Module:HeroDataArrays: Difference between revisions

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LVL (talk | contribs)
Reload table alphabetical sort
LVL (talk | contribs)
By default, sort all tables by english hero name
Line 57: Line 57:
     -- Pull data
     -- Pull data
     local heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"})
     local heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"})
    local rows = {}
    for name, data in pairs(heroHealthData) do
        table.insert(rows, {
            name = name,
            maxHealth = tonumber(data["MaxHealth"]) or 0,
            scalingHealth = tonumber(data["LevelScaling>MaxHealth"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)


     -- Input table will be called a, output wikitable will be called z
     -- Input table will be called a, output wikitable will be called z
Line 64: Line 74:


     -- Iterate over heroes adding a new row to the wikitable for each
     -- Iterate over heroes adding a new row to the wikitable for each
     for i,a in pairs(heroHealthData) do
     for _, r in ipairs(rows) do
        local maxHealth = a["MaxHealth"] or 0
        local scalingHealth = a["LevelScaling>MaxHealth"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..maxHealth.." || +"..scalingHealth.." || "..
                 " || "..r.maxHealth.." || +"..r.scalingHealth.." || "..
                 tostring(roundValue(tonumber(maxHealth) + tonumber(scalingHealth) * soul_unlock.get_max('PowerIncrease'))).." \n"
                 tostring(roundValue(r.maxHealth + r.scalingHealth * soul_unlock.get_max('PowerIncrease'))).." \n"
     end
     end
      
      
Line 82: Line 90:
     local heroRegenData = heroDataArray({"Name", "BaseHealthRegen"})
     local heroRegenData = heroDataArray({"Name", "BaseHealthRegen"})
      
      
    local rows = {}
    for name, data in pairs(heroRegenData) do
        table.insert(rows, {
            name = name,
            baseHealthRegen = data["BaseHealthRegen"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Hero Base Health Regen \n"..
         "|+ Hero Base Health Regen \n"..
         "! Hero !! HP/s \n"
         "! Hero !! HP/s \n"


     for i,a in pairs(heroRegenData) do
     for _, r in ipairs(rows) do
        local baseHealthRegen = a["BaseHealthRegen"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..baseHealthRegen.." \n"
                 " || "..r.baseHealthRegen.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 102: Line 118:
         "ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"})
         "ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"})
    
    
    local rows = {}
    for name, data in pairs(heroDpsData) do
        table.insert(rows, {
            name = name,
            reloadDelay = data["ReloadDelay"] or 0,
            reloadTime = data["ReloadTime"] or 0,
            clipSize = data["ClipSize"] or 0,
            roundsPerSecond = data["RoundsPerSecond"] or 0,
            bulletDamage = data["BulletDamage"] or 0,
            bulletsPerShot = data["BulletsPerShot"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Hero Base Damage \n"..
         "|+ Hero Base Damage \n"..
         "! Hero !! Reload Delay (s) !! Reload Time (s) !! Ammo !! Bullets per sec !! Bullet Damage !! Bullets Per Shot \n"
         "! Hero !! Reload Delay (s) !! Reload Time (s) !! Ammo !! Bullets per sec !! Bullet Damage !! Bullets Per Shot \n"
          
          
     for i,a in pairs(heroDpsData) do
     for _, r in ipairs(rows) do
    local reloadDelay = a["ReloadDelay"] or 0
    local reloadTime = a["ReloadTime"] or 0
    local clipSize = a["ClipSize"] or 0
    local roundsPerSecond = a["RoundsPerSecond"] or 0
    local bulletDamage = a["BulletDamage"] or 0
    local bulletsPerShot = a["BulletsPerShot"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..reloadDelay.." || "..reloadTime.."  || "..clipSize..
                 " || "..r.reloadDelay.." || "..r.reloadTime.."  || "..r.clipSize..
                 " || "..roundsPerSecond.." || "..bulletDamage.." || "..bulletsPerShot.." \n"
                 " || "..r.roundsPerSecond.." || "..r.bulletDamage.." || "..r.bulletsPerShot.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 127: Line 151:
     local heroBulletSpeedData = heroDataArray({"Name", "BulletSpeed"})
     local heroBulletSpeedData = heroDataArray({"Name", "BulletSpeed"})
      
