = 0
| |
| local level_scale = 0
| |
|
| |
| if (scaling_data ~= nil) then
| |
| for scaling_val, scaling_type in pairs(scaling_data) do
| |
| local scaling_str = p.write_scalar_str(scaling_val, scaling_type, true)
| |
| if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
| |
| if (scaling_str ~= nil) then
| |
| scaling_strs = scaling_strs .. scaling_str
| |
| end
| |
|
| |
| -- Track scaling values for data attributes
| |
| if (scaling_type == "Spirit") then
| |
| spirit_scale = scaling_val
| |
| stat_value = stat_value + (spirit_power * scaling_val)
| |
| elseif (scaling_type == "Level") then
| |
| level_scale = scaling_val
| |
| stat_value = stat_value + (power_increases * scaling_val)
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- TechPower gains 1:1 with user-input Spirit Power (only if not already defined)
| |
| if attr_key == 'TechPower' and spirit_scale == 0 then
| |
| spirit_scale = 1.0
| |
| stat_value = stat_value + (spirit_power * spirit_scale)
| |
| end
| |
|
| |
| -- Calculate innate TechPower scaling for this hero
| |
| local innate_spirit_scale = (hero_data["LevelScaling"] and hero_data["LevelScaling"]["TechPower"]) or 0
| |
|
| |
| -- Hide scaling icons if not at base values
| |
| if (not display_scaling_icons) then scaling_strs = "" end
| |
|
| |
| -- Convert from boolean to string, or round it
| |
| if (type(stat_value)) == 'boolean' then
| |
| stat_value = tostring(stat_value)
| |
| else
| |
| stat_value = util_module.round_to_sig_fig(stat_value, 3)
| |
| end
| |
|
| |
| -- Keep numeric value in its own span, scaling HTML as sibling
| |
| local cell_inner = string.format(
| |
| '<span class="stat-num">%s</span><span class="stat-scaling">%s</span>',
| |
| stat_value,
| |
| scaling_strs
| |
| )
| |
|
| |
| -- At the point where you build data_attrs for DPS/SustainedDPS cells
| |
| local hit_once = "false"
| |
| if (attr_key == 'DPS' or attr_key == 'SustainedDPS') and hero_data.Weapon and hero_data.Weapon.HitOnceAcrossAllBullets then
| |
| hit_once = "true"
| |
| end
| |
|
| |
| local data_attrs = string.format(
| |
| 'data-stat-name="%s" data-base="%s" data-spirit-scale="%s" data-level-scale="%s" data-innate-spirit-scale="%s" data-sort-value="%s" data-hit-once="%s"',
| |
| attr_key,
| |
| tostring(type(base_value) == "number" and util_module.round_to_sig_fig(base_value, 3) or base_value),
| |
| tonumber(spirit_scale) or 0,
| |
| (attr_key == "TechPower") and "0" or (tonumber(level_scale) or 0),
| |
| innate_spirit_scale or 0,
| |
| stat_value,
| |
| hit_once
| |
| )
| |
|
| |
| -- Add it to the row
| |
| row_str = row_str .. string.format('<td style="white-space: nowrap;" %s>%s</td>', data_attrs, cell_inner)
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- Add row to the body
| |
| row_str = "<tr>" .. row_str .. "</tr>"
| |
| body_str = body_str .. row_str
| |
| end
| |
|
| |
|
| |
| -- Pre-pass: find which stats have scaling
| |
| local stats_with_any_scaling = {}
| |
| local stats_with_both_scaling = {}
| |
| for _, hero_entry in ipairs(sorted_heroes) do
| |
| local hero_data = hero_entry.data
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| if stats_to_include[category] ~= nil then
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| local scaling_data = p.get_hero_scaling_data(hero_data, attr_key)
| |
| if scaling_data ~= nil and next(scaling_data) ~= nil then
| |
| stats_with_any_scaling[attr_key] = true
| |
|
| |
| local has_spirit = false
| |
| local has_level = false
| |
| for _, scaling_type in pairs(scaling_data) do
| |
| if scaling_type == "Spirit" then has_spirit = true end
| |
| if scaling_type == "Level" then has_level = true end
