Module:HeroDataArrays: Difference between revisions

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damage resist table
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Line 472: Line 472:
         table.insert(rows, {
         table.insert(rows, {
             name = name,
             name = name,
             bulletResist = tonumber(data["BulletResist"]) or 0,
             bulletResist = data["BulletResist"] or 0,
             bulletScaling = tonumber(data["LevelScaling>BulletResist"]) or 0,
             bulletScaling = data["LevelScaling>BulletResist"] or 0,
             spiritResist = tonumber(data["TechResist"]) or 0,
             spiritResist = data["TechResist"] or 0,
             spiritScaling = tonumber(data["LevelScaling>TechResist"]) or 0,
             spiritScaling = data["LevelScaling>TechResist"] or 0,
             meleeResist = tonumber(data["MeleeResist"]) or 0,
             meleeResist = data["MeleeResist"] or 0,
             critReduction = tonumber(data["CritDamageReceivedPercent"]) or 0
             critReduction = data["CritDamageReceivedPercent"] or 0
         })
         })
     end
     end