      
    local rows = {}
    for name, data in pairs(heroBulletSpeedData) do
        table.insert(rows, {
            name = name,
            bulletSpeed = data["BulletSpeed"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Base Bullet Velocity \n"..
         "|+ Base Bullet Velocity \n"..
         "! Hero !! m/s \n"
         "! Hero !! m/s \n"


     for i,a in pairs(heroBulletSpeedData) do
     for _, r in ipairs(rows) do
    local bulletSpeed = a["BulletSpeed"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..bulletSpeed.." \n"
                 " || "..r.bulletSpeed.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 146: Line 178:
     local heroClipSizeData = heroDataArray({"Name", "ClipSize"})
     local heroClipSizeData = heroDataArray({"Name", "ClipSize"})
      
      
    local rows = {}
    for name, data in pairs(heroClipSizeData) do
        table.insert(rows, {
            name = name,
            clipSize = data["ClipSize"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Base Ammo Count \n"..
         "|+ Base Ammo Count \n"..
         "! Hero !! Ammo \n"
         "! Hero !! Ammo \n"


     for i,a in pairs(heroClipSizeData) do
     for _, r in ipairs(rows) do
    local clipSize = a["ClipSize"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..clipSize.." \n"
                 " || "..r.clipSize.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 165: Line 205:
     local heroMoveSpeedData = heroDataArray({"Name", "MoveSpeed"})
     local heroMoveSpeedData = heroDataArray({"Name", "MoveSpeed"})
      
      
    local rows = {}
    for name, data in pairs(heroMoveSpeedData) do
        table.insert(rows, {
            name = name,
            moveSpeed = data["MoveSpeed"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Base Movement Speed \n"..
         "|+ Base Movement Speed \n"..
         "! Hero !! m/s \n"
         "! Hero !! m/s \n"


     for i,a in pairs(heroMoveSpeedData) do
     for _, r in ipairs(rows) do
        local moveSpeed = a["MoveSpeed"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..moveSpeed.." \n"
                 " || "..r.moveSpeed.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 184: Line 232:
     local heroRoundsPerSecondData = heroDataArray({"Name", "RoundsPerSecond"})
     local heroRoundsPerSecondData = heroDataArray({"Name", "RoundsPerSecond"})
      
      
    local rows = {}
    for name, data in pairs(heroRoundsPerSecondData) do
        table.insert(rows, {
            name = name,
            roundsPerSecond = data["RoundsPerSecond"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Base Fire Rate \n"..
         "|+ Base Fire Rate \n"..
         "! Hero !! Rounds/s \n"
         "! Hero !! Rounds/s \n"


     for i,a in pairs(heroRoundsPerSecondData) do
     for _, r in ipairs(rows) do
    local roundsPerSecond = a["RoundsPerSecond"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..roundsPerSecond.." \n"
                 " || "..r.roundsPerSecond.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 203: Line 259:
     local heroFalloffRangeData = heroDataArray({"Name", "FalloffStartRange", "FalloffEndRange"})
     local heroFalloffRangeData = heroDataArray({"Name", "FalloffStartRange", "FalloffEndRange"})
      
      
    local rows = {}
    for name, data in pairs(heroFalloffRangeData) do
        table.insert(rows, {
            name = name,
            falloffStartRange = data["FalloffStartRange"] or 0,
            falloffEndRange = data["FalloffEndRange"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
         "|+ Base Falloff Range \n"..
         "|+ Base Falloff Range \n"..
         "! Hero !! Minimum Range (m) !! Maximum Range (m)  \n"
         "! Hero !! Minimum Range (m) !! Maximum Range (m)  \n"


