Editing Module:HeroDataArrays

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Line 31: Line 31:
-- Helper function to round numeric values
-- Helper function to round numeric values
local function roundValue(value)
local function roundValue(value)
     if type(value) == "number" then
     -- if type(value) == "number" then
        return util_module.round_to_sig_fig(value, 3)
     --    return util_module.round_to_sig_fig(value, 3)
     end
     -- end
    return value
end
 
-- Round to 4 digits
local function roundValueFour(value)
     if type(value) == "number" then
        return util_module.round_to_sig_fig(value, 4)
     end
     return value
     return value
end
end
Line 165: Line 157:
             maxHealth = data["MaxHealth"] or 0,
             maxHealth = data["MaxHealth"] or 0,
             scalingHealth = "+" .. data["LevelScaling>MaxHealth"] or 0,
             scalingHealth = "+" .. data["LevelScaling>MaxHealth"] or 0,
             maxScalingHealth = (data["MaxHealth"] + data["LevelScaling>MaxHealth"] * soul_unlock.get_max("PowerIncrease")) or 0
             maxScalingHealth = roundValue(data["MaxHealth"] + data["LevelScaling>MaxHealth"] * soul_unlock.get_max("PowerIncrease")) or 0
         })
         })
     end
     end
Line 567: Line 559:
             lightMeleeDamage = data["LightMeleeDamage"] or 0,
             lightMeleeDamage = data["LightMeleeDamage"] or 0,
             lightScalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0,
             lightScalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0,
             lightMaxScalingDamage = (roundValueFour(data["LightMeleeDamage"] + data["LevelScaling>LightMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             lightMaxScalingDamage = (roundValue(data["LightMeleeDamage"] + data["LevelScaling>LightMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             heavyMeleeDamage = data["HeavyMeleeDamage"] or 0,
             heavyMeleeDamage = data["HeavyMeleeDamage"] or 0,
             heavyScalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0,
             heavyScalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0,
             heavyMaxScalingDamage =  (roundValueFour(data["HeavyMeleeDamage"] + data["LevelScaling>HeavyMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             heavyMaxScalingDamage =  (roundValue(data["HeavyMeleeDamage"] + data["LevelScaling>HeavyMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             heavySpiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0),
             heavySpiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0),
         })
         })
Line 613: Line 605:
             lightMeleeDamage = data["LightMeleeDamage"] or 0,
             lightMeleeDamage = data["LightMeleeDamage"] or 0,
             scalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0,
             scalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0,
             maxScalingDamage =  (roundValueFour(data["LightMeleeDamage"] + data["LevelScaling>LightMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             maxScalingDamage =  (roundValue(data["LightMeleeDamage"] + data["LevelScaling>LightMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
         })
         })
     end
     end
Line 650: Line 642:
             heavyMeleeDamage = data["HeavyMeleeDamage"] or 0,
             heavyMeleeDamage = data["HeavyMeleeDamage"] or 0,
             scalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0,
             scalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0,
             maxScalingDamage = (roundValueFour(data["HeavyMeleeDamage"] + data["LevelScaling>HeavyMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             maxScalingDamage = (roundValue(data["HeavyMeleeDamage"] + data["LevelScaling>HeavyMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0,
             spiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0),
             spiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0),
         })
         })
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