Module:HeroDataArrays: Difference between revisionsGive feedback
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By default, sort all tables by english hero name |
Added support for new weapon data structure |
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| Line 115: | Line 115: | ||
p.heroDpsTable = function(frame) | p.heroDpsTable = function(frame) | ||
local heroDpsData = heroDataArray({"Name","ReloadSingle","ReloadDelay","ReloadTime", | local heroDpsData = heroDataArray({"Name","Weapon>ReloadSingle","Weapon>ReloadDelay","Weapon>ReloadTime", | ||
"ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"}) | "Weapon>ClipSize","Weapon>RoundsPerSecond","Weapon>BulletDamage","Weapon>BulletsPerShot"}) | ||
local rows = {} | local rows = {} | ||
| Line 122: | Line 122: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
reloadDelay = data["ReloadDelay"] or 0, | reloadDelay = data["Weapon>ReloadDelay"] or 0, | ||
reloadTime = data["ReloadTime"] or 0, | reloadTime = data["Weapon>ReloadTime"] or 0, | ||
clipSize = data["ClipSize"] or 0, | clipSize = data["Weapon>ClipSize"] or 0, | ||
roundsPerSecond = data["RoundsPerSecond"] or 0, | roundsPerSecond = data["Weapon>RoundsPerSecond"] or 0, | ||
bulletDamage = data["BulletDamage"] or 0, | bulletDamage = data["Weapon>BulletDamage"] or 0, | ||
bulletsPerShot = data["BulletsPerShot"] or 0 | bulletsPerShot = data["Weapon>BulletsPerShot"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 149: | Line 149: | ||
p.heroBulletSpeedTable = function(frame) | p.heroBulletSpeedTable = function(frame) | ||
local heroBulletSpeedData = heroDataArray({"Name", "BulletSpeed"}) | local heroBulletSpeedData = heroDataArray({"Name", "Weapon>BulletSpeed"}) | ||
local rows = {} | local rows = {} | ||
| Line 155: | Line 155: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
bulletSpeed = data["BulletSpeed"] or 0 | bulletSpeed = data["Weapon>BulletSpeed"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 176: | Line 176: | ||
p.heroClipSizeTable = function(frame) | p.heroClipSizeTable = function(frame) | ||
local heroClipSizeData = heroDataArray({"Name", "ClipSize"}) | local heroClipSizeData = heroDataArray({"Name", "Weapon>ClipSize"}) | ||
local rows = {} | local rows = {} | ||
| Line 182: | Line 182: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
clipSize = data["ClipSize"] or 0 | clipSize = data["Weapon>ClipSize"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 230: | Line 230: | ||
p.heroRoundsPerSecondTable = function(frame) | p.heroRoundsPerSecondTable = function(frame) | ||
local heroRoundsPerSecondData = heroDataArray({"Name", "RoundsPerSecond"}) | local heroRoundsPerSecondData = heroDataArray({"Name", "Weapon>RoundsPerSecond"}) | ||
local rows = {} | local rows = {} | ||
| Line 236: | Line 236: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
roundsPerSecond = data["RoundsPerSecond"] or 0 | roundsPerSecond = data["Weapon>RoundsPerSecond"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 257: | Line 257: | ||
p.heroFalloffRangeTable = function(frame) | p.heroFalloffRangeTable = function(frame) | ||
local heroFalloffRangeData = heroDataArray({"Name", "FalloffStartRange", "FalloffEndRange"}) | local heroFalloffRangeData = heroDataArray({"Name", "Weapon>FalloffStartRange", "Weapon>FalloffEndRange"}) | ||
local rows = {} | local rows = {} | ||
| Line 263: | Line 263: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
falloffStartRange = data["FalloffStartRange"] or 0, | falloffStartRange = data["Weapon>FalloffStartRange"] or 0, | ||
falloffEndRange = data["FalloffEndRange"] or 0 | falloffEndRange = data["Weapon>FalloffEndRange"] or 0 | ||
}) | }) | ||
end | end | ||
| Line 286: | Line 286: | ||
p.heroBulletDamageTable = function(frame) | p.heroBulletDamageTable = function(frame) | ||
-- Pull data | -- Pull data | ||
local heroBulletDamageData = heroDataArray({"Name", "BulletDamage", "LevelScaling>BulletDamage"}) | local heroBulletDamageData = heroDataArray({"Name", "Weapon>BulletDamage", "LevelScaling>BulletDamage"}) | ||
local rows = {} | local rows = {} | ||
| Line 292: | Line 292: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
bulletDamage = tonumber(data["BulletDamage"]) or 0, | bulletDamage = tonumber(data["Weapon>BulletDamage"]) or 0, | ||
scalingDamage = tonumber(data["LevelScaling>BulletDamage"]) or 0 | scalingDamage = tonumber(data["LevelScaling>BulletDamage"]) or 0 | ||
}) | }) | ||
| Line 431: | Line 431: | ||
p.heroReloadTable = function(frame) | p.heroReloadTable = function(frame) | ||
local heroReloadData = heroDataArray({"Name", "ReloadTime"}) | local heroReloadData = heroDataArray({"Name", "Weapon>ReloadTime"}) | ||
-- 1. collect rows | -- 1. collect rows | ||
| Line 438: | Line 438: | ||
table.insert(rows, { | table.insert(rows, { | ||
name = name, | name = name, | ||
reloadTime = tonumber(data | reloadTime = tonumber(data["Weapon>ReloadTime"]) or 0 | ||
}) | }) | ||
end | end | ||