| |
| end
| |
| if has_spirit and has_level then
| |
| stats_with_both_scaling[attr_key] = true
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- First header is Hero (sticky)
| |
| local headers_str = '<th style="position: sticky; left: 0; top: -1px; z-index: 12; background-color: #27292d; isolation: isolate;">Hero</th>'
| |
| local header_style = ""
| |
| local category_data = attribute_module.get_category_data()
| |
| local postfix
| |
| -- Used for keys that are not localized by Valve
| |
| local postfix_key_map = {
| |
| ["ReloadDelay"] = "StatDesc_ReloadTime_postfix",
| |
| ["BulletsPerShot"] = "",
| |
| ["BulletsPerBurst"] = "",
| |
| ["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix",
| |
| ["ReloadSingle"] = "",
| |
| ["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix",
| |
| ["SustainedDPS"] = "DPS_postfix",
| |
| ["RoundsPerSecondAtMaxSpin"] = "",
| |
| ["CritDamageBonusScale"] = "StatDesc_CritDamageBonusScale_postfix",
| |
| ["BonusCritDamagePercent"] = "BonusCritDamagePercent_postfix",
| |
| ["BulletLifesteal"] = "BulletLifestealPercentHero_postfix",
| |
| ["GroundDashSpeed"] = "DashSpeed_postfix"
| |
| }
| |
|
| |
| -- Iterate stats again for displaying headers with their respective color
| |
| for _, category in ipairs(attribute_orders["category_order"]) do
| |
| category_attrs = attributes_data[category]
| |
| category_rgb = category_data[category]["rgb"]
| |
|
| |
| -- Iterate attributes within the category
| |
| if (stats_to_include[category] ~= nil) then
| |
| for _, attr_key in ipairs(stats_to_include[category]) do
| |
| attr_data = category_attrs[attr_key]
| |
|
| |
| if (attr_data ~= nil) then
| |
| -- Localize, fallback to attr_key with proper spaces
| |
| attr_localized = lang_module.get_string(attr_data["label"])
| |
| if (attr_localized == nil or attr_localized == "") then attr_localized = util_module.add_space_before_cap(attr_key) end
| |
|
| |
| -- Get postfix
| |
| postfix = lang_module.get_string(attr_data["postfix"])
| |
| if (postfix == nil or postfix == "") then
| |
| postfix = ""
| |
| else
| |
| postfix = " (" .. postfix .. ")"
| |
| end
| |
| else -- If not in attributes data, use dictionary translate and postfix
| |
| attr_localized = dictionary_module.translate(attr_key)
| |
| postfix = lang_module.get_string(postfix_key_map[attr_key])
| |
| if postfix == nil then
| |
| return "attr_key " .. attr_key .. " must be added to postfix_key_map"
| |
| end
| |
| if postfix ~= "" then
| |
| postfix = " (" .. postfix .. ")"
| |
| end
| |
| end
| |
|
| |
| local th_style = 'position: sticky; top: -1px; z-index: 3; background-color: rgb(' .. category_rgb .. ');'
| |
| if stats_with_both_scaling[attr_key] then
| |
| th_style = th_style .. ' min-width: 130px;'
| |
| elseif stats_with_any_scaling[attr_key] then
| |
| th_style = th_style .. ' min-width: 75px;'
| |
| end
| |
| header_style = ' style="' .. th_style .. '"'
| |
|
| |
| headers_str = headers_str .. "<th" .. header_style .. ">" .. attr_localized .. postfix .. "</th>"
| |
| end
| |
| end
| |
| end
| |
| headers_str = "<tr>" .. headers_str .. "</tr>"
| |
|
| |
| -- Wrap table in container with data attributes for JS
| |
| local table_str = string.format(
| |
| '<div id="hero-comparison-container" data-max-power="%s" data-max-spirit="%s">' ..
| |
| '<div style="overflow: auto; max-height: 70vh; width: 100%%;">' ..
| |
| '<table class="wikitable sortable" style="table-layout: auto; width: 100%%;" id="hero-comparison-table">%s%s</table>' ..
| |
| '</div></div>',
| |
| max_power,
| |
| max_spirit,
| |
| headers_str,
| |
| body_str
| |
| )
| |
|
| |
| return table_str
| |
| end | | end |
|
| |
|