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| Latest revision | Your text | ||
| Line 14: | Line 14: | ||
end | end | ||
end | end | ||
end | end | ||
| Line 35: | Line 22: | ||
end | end | ||
return value | return value | ||
end | end | ||
| Line 163: | Line 64: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
maxHealth = data["MaxHealth"] or 0, | maxHealth = tonumber(data["MaxHealth"]) or 0, | ||
scalingHealth = | scalingHealth = tonumber(data["LevelScaling>MaxHealth"]) or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | -- Input table will be called a, output wikitable will be called z | ||
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | |||
"|+ Hero Base Health Stats \n".. | |||
"! Hero !! Starting !! Added per Boon !! At Max Boon \n" | |||
{ | -- Iterate over heroes adding a new row to the wikitable for each | ||
for _, r in ipairs(rows) do | |||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.maxHealth.." || +"..r.scalingHealth.." || ".. | |||
tostring(roundValue(r.maxHealth + r.scalingHealth * soul_unlock.get_max('PowerIncrease'))).." \n" | |||
end | |||
z = z.."|}" | |||
return z | |||
return | |||
end | end | ||
p.heroRegenTable = function(frame) | p.heroRegenTable = function(frame) | ||
local heroRegenData = heroDataArray({"Name", " | local heroRegenData = heroDataArray({"Name", "BaseHealthRegen"}) | ||
local rows = {} | local rows = {} | ||
| Line 199: | Line 96: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
baseHealthRegen = data["BaseHealthRegen"] or 0 | baseHealthRegen = data["BaseHealthRegen"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Hero Base Health Regen \n".. | |||
"! Hero !! HP/s \n" | |||
for _, r in ipairs(rows) do | |||
for _, | z = z.. | ||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.baseHealthRegen.." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroDpsTable = function(frame) | p.heroDpsTable = function(frame) | ||
local heroDpsData = heroDataArray({"Name","Weapon>DPS","Weapon>ReloadSingle","Weapon>ReloadDelay","Weapon>ReloadTime", | local heroDpsData = heroDataArray({"Name","Weapon>DPS","Weapon>ReloadSingle","Weapon>ReloadDelay","Weapon>ReloadTime", | ||
"Weapon>ClipSize","Weapon>RoundsPerSecond","Weapon>BulletDamage","Weapon | "Weapon>ClipSize","Weapon>RoundsPerSecond","Weapon>BulletDamage","Weapon>BulletsPerShot"}) | ||
local rows = {} | local rows = {} | ||
| Line 241: | Line 130: | ||
roundsPerSecond = data["Weapon>RoundsPerSecond"] or 0, | roundsPerSecond = data["Weapon>RoundsPerSecond"] or 0, | ||
bulletDamage = data["Weapon>BulletDamage"] or 0, | bulletDamage = data["Weapon>BulletDamage"] or 0, | ||
bulletsPerShot = data["Weapon | bulletsPerShot = data["Weapon>BulletsPerShot"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Hero Base Damage \n".. | |||
"! Hero !! Damage per sec !! Reload Delay (s) !! Reload Time (s) !! Ammo !! Bullets per sec !! Bullet Damage !! Bullets Per Shot \n" | |||
for _, r in ipairs(rows) do | |||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
{ | frame:expandTemplate{title="PageRef", args={r.name}}.. | ||
" || "..r.DPS.." || "..r.reloadDelay.." || "..r.reloadTime.." || "..r.clipSize.. | |||
" || "..r.roundsPerSecond.." || "..r.bulletDamage.." || "..r.bulletsPerShot.." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroBulletSpeedTable = function(frame) | p.heroBulletSpeedTable = function(frame) | ||
local heroBulletSpeedData = heroDataArray({ | local heroBulletSpeedData = heroDataArray({"Name", "Weapon>BulletSpeed"}) | ||
local rows = {} | local rows = {} | ||
for name, data in pairs(heroBulletSpeedData) do | for name, data in pairs(heroBulletSpeedData) do | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
bulletSpeed = data["Weapon | bulletSpeed = data["Weapon>BulletSpeed"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | |||
"|+ Base Bullet Velocity \n".. | |||
"! Hero !! m/s \n" | |||
for _, r in ipairs(rows) do | |||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
{ | frame:expandTemplate{title="PageRef", args={r.name}}.. | ||
" || "..r.bulletSpeed.." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroClipSizeTable = function(frame) | p.heroClipSizeTable = function(frame) | ||
local heroClipSizeData = heroDataArray({"Name", "Weapon | local heroClipSizeData = heroDataArray({"Name", "Weapon>ClipSize"}) | ||