     for i,a in pairs(heroFalloffRangeData) do
     for _, r in ipairs(rows) do
    local falloffStartRange = a["FalloffStartRange"] or 0
    local falloffEndRange = a["FalloffEndRange"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..falloffStartRange.." || "..falloffEndRange.." \n"
                 " || "..r.falloffStartRange.." || "..r.falloffEndRange.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 223: Line 287:
     -- Pull data
     -- Pull data
     local heroBulletDamageData = heroDataArray({"Name", "BulletDamage", "LevelScaling>BulletDamage"})
     local heroBulletDamageData = heroDataArray({"Name", "BulletDamage", "LevelScaling>BulletDamage"})
    local rows = {}
    for name, data in pairs(heroBulletDamageData) do
        table.insert(rows, {
            name = name,
            bulletDamage = tonumber(data["BulletDamage"]) or 0,
            scalingDamage = tonumber(data["LevelScaling>BulletDamage"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)


     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
Line 229: Line 303:


     -- Iterate over heroes adding a new row to the wikitable for each
     -- Iterate over heroes adding a new row to the wikitable for each
     for i,a in pairs(heroBulletDamageData) do
     for _, r in ipairs(rows) do
        -- FIX: Set default values of 0 if the data is nil to prevent arithmetic errors
    local bulletDamage = a["BulletDamage"] or 0
    local scalingDamage = a["LevelScaling>BulletDamage"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                -- Use the safe variables here
                 " || "..r.bulletDamage.." || +"..r.scalingDamage.." || "..
                 " || "..bulletDamage.." || +"..scalingDamage.." || "..
                 tostring(roundValue(r.bulletDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n"
                -- And use them in the calculation
                 tostring(roundValue(tonumber(bulletDamage) + tonumber(scalingDamage) * soul_unlock.get_max('PowerIncrease'))).." \n"
     end
     end
      
      
Line 250: Line 319:
     -- Pull data
     -- Pull data
     local heroLightMeleeData = heroDataArray({"Name", "LightMeleeDamage", "LevelScaling>LightMeleeDamage"})
     local heroLightMeleeData = heroDataArray({"Name", "LightMeleeDamage", "LevelScaling>LightMeleeDamage"})
    local rows = {}
    for name, data in pairs(heroLightMeleeData) do
        table.insert(rows, {
            name = name,
            lightMeleeDamage = tonumber(data["LightMeleeDamage"]) or 0,
            scalingDamage = tonumber(data["LevelScaling>LightMeleeDamage"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)


     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
Line 256: Line 335:


     -- Iterate over heroes adding a new row to the wikitable for each
     -- Iterate over heroes adding a new row to the wikitable for each
     for i,a in pairs(heroLightMeleeData) do
     for _, r in ipairs(rows) do
        local lightMeleeDamage = a["LightMeleeDamage"] or 0
        local scalingDamage = a["LevelScaling>LightMeleeDamage"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..lightMeleeDamage.." || +"..scalingDamage.." || "..
                 " || "..r.lightMeleeDamage.." || +"..r.scalingDamage.." || "..
                 tostring(roundValue(tonumber(lightMeleeDamage) + tonumber(scalingDamage) * soul_unlock.get_max('PowerIncrease'))).." \n"
                 tostring(roundValue(r.lightMeleeDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n"
     end
     end
      
      
Line 274: Line 351:
     -- Pull data
     -- Pull data
     local heroHeavyMeleeData = heroDataArray({"Name", "HeavyMeleeDamage", "LevelScaling>HeavyMeleeDamage"})
     local heroHeavyMeleeData = heroDataArray({"Name", "HeavyMeleeDamage", "LevelScaling>HeavyMeleeDamage"})
    local rows = {}
    for name, data in pairs(heroHeavyMeleeData) do
        table.insert(rows, {
            name = name,
            heavyMeleeDamage = tonumber(data["HeavyMeleeDamage"]) or 0,
            scalingDamage = tonumber(data["LevelScaling>HeavyMeleeDamage"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)


     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
Line 280: Line 367:


