Editing Module:HeroDataArraysGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 33: | Line 33: | ||
if type(value) == "number" then | if type(value) == "number" then | ||
return util_module.round_to_sig_fig(value, 3) | return util_module.round_to_sig_fig(value, 3) | ||
end | end | ||
return value | return value | ||
| Line 165: | Line 157: | ||
maxHealth = data["MaxHealth"] or 0, | maxHealth = data["MaxHealth"] or 0, | ||
scalingHealth = "+" .. data["LevelScaling>MaxHealth"] or 0, | scalingHealth = "+" .. data["LevelScaling>MaxHealth"] or 0, | ||
maxScalingHealth = (data["MaxHealth"] + data["LevelScaling>MaxHealth"] * soul_unlock.get_max("PowerIncrease")) or 0 | maxScalingHealth = roundValue(data["MaxHealth"] + data["LevelScaling>MaxHealth"] * soul_unlock.get_max("PowerIncrease")) or 0 | ||
}) | }) | ||
end | end | ||
| Line 248: | Line 240: | ||
altBulletsPerShot = data["Weapon>AltFire>BulletsPerShot"] or 0 | altBulletsPerShot = data["Weapon>AltFire>BulletsPerShot"] or 0 | ||
}) | }) | ||
end | end | ||
sortHeroes(rows) | sortHeroes(rows) | ||
| Line 282: | Line 255: | ||
{ label = "Bullets Per Shot", field = "bulletsPerShot" }, | { label = "Bullets Per Shot", field = "bulletsPerShot" }, | ||
} | } | ||
} | }, | ||
{ | |||
title = "Base Alt-Fire Damage Stats", | |||
columns = { | |||
{ label = "Damage per sec", field = "altDPS" }, | |||
{ label = "Ammo Per Shot", field = "altAmmoConsumedPerShot" }, | |||
{ label = "Bullets per sec", field = "altRoundsPerSecond" }, | |||
{ label = "Bullet Damage", field = "altBulletDamage" }, | |||
{ label = "Bullets Per Shot", field = "altBulletsPerShot" }, | |||
} | |||
} | |||
} | } | ||
| Line 310: | Line 293: | ||
altBulletSpeed = data["Weapon>AltFire>BulletSpeed"] or 0 | altBulletSpeed = data["Weapon>AltFire>BulletSpeed"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 329: | Line 302: | ||
columns = { | columns = { | ||
{ label = "m/s", field = "bulletSpeed" } | { label = "m/s", field = "bulletSpeed" } | ||
} | |||
}, | |||
{ | |||
title = "Base Alt-Fire Bullet Velocity", | |||
columns = { | |||
{ label = "m/s", field = "altBulletSpeed" } | |||
} | } | ||
} | } | ||
| Line 357: | Line 336: | ||
ammoConsumedPerShot = data["Weapon>AltFire>AmmoConsumedPerShot"] or 0 | ammoConsumedPerShot = data["Weapon>AltFire>AmmoConsumedPerShot"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 381: | Line 348: | ||
{ label = "Spirit Scaling", field = "spiritClipSize" }, | { label = "Spirit Scaling", field = "spiritClipSize" }, | ||
} | } | ||
} | }, | ||
{ | |||
title = "Alt-Fire Ammo Cost", | |||
columns = { | |||
{ label = "Ammo Per Shot", field = "ammoConsumedPerShot" }, | |||
} | |||
} | |||
} | } | ||
| Line 407: | Line 380: | ||
spiritFireRate = "+".. (data["SpiritScaling>FireRate"] or 0), | spiritFireRate = "+".. (data["SpiritScaling>FireRate"] or 0), | ||
}) | }) | ||
end | end | ||
sortHeroes(rows) | sortHeroes(rows) | ||
| Line 428: | Line 390: | ||
{ label = "Spirit Scaling", field = "spiritRoundsPerSecond" }, | { label = "Spirit Scaling", field = "spiritRoundsPerSecond" }, | ||
} | } | ||
} | }, | ||
{ | |||
title = "Base Alt-Fire Fire Rate", | |||
columns = { | |||
{ label = "Rounds/s", field = "altRoundsPerSecond" }, | |||
} | |||
} | |||
} | } | ||
| Line 455: | Line 423: | ||
altFalloffStartRange = data["Weapon>AltFire>FalloffStartRange"] or 0, | altFalloffStartRange = data["Weapon>AltFire>FalloffStartRange"] or 0, | ||
altFalloffEndRange = data["Weapon>AltFire>FalloffEndRange"] or 0, | altFalloffEndRange = data["Weapon>AltFire>FalloffEndRange"] or 0, | ||
altExplosionRadius = 0, | altExplosionRadius = data["Weapon>AltFire>ExplosionRadius"] or 0, | ||