local rows = {} | local rows = {} | ||
| Line 351: | Line 185: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
clipSize = data["Weapon>ClipSize | clipSize = data["Weapon>ClipSize"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Base Ammo Count \n".. | |||
"! Hero !! Ammo \n" | |||
for _, r in ipairs(rows) do | |||
for _, | z = z.. | ||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.clipSize.." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroRoundsPerSecondTable = function(frame) | p.heroRoundsPerSecondTable = function(frame) | ||
local heroRoundsPerSecondData = heroDataArray({"Name", "Weapon>RoundsPerSecond | local heroRoundsPerSecondData = heroDataArray({"Name", "Weapon>RoundsPerSecond"}) | ||
local rows = {} | local rows = {} | ||
| Line 402: | Line 212: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
roundsPerSecond = data["Weapon>RoundsPerSecond"] or 0 | roundsPerSecond = data["Weapon>RoundsPerSecond"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Base Fire Rate \n".. | |||
"! Hero !! Rounds/s \n" | |||
for _, r in ipairs(rows) do | |||
for _, | z = z.. | ||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.roundsPerSecond.." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroFalloffRangeTable = function(frame) | p.heroFalloffRangeTable = function(frame) | ||
local heroFalloffRangeData = heroDataArray({"Name", "Weapon>FalloffStartRange", "Weapon>FalloffEndRange" | local heroFalloffRangeData = heroDataArray({"Name", "Weapon>FalloffStartRange", "Weapon>FalloffEndRange"}) | ||
local rows = {} | local rows = {} | ||
| Line 451: | Line 240: | ||
name = name, | name = name, | ||
falloffStartRange = data["Weapon>FalloffStartRange"] or 0, | falloffStartRange = data["Weapon>FalloffStartRange"] or 0, | ||
falloffEndRange = data["Weapon>FalloffEndRange"] or 0 | falloffEndRange = data["Weapon>FalloffEndRange"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Base Falloff Range \n".. | |||
"! Hero !! Minimum Range (m) !! Maximum Range (m) \n" | |||
for _, r in ipairs(rows) do | |||
for _, | z = z.. | ||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.falloffStartRange.." || "..r.falloffEndRange.." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroBulletDamageTable = function(frame) | p.heroBulletDamageTable = function(frame) | ||
-- Pull data | -- Pull data | ||
local heroBulletDamageData = heroDataArray({"Name", "Weapon>BulletDamage", "LevelScaling>BulletDamage | local heroBulletDamageData = heroDataArray({"Name", "Weapon>BulletDamage", "LevelScaling>BulletDamage"}) | ||
local rows = {} | local rows = {} | ||
| Line 509: | Line 268: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
bulletDamage = | bulletDamage = tonumber(data["Weapon>BulletDamage"]) or 0, | ||
scalingDamage = tonumber(data["LevelScaling>BulletDamage"]) or 0 | |||
scalingDamage = | |||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Hero Base Bullet Damage Stats \n".. | |||
"! Hero !! Starting !! Added per Boon !! At Max Boon \n" | |||
-- Iterate over heroes adding a new row to the wikitable for each | |||
for _, | for _, r in ipairs(rows) do | ||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.bulletDamage.." || +"..r.scalingDamage.." || ".. | |||
tostring(roundValue(r.bulletDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
return | |||
end | end | ||
| Line 611: | Line 300: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
lightMeleeDamage = data["LightMeleeDamage"] or 0, | lightMeleeDamage = tonumber(data["LightMeleeDamage"]) or 0, | ||
scalingDamage = | scalingDamage = tonumber(data["LevelScaling>LightMeleeDamage"]) or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Hero Base Light Melee Stats \n".. | |||
"! Hero !! Starting !! Added per Boon !! At Max Boon \n" | |||
-- Iterate over heroes adding a new row to the wikitable for each | |||
{ | for _, r in ipairs(rows) do | ||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.lightMeleeDamage.." || +"..r.scalingDamage.." || ".. | |||
tostring(roundValue(r.lightMeleeDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n" | |||
end | |||
z = z.."|}" | |||
return z | |||
return | |||
end | end | ||
p.heroHeavyMeleeTable = function(frame) | p.heroHeavyMeleeTable = function(frame) | ||