     -- Iterate over heroes adding a new row to the wikitable for each
     -- Iterate over heroes adding a new row to the wikitable for each
     for i,a in pairs(heroHeavyMeleeData) do
     for _, r in ipairs(rows) do
        local heavyMeleeDamage = a["HeavyMeleeDamage"] or 0
        local scalingDamage = a["LevelScaling>HeavyMeleeDamage"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..heavyMeleeDamage.." || +"..scalingDamage.." || "..
                 " || "..r.heavyMeleeDamage.." || +"..r.scalingDamage.." || "..
                 tostring(roundValue(tonumber(heavyMeleeDamage) + tonumber(scalingDamage) * soul_unlock.get_max('PowerIncrease'))).." \n"
                 tostring(roundValue(r.heavyMeleeDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n"
     end
     end
      
      
Line 297: Line 382:
p.heroStaminaTable = function(frame)
p.heroStaminaTable = function(frame)
     local heroStaminaData = heroDataArray({"Name", "Stamina"})
     local heroStaminaData = heroDataArray({"Name", "Stamina"})
    local rows = {}
    for name, data in pairs(heroStaminaData) do
        table.insert(rows, {
            name = name,
            stamina = data["Stamina"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)


     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
Line 302: Line 396:
         "! Hero !! Stamina Bars \n"
         "! Hero !! Stamina Bars \n"


     for i,a in pairs(heroStaminaData) do
     for _, r in ipairs(rows) do
        local stamina = a["Stamina"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..stamina.." \n"
                 " || "..r.stamina.." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"
Line 369: Line 462:
p.heroMoveSpeedTable = function(frame)
p.heroMoveSpeedTable = function(frame)
     local heroMoveSpeedData = heroDataArray({"Name", "MaxMoveSpeed", "SprintSpeed"})
     local heroMoveSpeedData = heroDataArray({"Name", "MaxMoveSpeed", "SprintSpeed"})
    local rows = {}
    for name, data in pairs(heroMoveSpeedData) do
        table.insert(rows, {
            name = name,
            moveSpeed = tonumber(data["MaxMoveSpeed"]) or 0,
            sprintSpeed = tonumber(data["SprintSpeed"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)


     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
     local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
Line 374: Line 477:
         "! Hero !! Move Speed !! Sprint Speed !! Total Sprint Speed \n"
         "! Hero !! Move Speed !! Sprint Speed !! Total Sprint Speed \n"


     for i,a in pairs(heroMoveSpeedData) do
     for _, r in ipairs(rows) do
    local moveSpeed = a["MaxMoveSpeed"] or 0
    local sprintSpeed = a["SprintSpeed"] or 0
         z = z..
         z = z..
             "|- \n"..
             "|- \n"..
             "| style=\"text-align:left;\" | "..
             "| style=\"text-align:left;\" | "..
                 frame:expandTemplate{title="PageRef", args={a["Name"]}}..
                 frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..moveSpeed.." || "..sprintSpeed.." || "..tonumber(moveSpeed) + tonumber(sprintSpeed).." \n"
                 " || "..r.moveSpeed.." || "..r.sprintSpeed.." || "..r.moveSpeed + r.sprintSpeed .." \n"
     end
     end
     z = z.."|}"
     z = z.."|}"

Revision as of 21:26, 24 October 2025

Overview

This module consists of one generic function, heroDataArray, and a series of functions that create specific wikitables using the output from heroDataArray.


local p = {};
local util_module = require('Module:Utilities')
local allHeroData = mw.loadJsonData("Data:HeroData.json")
local soul_unlock = require('Module:SoulUnlock')
local inGameHeroData = {}

-- Just get heroes that are playable
for i, heroData in pairs(allHeroData) do
	if heroData["InDevelopment"] == false then
    if heroData["IsDisabled"] == false then
        table.insert(inGameHeroData, heroData)
        end
    end
end

-- Helper function to round numeric values
local function roundValue(value)
    if type(value) == "number" then
        return util_module.round_to_sig_fig(value, 3)
    end
    return value
end