altExplosionEndScale = (100 * (data["Weapon>AltFire>ExplosionDamageScaleAtMaxRadius"] or 0)) | altExplosionEndScale = (100 * (data["Weapon>AltFire>ExplosionDamageScaleAtMaxRadius"] or 0)) | ||
}) | }) | ||
end | end | ||
sortHeroes(rows) | sortHeroes(rows) | ||
| Line 484: | Line 436: | ||
{ label = "Maximum Range (m)", field = "falloffEndRange" }, | { label = "Maximum Range (m)", field = "falloffEndRange" }, | ||
{ label = "Damage Falloff (%)", field = "falloffEndScale" }, | { label = "Damage Falloff (%)", field = "falloffEndScale" }, | ||
} | |||
} , | |||
{ | |||
title = "Base Alt-Fire Falloff Range", | |||
columns = { | |||
{ label = "Minimum Range (m)", field = "altFalloffStartRange" }, | |||
{ label = "Maximum Range (m)", field = "altFalloffEndRange" }, | |||
{ label = "Explosion Radius (m)", field = "altExplosionRadius" }, | { label = "Explosion Radius (m)", field = "altExplosionRadius" }, | ||
} | } | ||
| Line 567: | Line 526: | ||
lightMeleeDamage = data["LightMeleeDamage"] or 0, | lightMeleeDamage = data["LightMeleeDamage"] or 0, | ||
lightScalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0, | lightScalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0, | ||
lightMaxScalingDamage = ( | lightMaxScalingDamage = (roundValue(data["LightMeleeDamage"] + data["LevelScaling>LightMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0, | ||
heavyMeleeDamage = data["HeavyMeleeDamage"] or 0, | heavyMeleeDamage = data["HeavyMeleeDamage"] or 0, | ||
heavyScalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0, | heavyScalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0, | ||
heavyMaxScalingDamage = ( | heavyMaxScalingDamage = (roundValue(data["HeavyMeleeDamage"] + data["LevelScaling>HeavyMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0, | ||
heavySpiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0), | heavySpiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0), | ||
}) | }) | ||
| Line 613: | Line 572: | ||
lightMeleeDamage = data["LightMeleeDamage"] or 0, | lightMeleeDamage = data["LightMeleeDamage"] or 0, | ||
scalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0, | scalingDamage = "+" .. data["LevelScaling>LightMeleeDamage"] or 0, | ||
maxScalingDamage = ( | maxScalingDamage = (roundValue(data["LightMeleeDamage"] + data["LevelScaling>LightMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0, | ||
}) | }) | ||
end | end | ||
| Line 650: | Line 609: | ||
heavyMeleeDamage = data["HeavyMeleeDamage"] or 0, | heavyMeleeDamage = data["HeavyMeleeDamage"] or 0, | ||
scalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0, | scalingDamage = "+" .. data["LevelScaling>HeavyMeleeDamage"] or 0, | ||
maxScalingDamage = ( | maxScalingDamage = (roundValue(data["HeavyMeleeDamage"] + data["LevelScaling>HeavyMeleeDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0, | ||
spiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0), | spiritScalingDamage = "+" .. (data["SpiritScaling>HeavyMeleeDamage"] or 0), | ||
}) | }) | ||
| Line 1,076: | Line 1,035: | ||
altBulletRadiusInches = roundValueInteger((data["Weapon>AltFire>BulletRadius"] or 0) * 100 * 0.394), | altBulletRadiusInches = roundValueInteger((data["Weapon>AltFire>BulletRadius"] or 0) * 100 * 0.394), | ||
}) | }) | ||
end | end | ||
sortHeroes(rows) | sortHeroes(rows) | ||
| Line 1,097: | Line 1,044: | ||
{ label = "Bullet Radius (cm)", field = "bulletRadius" }, | { label = "Bullet Radius (cm)", field = "bulletRadius" }, | ||
{ label = "Bullet Radius (in)", field = "bulletRadiusInches" }, | { label = "Bullet Radius (in)", field = "bulletRadiusInches" }, | ||
} | |||
}, | |||
{ | |||
title = "Alt-fire Bullet Radius Stats", | |||
columns = { | |||
{ label = "Bullet Radius (cm)", field = "altBulletRadius" }, | |||
{ label = "Bullet Radius (in)", field = "altBulletRadiusInches" }, | |||
} | } | ||
} | } | ||