-- Pull data | -- Pull data | ||
local heroHeavyMeleeData = heroDataArray({"Name", "HeavyMeleeDamage", "LevelScaling | local heroHeavyMeleeData = heroDataArray({"Name", "HeavyMeleeDamage", "LevelScaling>HeavyMeleeDamage"}) | ||
local rows = {} | local rows = {} | ||
| Line 648: | Line 332: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
heavyMeleeDamage = data["HeavyMeleeDamage"] or 0, | heavyMeleeDamage = tonumber(data["HeavyMeleeDamage"]) or 0, | ||
scalingDamage = | scalingDamage = tonumber(data["LevelScaling>HeavyMeleeDamage"]) or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | |||
"|+ Hero Base Heavy Melee Stats \n".. | |||
"! Hero !! Starting !! Added per Boon !! At Max Boon \n" | |||
-- Iterate over heroes adding a new row to the wikitable for each | |||
for _, r in ipairs(rows) do | |||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
{ | frame:expandTemplate{title="PageRef", args={r.name}}.. | ||
" || "..r.heavyMeleeDamage.." || +"..r.scalingDamage.." || ".. | |||
tostring(roundValue(r.heavyMeleeDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n" | |||
end | |||
z = z.."|}" | |||
return z | |||
return | |||
end | end | ||
p.heroStaminaTable = function(frame) | p.heroStaminaTable = function(frame) | ||
local heroStaminaData = heroDataArray({"Name", "Stamina | local heroStaminaData = heroDataArray({"Name", "Stamina"}) | ||
local rows = {} | local rows = {} | ||
| Line 686: | Line 363: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
stamina = data["Stamina | stamina = data["Stamina"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Hero Base Stamina Stats \n".. | |||
"! Hero !! Stamina Bars \n" | |||
for _, r in ipairs(rows) do | |||
z = z.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.stamina.." \n" | |||
for _, | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroDashTable = function(frame) | p.heroDashTable = function(frame) | ||
local heroDashData = heroDataArray({"Name", "GroundDashSpeed | local heroDashData = heroDataArray({"Name", "GroundDashSpeed"}) | ||
local rows = {} | local rows = {} | ||
| Line 720: | Line 390: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
duration = tonumber(data.GroundDashSpeed) or 0 | |||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = '{| class="wikitable sortable mw-collapsible" style="text-align:center"\n' .. | ||
'|+ Hero Base Dash Speed Stats\n' .. | |||
'! Hero !! Dash Speed (m/s)\n' | |||
for _, r in ipairs(rows) do | |||
z = z .. '|-\n| style="text-align:left;" | ' .. | |||
frame:expandTemplate{title = 'PageRef', args = {r.name}} .. | |||
' || ' .. r.duration .. '\n' | |||
for _, | |||
end | end | ||
return z .. '|}' | |||
return | |||
end | end | ||
p.heroReloadTable = function(frame) | p.heroReloadTable = function(frame) | ||
local heroReloadData = heroDataArray({"Name", "Weapon>ReloadTime"}) | local heroReloadData = heroDataArray({"Name", "Weapon>ReloadTime","Weapon>ReloadDelay"}) | ||
-- 1. collect rows | |||
local rows = {} | local rows = {} | ||
for name, data in pairs(heroReloadData) do | for name, data in pairs(heroReloadData) do | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
reloadTime = data["Weapon>ReloadTime"] or 0 | reloadTime = tonumber(data["Weapon>ReloadTime"]) or 0, | ||
reloadDelay = tonumber(data["Weapon>ReloadDelay"]) or 0 | |||
}) | }) | ||
end | end | ||
-- 2. alphabetical by hero name | |||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | -- 3. build table | ||
local z = '{| class="wikitable sortable mw-collapsible" style="text-align:center"\n' .. | |||
'|+ Hero Base Reload Time Stats\n' .. | |||
'! Hero !! Reload Time (s) !! Reload Delay \n' | |||
for _, r in ipairs(rows) do | |||
z = z .. | |||
'|-\n' .. | |||
'| style="text-align:left;" | ' .. | |||
frame:expandTemplate{title = 'PageRef', args = {r.name}} .. | |||
' || '.. r.reloadTime ..' || '..r.reloadDelay..' \n' | |||
for | |||
end | end | ||
return z .. '|}' | |||
end | end | ||
p.heroMoveSpeedTable = function(frame) | p.heroMoveSpeedTable = function(frame) | ||
local heroMoveSpeedData = heroDataArray({"Name", "MaxMoveSpeed", " | local heroMoveSpeedData = heroDataArray({"Name", "MaxMoveSpeed", "SprintSpeed"}) | ||
local rows = {} | local rows = {} | ||
| Line 823: | Line 444: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