-- heroDataArray takes as argument a table of any length containing keys or 
-- paths of keys in the HeroData JSON, e.g. {Name, MaxHealth, LevelScaling>Health}.
-- A path of keys should be specified as such, with the ">" character separating
-- subsequent keys.
local heroDataArray = function(args)
    local outData = {}
    
    for i, heroData in ipairs(inGameHeroData) do            -- Iterate over each hero
        local out = {}                                      -- First creating a table to hold data
        for j, key in pairs(args) do                        -- Iterate over each key:
            if string.find(key, ">") ~= nil then            -- If the key is actually a path of keys,
                local node = heroData                       -- start with the biggest node heroData, and
                for k in string.gmatch(key, "([^>]+)") do   -- iterate over each key, splitting on ">",
                    if node and node[k] ~= nil then         -- trying the key as a string e.g. "1", (Added 'node and' for safety)
                        node = node[k]                      
                    elseif node and node[tonumber(k)] ~= nil then -- else using the key as numeric, (Added 'node and' for safety)
                        node = node[tonumber(k)]
                    else                                    -- If at any point the path breaks, the result is nil
                        node = nil
                        break
                    end                                     -- drilling down the JSON node after node
                end
                out[key] = roundValue(node)                 -- until outputting the final node (rounded)
            else
                out[key] = roundValue(heroData[key])        -- or just grab the data if not a path (rounded)
            end
        end
        outData[heroData["Name"]] = out                     -- Save data in the big table of heroes
    end
    return(outData)
end

p.heroHealthTable = function(frame)
    -- Pull data
    local heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"})

    local rows = {}
    for name, data in pairs(heroHealthData) do
        table.insert(rows, {
            name = name,
            maxHealth = tonumber(data["MaxHealth"]) or 0,
            scalingHealth = tonumber(data["LevelScaling>MaxHealth"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    -- Input table will be called a, output wikitable will be called z
    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Health Stats \n"..
        "! Hero !! Starting !! Added per Boon !! At Max Boon \n"

    -- Iterate over heroes adding a new row to the wikitable for each
    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.maxHealth.." || +"..r.scalingHealth.." || "..
                tostring(roundValue(r.maxHealth + r.scalingHealth * soul_unlock.get_max('PowerIncrease'))).." \n"
    end
    
    z = z.."|}"
    return z
end

p.heroRegenTable = function(frame)
    local heroRegenData = heroDataArray({"Name", "BaseHealthRegen"})
    
    local rows = {}
    for name, data in pairs(heroRegenData) do
        table.insert(rows, {
            name = name,
            baseHealthRegen = data["BaseHealthRegen"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Health Regen \n"..
        "! Hero !! HP/s \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.baseHealthRegen.." \n"
    end
    z = z.."|}"
    return z
end

p.heroDpsTable = function(frame)
    local heroDpsData = heroDataArray({"Name","ReloadSingle","ReloadDelay","ReloadTime",
        "ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"})
   
    local rows = {}
    for name, data in pairs(heroDpsData) do
        table.insert(rows, {
            name = name,
            reloadDelay = data["ReloadDelay"] or 0,
            reloadTime = data["ReloadTime"] or 0,
            clipSize = data["ClipSize"] or 0,
            roundsPerSecond = data["RoundsPerSecond"] or 0,
            bulletDamage = data["BulletDamage"] or 0,
            bulletsPerShot = data["BulletsPerShot"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Damage \n"..
        "! Hero !! Reload Delay (s) !! Reload Time (s) !! Ammo !! Bullets per sec !! Bullet Damage !! Bullets Per Shot \n"
        
