Module:HeroDataArrays: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) added reload delay to reload table |
Gammaton32 (talk | contribs) remove heroes without name to fix bug with werewolf |
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local inGameHeroData = {} | local inGameHeroData = {} | ||
-- Just get heroes that are playable | -- Just get heroes that are playable and have a "name" in HeroData | ||
for i, heroData in pairs(allHeroData) do | for i, heroData in pairs(allHeroData) do | ||
if heroData["InDevelopment"] == false then | if heroData["InDevelopment"] == false then | ||
if heroData["IsDisabled"] == false then | if heroData["IsDisabled"] == false then | ||
if heroData["Name"] ~= nil then | |||
table.insert(inGameHeroData, heroData) | table.insert(inGameHeroData, heroData) | ||
end | |||
end | end | ||
end | end | ||