moveSpeed = data["MaxMoveSpeed"] or 0, | moveSpeed = tonumber(data["MaxMoveSpeed"]) or 0, | ||
sprintSpeed = | sprintSpeed = tonumber(data["SprintSpeed"]) or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local | local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | ||
"|+ Hero Base Move Speed Stats \n".. | |||
"! Hero !! Move Speed (m/s) !! Sprint Speed (m/s) !! Total Speed (m/s) \n" | |||
for _, r in ipairs(rows) do | |||
for _, | z = z.. | ||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
" || "..r.moveSpeed.." || "..r.sprintSpeed.." || "..r.moveSpeed + r.sprintSpeed .." \n" | |||
end | end | ||
z = z.."|}" | |||
return z | |||
end | end | ||
p.heroDamageResistTable = function(frame) | p.heroDamageResistTable = function(frame) | ||
local heroDamageResistData = heroDataArray({"Name", "BulletResist", "LevelScaling>BulletResist", "TechResist", "LevelScaling>TechResist", "MeleeResist", "CritDamageReceivedPercent" | local heroDamageResistData = heroDataArray({"Name", "BulletResist", "LevelScaling>BulletResist", "TechResist", "LevelScaling>TechResist", "MeleeResist", "CritDamageReceivedPercent"}) | ||
local rows = {} | local rows = {} | ||
| Line 870: | Line 473: | ||
name = name, | name = name, | ||
bulletResist = data["BulletResist"] or 0, | bulletResist = data["BulletResist"] or 0, | ||
bulletScaling = data["LevelScaling>BulletResist"] or 0, | |||
spiritResist = data["TechResist"] or 0, | spiritResist = data["TechResist"] or 0, | ||
spiritScaling = data["LevelScaling>TechResist"] or 0, | |||
meleeResist = data["MeleeResist"] or 0, | meleeResist = data["MeleeResist"] or 0, | ||
critReduction = data["CritDamageReceivedPercent"] or 0 | critReduction = data["CritDamageReceivedPercent"] or 0 | ||
}) | }) | ||
end | end | ||
table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end) | |||
local tableDefs = { | local tableDefs = { | ||
{ | { | ||
title = "Base Bullet Resist Stats", | title = "Hero Base Bullet Resist Stats", | ||
columns = { | columns = { | ||
{ label = " | { label = "Bullet Resist (%)", field = "bulletResist" }, | ||
{ label = " | { label = "BR per Boon (%)", field = "bulletScaling" }, | ||
} | } | ||
}, | }, | ||
{ | { | ||
title = "Base Spirit Resist Stats", | title = "Hero Base Spirit Resist Stats", | ||
columns = { | columns = { | ||
{ label = " | { label = "Spirit Resist (%)", field = "spiritResist" }, | ||
{ label = " | { label = "SR per Boon (%)", field = "spiritScaling" }, | ||
} | } | ||
}, | }, | ||
{ | { | ||
title = "Base Melee Resist Stats", | title = "Hero Base Melee Resist Stats", | ||
columns = { | columns = { | ||
{ label = "Melee Resist (%)", field = "meleeResist" }, | { label = "Melee Resist (%)", field = "meleeResist" }, | ||
| Line 909: | Line 504: | ||
}, | }, | ||
{ | { | ||
title = "Base Crit Reduction Stats", | title = "Hero Base Crit Reduction Stats", | ||
columns = { | columns = { | ||
{ label = "Crit Reduction (%)", field = "critReduction" }, | { label = "Crit Reduction (%)", field = "critReduction" }, | ||
| Line 916: | Line 511: | ||
} | } | ||
local output | local output = "" | ||
for _, tableDef in ipairs(tableDefs) do | |||
local filteredRows = {} | |||
for _, r in ipairs(rows) do | |||
local hasValue = false | |||
for _, col in ipairs(tableDef.columns) do | |||
if r[col.field] ~= 0 then | |||
hasValue = true | |||
break | |||
end | |||
end | |||
if hasValue then | |||
table.insert(filteredRows, r) | |||
end | |||
table.insert( | |||
end | end | ||
if #filteredRows > 0 then | |||
end | local header = "" | ||
for _, col in ipairs(tableDef.columns) do | |||
header = header.." !! "..col.label | |||
end | |||
local t = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. | |||
"|+ "..tableDef.title.." \n".. | |||
"! Hero"..header.." \n" | |||
for _, r in ipairs(filteredRows) do | |||
local cells = "" | |||
for _, col in ipairs(tableDef.columns) do | |||
cells = cells.." || "..r[col.field] | |||
end | |||
t = t.. | |||
"|- \n".. | |||
"| style=\"text-align:left;\" | ".. | |||
frame:expandTemplate{title="PageRef", args={r.name}}.. | |||
cells.." \n" | |||
end | |||
t = t.."|}" | |||
if output ~= "" then | |||
output = output.."\n\n" | |||
end | |||
output = output..t | |||
end | end | ||
end | end | ||
return | return output | ||
end | end | ||
return p | return p | ||