    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.reloadDelay.." || "..r.reloadTime.."  || "..r.clipSize..
                " || "..r.roundsPerSecond.." || "..r.bulletDamage.." || "..r.bulletsPerShot.." \n"
    end
    z = z.."|}"
    return z
end

p.heroBulletSpeedTable = function(frame)
    local heroBulletSpeedData = heroDataArray({"Name", "BulletSpeed"})
    
    local rows = {}
    for name, data in pairs(heroBulletSpeedData) do
        table.insert(rows, {
            name = name,
            bulletSpeed = data["BulletSpeed"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Base Bullet Velocity \n"..
        "! Hero !! m/s \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.bulletSpeed.." \n"
    end
    z = z.."|}"
    return z
end

p.heroClipSizeTable = function(frame)
    local heroClipSizeData = heroDataArray({"Name", "ClipSize"})
    
    local rows = {}
    for name, data in pairs(heroClipSizeData) do
        table.insert(rows, {
            name = name,
            clipSize = data["ClipSize"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Base Ammo Count \n"..
        "! Hero !! Ammo \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.clipSize.." \n"
    end
    z = z.."|}"
    return z
end

p.heroMoveSpeedTable = function(frame)
    local heroMoveSpeedData = heroDataArray({"Name", "MoveSpeed"})
    
    local rows = {}
    for name, data in pairs(heroMoveSpeedData) do
        table.insert(rows, {
            name = name,
            moveSpeed = data["MoveSpeed"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Base Movement Speed \n"..
        "! Hero !! m/s \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.moveSpeed.." \n"
    end
    z = z.."|}"
    return z
end

p.heroRoundsPerSecondTable = function(frame)
    local heroRoundsPerSecondData = heroDataArray({"Name", "RoundsPerSecond"})
    
    local rows = {}
    for name, data in pairs(heroRoundsPerSecondData) do
        table.insert(rows, {
            name = name,
            roundsPerSecond = data["RoundsPerSecond"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Base Fire Rate \n"..
        "! Hero !! Rounds/s \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.roundsPerSecond.." \n"
    end
    z = z.."|}"
    return z
end

p.heroFalloffRangeTable = function(frame)
    local heroFalloffRangeData = heroDataArray({"Name", "FalloffStartRange", "FalloffEndRange"})
    
    local rows = {}
    for name, data in pairs(heroFalloffRangeData) do
        table.insert(rows, {
            name = name,
            falloffStartRange = data["FalloffStartRange"] or 0,
            falloffEndRange = data["FalloffEndRange"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Base Falloff Range \n"..
        "! Hero !! Minimum Range (m) !! Maximum Range (m)  \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.falloffStartRange.." || "..r.falloffEndRange.." \n"
    end
    z = z.."|}"
    return z
end

p.heroBulletDamageTable = function(frame)
    -- Pull data
    local heroBulletDamageData = heroDataArray({"Name", "BulletDamage", "LevelScaling>BulletDamage"})

    local rows = {}
    for name, data in pairs(heroBulletDamageData) do
        table.insert(rows, {
            name = name,
            bulletDamage = tonumber(data["BulletDamage"]) or 0,
            scalingDamage = tonumber(data["LevelScaling>BulletDamage"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Bullet Damage Stats \n"..
        "! Hero !! Starting !! Added per Boon !! At Max Boon \n"

    -- Iterate over heroes adding a new row to the wikitable for each
    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.bulletDamage.." || +"..r.scalingDamage.." || "..
                tostring(roundValue(r.bulletDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n"
    end
    
    z = z.."|}"
    return z
end

p.heroLightMeleeTable = function(frame)
    -- Pull data
    local heroLightMeleeData = heroDataArray({"Name", "LightMeleeDamage", "LevelScaling>LightMeleeDamage"})

    local rows = {}
    for name, data in pairs(heroLightMeleeData) do
        table.insert(rows, {
            name = name,
            lightMeleeDamage = tonumber(data["LightMeleeDamage"]) or 0,
            scalingDamage = tonumber(data["LevelScaling>LightMeleeDamage"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Light Melee Stats \n"..
        "! Hero !! Starting !! Added per Boon !! At Max Boon \n"

