Module:HeroDataArrays: Difference between revisionsGive feedback
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Gammaton32 (talk | contribs) rounded |
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totalSpeed = data["MaxMoveSpeed"] + data["SprintSpeed"] or 0, | totalSpeed = data["MaxMoveSpeed"] + data["SprintSpeed"] or 0, | ||
shootSpeed = (data["Weapon>ShootMoveSpeed"] or 0) * 100, | shootSpeed = (data["Weapon>ShootMoveSpeed"] or 0) * 100, | ||
totalShootingSpeed = (data["MaxMoveSpeed"] + data["SprintSpeed"] or 0) * (data["Weapon>ShootMoveSpeed"] or 0), | totalShootingSpeed = roundValue((data["MaxMoveSpeed"] + data["SprintSpeed"] or 0) * (data["Weapon>ShootMoveSpeed"] or 0)), | ||
spiritMoveSpeed = "+" .. (data["SpiritScaling>MaxMoveSpeed"] or 0), | spiritMoveSpeed = "+" .. (data["SpiritScaling>MaxMoveSpeed"] or 0), | ||
spiritSprintSpeed = "+" .. (data["SpiritScaling>SprintSpeed"] or 0), | spiritSprintSpeed = "+" .. (data["SpiritScaling>SprintSpeed"] or 0), | ||