    -- Iterate over heroes adding a new row to the wikitable for each
    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.lightMeleeDamage.." || +"..r.scalingDamage.." || "..
                tostring(roundValue(r.lightMeleeDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n"
    end
    
    z = z.."|}"
    return z
end

p.heroHeavyMeleeTable = function(frame)
    -- Pull data
    local heroHeavyMeleeData = heroDataArray({"Name", "HeavyMeleeDamage", "LevelScaling>HeavyMeleeDamage"})

    local rows = {}
    for name, data in pairs(heroHeavyMeleeData) do
        table.insert(rows, {
            name = name,
            heavyMeleeDamage = tonumber(data["HeavyMeleeDamage"]) or 0,
            scalingDamage = tonumber(data["LevelScaling>HeavyMeleeDamage"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Heavy Melee Stats \n"..
        "! Hero !! Starting !! Added per Boon !! At Max Boon \n"

    -- Iterate over heroes adding a new row to the wikitable for each
    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.heavyMeleeDamage.." || +"..r.scalingDamage.." || "..
                tostring(roundValue(r.heavyMeleeDamage + r.scalingDamage * soul_unlock.get_max('PowerIncrease'))).." \n"
    end
    
    z = z.."|}"
    return z
end

p.heroStaminaTable = function(frame)
    local heroStaminaData = heroDataArray({"Name", "Stamina"})

    local rows = {}
    for name, data in pairs(heroStaminaData) do
        table.insert(rows, {
            name = name,
            stamina = data["Stamina"] or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Stamina Stats \n"..
        "! Hero !! Stamina Bars \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                " || "..r.stamina.." \n"
    end
    z = z.."|}"
    return z
end

p.heroDashTable = function(frame)
    local heroDashData = heroDataArray({"Name", "GroundDashDuration"})

    local rows = {}
    for name, data in pairs(heroDashData) do
        table.insert(rows, {
            name     = name,
            duration = tonumber(data.GroundDashDuration) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = '{| class="wikitable sortable mw-collapsible" style="text-align:center"\n' ..
              '|+ Hero Base Dash Speed Stats\n' ..
              '! Hero !! Dash Speed (s)\n'
    for _, r in ipairs(rows) do
        z = z .. '|-\n| style="text-align:left;" | ' ..
              frame:expandTemplate{title = 'PageRef', args = {r.name}} ..
              ' || ' .. r.duration .. '\n'
    end
    return z .. '|}'
end

p.heroReloadTable = function(frame)
    local heroReloadData = heroDataArray({"Name", "ReloadTime"})

    -- 1. collect rows
    local rows = {}
    for name, data in pairs(heroReloadData) do
        table.insert(rows, {
            name       = name,
            reloadTime = tonumber(data.ReloadTime) or 0
        })
    end

    -- 2. alphabetical by hero name
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    -- 3. build table
    local z = '{| class="wikitable sortable mw-collapsible" style="text-align:center"\n' ..
              '|+ Hero Base Reload Time Stats\n' ..
              '! Hero !! Reload Time (s)\n'

    for _, r in ipairs(rows) do
        z = z ..
            '|-\n' ..
            '| style="text-align:left;" | ' ..
            frame:expandTemplate{title = 'PageRef', args = {r.name}} ..
            ' || ' .. r.reloadTime .. '\n'
    end
    return z .. '|}'
end

p.heroMoveSpeedTable = function(frame)
    local heroMoveSpeedData = heroDataArray({"Name", "MaxMoveSpeed", "SprintSpeed"})

    local rows = {}
    for name, data in pairs(heroMoveSpeedData) do
        table.insert(rows, {
            name = name,
            moveSpeed = tonumber(data["MaxMoveSpeed"]) or 0,
            sprintSpeed = tonumber(data["SprintSpeed"]) or 0
        })
    end
    table.sort(rows, function(a, b) return a.name:lower() < b.name:lower() end)

    local z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n"..
        "|+ Hero Base Move Speed Stats \n"..
        "! Hero !! Move Speed !! Sprint Speed !! Total Sprint Speed \n"

    for _, r in ipairs(rows) do
        z = z..
            "|- \n"..
            "| style=\"text-align:left;\" | "..
                frame:expandTemplate{title="PageRef", args={r.name}}..
                 " || "..r.moveSpeed.." || "..r.sprintSpeed.." || "..r.moveSpeed + r.sprintSpeed .." \n"
    end
    z = z.."|}"
    return z
end

return p